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123,968 Commits over 4,171 Days - 1.24cph!

2 Years Ago
Show instanced renderers, meshes, triangles & verticies drawn per frame with `perf 7`
2 Years Ago
Changed `global_networking` to a startup parameter that enabled/disables instanced rendering completely
2 Years Ago
Cherry picked 83836 => Shader compile error fix
2 Years Ago
Shader compile error fix (related to 83832)
2 Years Ago
Fixed GamePhysics queries not handling WaterCollision triggers
2 Years Ago
Fixed several underwater projectile issues (speargun)
2 Years Ago
Cherry picked: 83782 Fixed bug breaking cloth fuzz and parallax mapping 83793 Additional fix for bug fuzz and parallax 83830 Fixed spray can free paint decals 83831 Fixed decal layer masking to always default layer1 for default/legacy shaders 83832 Fixed Rustige eggs shader issues
2 Years Ago
Fixed Rustige eggs shader issues
2 Years Ago
Fixed decal layer masking to always default layer1 for default/legacy shaders
2 Years Ago
Fixed spray can free paint decals
2 Years Ago
wip and some debug
2 Years Ago
show correct skin on placement ghost model
2 Years Ago
merge from weapon racks main
2 Years Ago
merge from mfm
2 Years Ago
Setup glock again after merge conflict
2 Years Ago
the rest
2 Years Ago
merge from main wip, keeps crashing Plastic if I do it all at once
2 Years Ago
Merge from main
2 Years Ago
Cherry-pick client compile fix
2 Years Ago
Merge PhysicsLayerRevamp -> save239
2 Years Ago
Fixed boat client compile bug
2 Years Ago
Merge PhysicsLayerRevamp -> Main
2 Years Ago
Fixed broken (bad merge) glock worldmodel prefab
2 Years Ago
Don't show Tugboat health info if driver is mounted
2 Years Ago
Merge Tugboat -> Main
2 Years Ago
Fixed floating barge pieces at harbor_2
2 Years Ago
Fixed NVG goggle visible aperture scaling with UI scale
2 Years Ago
Merge from ferry_terminal
2 Years Ago
Merge Tugboat -> save239
2 Years Ago
Opacity adjustment for floating text
2 Years Ago
Removed E for Exit indicator
2 Years Ago
Some small UI edits
2 Years Ago
Tugboat UI fully functional
2 Years Ago
Basic tugboat monitor UI, static for the moment
2 Years Ago
Added sonar to tugboat, but only detects subs up to 3m below the tugboat
2 Years Ago
Disable global rendering on barricade prefabs Add "global_rendering" convar to disable renderers using the lowest LOD Fix instanced rendering outside of network range defaulting to the highest LOD instead of lowest LOD
2 Years Ago
Suit breathing fx prefab
2 Years Ago
Cherry picked 83782, 83793 => Fixes for cloth fuzz and parallax mapping
2 Years Ago
Additional fix for bug fuzz and parallax
2 Years Ago
Merge Main -> Tugboat
2 Years Ago
Hooked up the new forward throttle effect on Rowboat as well
2 Years Ago
Made RHIB a little better at turning
2 Years Ago
Iterated on underwater.prefab. (Bubbles & plankton still using bugged shader mask test)
2 Years Ago
Set up the new RHIB forward travel splash effect
2 Years Ago
Merge Tugboat -> save239
2 Years Ago
Adjusted tugboat front position
2 Years Ago
Added support for forward travel FX to add MotorRowboat subclasses, instead of just Tugboat. RHIB is going to have a forward travel effect as well.
2 Years Ago
Moved Tugboat visual components to the World layer. Apparently this will make cubemaps work correctly
2 Years Ago
Tugboat LODs Tugboat door LODs
2 Years Ago
Fixed bug breaking cloth fuzz and parallax mapping