134,050 Commits over 4,262 Days - 1.31cph!

14 Days Ago
Cannon reload camera update, less looking down and tilt
14 Days Ago
Don't run LimitedTurnNavAgent if there are no players within 150m Check every 5s
14 Days Ago
Adjusted random Y max on coconut spawners.
14 Days Ago
Fixed random Y offset not being enabled on 2
14 Days Ago
Removed some dupes from deepsea_island_tropical1 prefab
14 Days Ago
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14 Days Ago
▉▇▍▌▍▅▅█▉ ██▌▄▊▊▇▄▆▅▋▋▆▉▍▍▆▊▆ ▇█▆ ▌▅▆▍▋▍▋█ ▍▄█▇▋▄▍▊ ▌▄▇▋█▄ ▄▆ ▇▌▄▍▊▉▍▄▅ ▅▊▊ ▌▋▍█▆ ▌▆▋▆▌▌ ▌▍▊▋▆▄▊▋ ▋▅ ▍▊▌▍▌▋▇ ▄█ ▆▉█▇▌▅▄ ▌▉▊ ▌▆▄█▄ "▅▍▄▌▋▍█▇" ▌█▌▅▄▉▇▄▍ ▊▌▉▆ ▇▊▋▊▆▆▅▅ (▍▍▌▅▌▋▌▋-▉▇█▌▅▉▌ ▍▄▍▇▅▊▌▉ ▅▌ ▋▋▇▆▆)
14 Days Ago
merge from spacegun_sightfix ( porting meshes with seperated sight meshes)
14 Days Ago
switched out parent triggers on plank and small_ramp deployables to use delayed exit
14 Days Ago
Static planter boxes in the deep sea (farm barge) spawn their plants ripe and will respawn them every 2 minutes
14 Days Ago
Fixed waterwell NPC
14 Days Ago
Space LR300 - Adjusted LOD distances to match original rifle, removed background numbers from ammo display
14 Days Ago
S2P all
14 Days Ago
Fixed tarp clipping (supplies barge) and table clipping (food market barge) and ran S2P on FC 1 - 4
14 Days Ago
Reverting shadow bias change for this patch to see if it was the cause of the checkerboard shadow bug on AMD GPUs
14 Days Ago
Space LR300 - adjusted worldmodel position, weapon rack pegs
14 Days Ago
Moved floating rubble in FC1 that prevented boat docking
14 Days Ago
Added purple light material variant and applied to light props in supplies barge
14 Days Ago
Merge from naval_update
14 Days Ago
Merge from naval_update
14 Days Ago
fixed cover prop on trawler_D shifting locations
14 Days Ago
Merge from naval_missions
14 Days Ago
removed rendererbatch from cardboard_boxes set fully - may require S2P
14 Days Ago
WIP scrap box blockout tests (committing as need to move branches)
14 Days Ago
smoother stairs movement
14 Days Ago
cherrypicking 131909 rowboat_outboard_collider_issues & 131947 primitive_colliders (was only merged to aux)
14 Days Ago
Merge from naval_update
14 Days Ago
Fix casino npc not hooked up to vending machine S2P all floating cities
14 Days Ago
Adjust scale of deep sea ghost ship markers
14 Days Ago
Fixed warning spam on space LR
14 Days Ago
Merge from lr_canvas_rework
14 Days Ago
Hooked up low ammo and burst indicators
14 Days Ago
First loot pass on AI PTBoat and RHIB. Still ass but its way more organised than before
14 Days Ago
Remove icons that generated in the main folder
14 Days Ago
Compile fixes - moved FOV stuff from SERVER to CLIENT
14 Days Ago
naval_update -> mountedturrets_fixes
14 Days Ago
Show a toast when trying to reload a turret without any 5.56 in your inventory
14 Days Ago
Search range changes: Pt boat -> 300 RHIB -> 200
14 Days Ago
Lerp fov in and out when reloading the turret
14 Days Ago
Wrap is invisible check in a server block
14 Days Ago
Tweaked FOV multiplers
14 Days Ago
Add extra targetting system to mounted weapon AI: - Allows turet AI to target the same target as the boat provided they dont have one - Same distance checks as standard target pickup
14 Days Ago
Reduce the camera fov a little bit when mounted to the rear turret, to fix the mesh clipping in the camera
14 Days Ago
Added PTboat mounted turret dry fire effect
14 Days Ago
ai_boats_fixes -> naval_update
14 Days Ago
Gloves leather, Dracula Mask, prisoner hood, jumpsuit waterwell repose
14 Days Ago
Reduce vine material displacement strength
14 Days Ago
cannon balance, cannon bunker loot
14 Days Ago
First pass on overhauling the space LR readout to work with regular renderers and not canvases as canvas world space rendering completely breaks down at world edges and in the deep sea Baked out a texture for the LCD font, made a material and quad per digit
14 Days Ago
Updated test list to include all the latest naval entities Exclude all boat building blocks from raiding tests (boat building blocks do not take damage from rockets)