200,693 Commits over 4,171 Days - 2.00cph!
Added NEW tags to header nav button
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3p blunderbus anims exported and edited world model reload anim timing to match viewmodel
Create custom inspector to make editing voicelines easier, stop using the "bark" term and try to always use "voiceline"
Refactor voicelines to replicate with voiceline index instead of voiceline hash, also allows per-category cooldown work to start
Updated steam inventory modal breakdown button design, made the delete button less attractive
Updated wording
Skins on sale from this week will now appear as marketable locked for X days
Fixed store search bar NRE
Replace old SHDO shader options, set keyword dynamically during bake
Merge from render_pipeline_testing
merge from basesculpture_rpccleanup
fixed checks on sculpture access permissions on BaseSculpture server RPCs
ghost ship C and D variants set dressing progress
cherrypicking
126918 Updated the texture bundles to include the new and fixed normal maps
Reparent colliders in edit mode
Merge from hardcore_refresh
Fixed another case of fog of war being deleted when a player is deleted (ReassignEntityId on FileStorage with the players new network id)
This will wipe all existing fog of war
Use SetTextureEx, handle camera struct better
Fix map not rendering properly after leaving a hardcore server and joining a non hardcore server
Merge from hardcore_refresh
Fix build issues with the new config, add all projects to it but skip Build.0 entries -- if a single project isn't referenced the solution will not build at all.
Add a solution config that only builds the new Client/Server projects, rebuilding the whole solution takes too long.
Various fixed with the social system in the new menu:
Fixed 'enter message' text being empty
Fixed 'DM' text sticking around
Chat text popping up is decoupled from the friends menu
Added a transition animation when chat comes up/goes away
Use selectable texcoords to fix vertex stream issues in build
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