196,612 Commits over 4,110 Days - 1.99cph!

16 Days Ago
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Possibly fixed some inconsistent behaviour with the vine tree building blocked visualisation
16 Days Ago
Merge from fix_protobuf_field_0 (fix for loading older saves)
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Remove runtime error when encountering field ID 0 for now because we missed staging wipe
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Rename menu item so it's clear that Rust+ needs it for item icons
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Disable lights on rechargable batteries when > 15m away
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Better grid filtering system, custom inspectors
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Merge from teslacoilfix (distance culling inconsistencies)
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LOD changes to TeslaCoil FX.
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Merge from fix_protobuf_field_0
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Protos codegen after merge
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Merge from main
16 Days Ago
Update to Discord SDK 1.2.8730 Set up calls to SetShowingChat so Discord desktop notifications don't show when you're seeing the messages in game already
16 Days Ago
Item grid refactoring, started store featured tab
16 Days Ago
is_producing_fix -> main
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Fix is producing logic issue on beehives
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merge from party_system -> aux
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bee_bomb_distance_changes -> main
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Comment
16 Days Ago
bee boulder now matches the speed and distance of other catapult projectiles
16 Days Ago
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merge from main -> party_system
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instant_camera_ui_fix
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Ensure set flash is set to appropriate light state on deploy
16 Days Ago
Ensure correct flash fx is played
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Run PlayerBindPress for unbound keys too The binding will be an empty string. This is consistent with the pre-existing behavior of the hook running after running "unbind <key>" even though the key is technically no longer bound. Update misleading message "Can't save unknown type" Update "Field %s is using the wrong FIELD_ type" warning Test for unclosed Lua ISave/IRestore blocks Add internal note about 64bit engine save warning Saverestore Lua lib: Close started block on early return Not sure if this is the correct approach, so also prints an error if it is hit.
16 Days Ago
Admin command to kill all bees
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Update: ContinuousProfiler now has TotalAlloc and AllocCount metrics for allocation snapshotting - Release binary build with 27d643a3 - exposed via NotifyOnTotalMemKB and NotifyOnAllocCount (set to 0 to disable) Tests: tested both on Craggy in editor. Helped spot a potential small leak in PerformanceLogging
16 Days Ago
Do not try to run HTTP requests with invalid URLs Fix OSX not building
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Update the DebugLuxel with actual vertex color support Speculative improvements for >2GB file support Reject empty or near empty .gma files More improvements to file support for >2GB Fixed crashes with point_worldtext for good
16 Days Ago
fix missing cloud layer, also respect weather overrides from editor when live editing
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Remove the ability to rotate local by Z
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Health forwarding
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Store item grid refactoring
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added camera animation sync component to attacks in mace animator
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Merge from dlss_texture_creation_crash
16 Days Ago
Temporarily disabling threaded texture creation to see if this is the cause of the new DLSS crash