197,123 Commits over 4,110 Days - 2.00cph!

2 Months Ago
Cherry pick from 119676 (viewmodel glove slimming)
2 Months Ago
merge from broadphase_revert
2 Months Ago
revert broadphase method to old settings
2 Months Ago
large oilrig converted
2 Months Ago
merge from Wood armour gloves
2 Months Ago
Updated tiger and panther texture resolution
2 Months Ago
Shader improvements Moved assets in the right folders
2 Months Ago
vine_animation_setup -> jungle_update
2 Months Ago
Failsafe for descend prediction, stops its playing twice
2 Months Ago
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
2 Months Ago
Latest weapon rack save
2 Months Ago
Remove idle exit time for snapper animation start
2 Months Ago
vine_animation_setu -> jungle_update
2 Months Ago
forgot to move rope ladder in prefab
2 Months Ago
Predict a correct vine descent - player descent animation in a better place
2 Months Ago
reduced the depth of jungle swamp by 20ish %
2 Months Ago
vine_animation_setup -> jungle_update
2 Months Ago
Ensure descending flag resets properly (also reset on swing if we need to) Ensure mountable sets itself to its active origin position after dropping off descending player Rname vine descending to 3p_vines
2 Months Ago
Updated wood armor gloves fbx with hand mesh to resolve clipping issue. Updated wood armor gloves prefab with new hand mesh.
2 Months Ago
Fixed offset cell door transforms. Added COL for rusty cell door. S2P on jungle ruins containing cell doors.
2 Months Ago
Correct inventory sounds
2 Months Ago
fixed some wall clipping props in zigg scene
2 Months Ago
merge from jungle_update
2 Months Ago
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh
2 Months Ago
jungle_update -> vine_animation_setup
2 Months Ago
merge from jungle_dlc
2 Months Ago
3d_renderer_caps -> jungle_update
2 Months Ago
merge from jungle_update
2 Months Ago
Disable 3d renderer again
2 Months Ago
Fixed cap normals rendering insideout (flipped winding direction check)
2 Months Ago
Adjust cap triangles winding order based on direction
2 Months Ago
ruins cell door model
2 Months Ago
Cap methods properly map the UVs (adding it to the correct list)
2 Months Ago
Update Sprays + Icon
2 Months Ago
Add a failsafe if a Snake is unable to reposition 3 times in a row.
2 Months Ago
3d_renderer_uv_fix -> jungle_update
2 Months Ago
Map v based on distance instead of point index. Results in consistent texture scaling instead of stretching.
2 Months Ago
Delete out of data weapon rack saves
2 Months Ago
Submitting coco armour 3rd person arms fbx update
2 Months Ago
Merge from main
2 Months Ago
Clean up no longer used instancing code, add grass instancing convar to enable instancing, fix incorrect placement IDs, add small bias to cell box/plane check to avoid false/edge case negatives
2 Months Ago
exported wip vine descend animations
2 Months Ago
Updating coco armour viewmodel skinning
2 Months Ago
Update Jungle Sprays
2 Months Ago
vine_animation_Setup -> jungle_update
2 Months Ago
Fix broken blend tree name
2 Months Ago
Container corpse creator tool now assigns the correct protection and runs SetSlotsCount
2 Months Ago
Added more fidelity to rear back stairs. Removed flickering cracks decal. Ran S2P.
2 Months Ago
Fixing clipping on wood armour gloves viewmodel
2 Months Ago
Merge from blowpipe