197,119 Commits over 4,110 Days - 2.00cph!

2 Months Ago
enabled r/w on a bunch of props used in ziggurat collision models
2 Months Ago
Added Cinematic Textures For Crocodile Meat Pie and Big Cat Meat Pie
2 Months Ago
enabled r/w on zipline platform collision models
Rin
2 Months Ago
Reverting 119833
2 Months Ago
merge from main
2 Months Ago
water treatment plant scene tweaks to sewers openings S2P
2 Months Ago
Updated croc distance eye system.
2 Months Ago
softer lighting transition into sewer ladder to allow visibility of players below
2 Months Ago
reverted 3 descs committed too early
2 Months Ago
Added Cinematic 4K Textures for Crocodile Raw and Cooked Meat Added Cinematic 4K Textures for Big Cat Raw and Cooked Meat Added Cinematic 4K Textures for Snake Raw and Cooked Meat
2 Months Ago
▉▌▆ ▊▍█▆▋▊ ▌▋▋▄ █▄ ▅▌▋▇ ▌█▄▄▅▆▇█▅▉▋ ▊▇ ▊▊▊ ▅█▇▋▆▋▌▍ ▊█ █▍▍▆▇▆ ▉▇ ▇▊█▌ (▄█▊▄▄ -> ▅▍▆▇ -> ▄▇▌▍▊▉▄▅▅▊▅ ▇▋ ▋▇▉▍▆█▄)
2 Months Ago
Side profile tweak.
2 Months Ago
trainyard scene tweaks to sewers openings, coaling tower and other bits trainyard s2p
2 Months Ago
New eye system to Tiger. Made filenames generic as it works across species now that vertices are tinting and not the material.
2 Months Ago
Full rebuild/append new segment optim when generating the trail
2 Months Ago
Merge from jungle_dlc
2 Months Ago
set up wood armor glove cinematic materials and textures
2 Months Ago
Tiger and Croc cinematic material updated
2 Months Ago
Merge from Jungleupdate_Media
2 Months Ago
Jungle AR rifle viemodel mesh adjustments and materials /textures
2 Months Ago
Setup snake meat harvesting. Setup snake head bag harvesting. Setup snake trophy. Override WildlifeHazard.IsNpc to true.
2 Months Ago
Enforce 50 min distance to other monuments for jungle, tiny and train tunnel entrance monuments
2 Months Ago
added cinematic textures and materials for the Tiger, Panther and Crocodile
2 Months Ago
Better end uvs
2 Months Ago
Allow canyons and lakes to spawn in jungle
2 Months Ago
Switch vine material to cutout
2 Months Ago
converted radtown monument buildings, radtown s2p
2 Months Ago
cherry picking env volume brightness level changes from spatially aware branch
2 Months Ago
merge from jungle_update
2 Months Ago
merge from jungle_dlc
2 Months Ago
Jungle ore spawn increase
2 Months Ago
Merge from main
2 Months Ago
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
2 Months Ago
Added Big Cat and Crocodile Pie Varients Setup Big Cat and Crocodile Pie View Model, World Model, Item Prefab and Projectile Prefab Created Big Cat and Crocodile Pie Tin Matieral Varients
2 Months Ago
extended mag desc
2 Months Ago
Forgot to tick the boots
2 Months Ago
First 50 description updates, also merged some older typos to this branch.
2 Months Ago
Fixed overlapping flags causing vines to not know they are away from their home branch
2 Months Ago
Texels per unit system (for uvs)
2 Months Ago
▆█▄▋▋▉▅ ▊▋▆ █▍ ▉▇▌▅.
2 Months Ago
Better distance night eye glow system to panthers.
2 Months Ago
Fix NRE when spraying on hardside of a block with wallpaper
2 Months Ago
level edits to powerplant, mainly sewer exits - s2p
2 Months Ago
Capsule vine test setup for Ian
2 Months Ago
small oilrig converted
2 Months Ago
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2 Months Ago
Cherry pick from 119676 (viewmodel glove slimming)
2 Months Ago
merge from broadphase_revert
2 Months Ago
revert broadphase method to old settings
2 Months Ago
large oilrig converted