201,999 Commits over 4,171 Days - 2.02cph!

53 Days Ago
Update: AutoTurret.nextAmmoCheckTime -> double Tests: builds in editor C+S
53 Days Ago
Update: AutoTurret.nextForcedAimTime -> double Tests: builds in editor C+S
53 Days Ago
Merge from parent
53 Days Ago
added workshop source locker that has shelves and doors
53 Days Ago
Reduced flickering from dropped flares Completely remove flickering if limit flashing option is enabled
53 Days Ago
Remove temp testing walkways
53 Days Ago
Re pivoted all of the floating walkway prefabs and adjusted the buoyancy points for better movement
53 Days Ago
Possibly fixed simple floating platforms flipping
53 Days Ago
Fixed SimpleFloatingEntity running logic if no players are nearby
53 Days Ago
Copy the terrain water system over to the floating city system so that water level queries work as expected (copied from craggy) Added a new ForceSpawnPoint component, if this is present in a scene the player will always spawn there (editor only)
53 Days Ago
Merge from main
53 Days Ago
Merge from parent
53 Days Ago
Fix out of range exception in PlayerModelCinematicList.UpdateCinematicAnimations when running with bundles in editor
53 Days Ago
Fix some collision meshes not being R/W
53 Days Ago
Fixed NREs when opening crate in steam inventory
54 Days Ago
Switch to loading/unloading scenes async so we can always do it additive Fixes to get almost in game
54 Days Ago
Merge from main
54 Days Ago
WIP using scenes to speed up asset warmup
55 Days Ago
Arctic value compensation for new haze falloff curve.
55 Days Ago
Merge from /compass
55 Days Ago
merge from new_menu
55 Days Ago
TMP soft mask shader added to always included shaders
55 Days Ago
Cloud depth and brightness enhancements on clear.
55 Days Ago
Added takeover system for steam inventory items
55 Days Ago
55 Days Ago
Fix attempt for the missing photoseizure warning text on bootstrap in builds
55 Days Ago
merge from indirect_instancing
55 Days Ago
native libraries
56 Days Ago
- Found a way to unity instance adding/removal code under InstancedLODComponent. This is starting to look very solid now. - Started extending BufferList to work with Span<T> - Added ArrayPoolBufferList as an experiment
56 Days Ago
Subtract 124593 - dont need it
56 Days Ago
merge from new_menu
56 Days Ago
Updated SoftMask
56 Days Ago
merge from fogmethod1
56 Days Ago
scrap_heli_gibs_fix -> main
56 Days Ago
Make the base mesh readable and try that
56 Days Ago
Temperate twilight adjusted for new haze falloff.
56 Days Ago
merge from fogmethod1
56 Days Ago
Clear improvements.
56 Days Ago
Increase visibility of flee marker and path (again)
56 Days Ago
patrol_heli_revision_2 -> main
56 Days Ago
merge from party_system -> main
56 Days Ago
Show party leader icon beside the leader in the party - use callback to detect right when party owner has changed - expose party leader via IFriend (can make new interface in future)
56 Days Ago
Clear cloud brightness fuckery
56 Days Ago
Apply FCVAR_CHEAT to r_pixelfog Minor cleanups Fix missing Trails undo message localization
56 Days Ago
Jungle tint improvs.
56 Days Ago
Atmosphere improvements.
56 Days Ago
new token for frontier gate so it doesnt have the same description as the wooden one
56 Days Ago
Pilot Codelock - Model, materials, WIP textures
56 Days Ago
Update: TestLineOfSightBatched A lil cheeky 44k raycasts test. Missing the actual batched query impl. Tests: ran the test - failing as expected
56 Days Ago
merge from new_menu