193,468 Commits over 4,079 Days - 1.98cph!

13 Days Ago
Fixed not being able to reskin the shelves
13 Days Ago
merge from main
13 Days Ago
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13 Days Ago
initial jungle ak viewmodel prefab and attachments setup
13 Days Ago
network++
13 Days Ago
Fixed line renderer color not being applied Line fading
13 Days Ago
jungle_update -> Aux3
13 Days Ago
Half Height Salvaged Bamboo Shelves - Added 4K cinematic textures/materials Salvaged Bamboo Shelves - Increased anisotropic filtering for existing 4K cinematic textures to x16
13 Days Ago
Half Height Salvaged Bamboo Shelves - Improved icon Salvaged Bamboo Shelves - Improved icon, set anisotropic filtering on all textures to x16
13 Days Ago
boomerang_fixes -> jungle_update
13 Days Ago
Fixed boar as well
13 Days Ago
Fix boomerang not colliding with a bunch of animals - dont strip the rig on the server
13 Days Ago
Fixed wave fading
13 Days Ago
Half Height Salvaged Bamboo Shelves - Updated model, added textures, materials, LODs, GIBs, prefab and item setup, icon (wip), removed old icon
13 Days Ago
boomerang -> jungle_update
13 Days Ago
merge from jungle_update
13 Days Ago
Add dart modifier display support to ammo information panel. Show radiation, obscurve vision and move speed modifier values. Show longest modifier duration.
13 Days Ago
Alien Swarm Map Icons Updates to debug_dump * Handle "0" != "0.0" cases * Add game version to output * Sort alphabetically * Align values and default values vertically for easier parsing with eyes Remove "f" from some number convar default values Remove -usetcp as it is broken anyway and has unknown purpose Implement jiggle bones for serverside ragdolls Apply correct scaling on jigglebones with model scale This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close.
13 Days Ago
Submitting coco armour updated skinning and models
13 Days Ago
fix default caustics texture if no WaterSystem instance
13 Days Ago
Cocoknight armor 4K textures and material setup
13 Days Ago
merge from jungle_update
13 Days Ago
Cocoknight armor 4K textures and material setup
13 Days Ago
merge from jungle_update
13 Days Ago
New pies cooking visuals Added new recipes Cooking wb setup
13 Days Ago
Merge from protobuf_fixes
13 Days Ago
Hunter vision added to big cat pie
13 Days Ago
Drop messages that try to get sent to disconnected Rust+ clients, with some logging to see if something might be wrong
13 Days Ago
Don't make the vine point at the end destination anymore - confusing
13 Days Ago
Added item mod wearable to cocoknight_armor_torso
13 Days Ago
Missing change
13 Days Ago
Enable both 2d and 3d renderer to create 2d leaves on top of the 3d vine
13 Days Ago
Easier to UV caps - take a cylinder piece and squash the top down to generate a cap
13 Days Ago
Added the new distance eye system to the wolf as well.
13 Days Ago
Fix worldmodel outlines of the cocoknight armor pieces
13 Days Ago
Re-applied scent emission on wolf2
13 Days Ago
merge from hunter_vision
13 Days Ago
Added scent emission to all animals
13 Days Ago
Cocoknight textures update
13 Days Ago
Better trail merging by looking at segments instead of points
13 Days Ago
Fix failing to save empty blueprints when using resetbp command
13 Days Ago
Finally actually reverted 3 descs updated too early
13 Days Ago
updated vine swinging/descending animations
13 Days Ago
- Fix rendering seam - Fix incorrect transport frames on subsequent points with similar positions (was flipping rotations)
13 Days Ago
View model improvements to finger posing when not wearing gloves (post glove updates)
13 Days Ago
ziggurat scene S2P
13 Days Ago
re-factored the ceiling cable kt prefabs to use meshlod and added missing mesh colliders scripts
13 Days Ago
enabled r/w on a bunch of props used in ziggurat collision models