193,466 Commits over 4,079 Days - 1.98cph!

12 Days Ago
Jungle ak - removed lods from mag drop fbx ( only renders lod0 ) - removed uneeded avatar from worldmodel fbx - set up worldmodel prefab
12 Days Ago
Alien Swarm Map Icons Updates to debug_dump * Handle "0" != "0.0" cases * Add game version to output * Sort alphabetically * Align values and default values vertically for easier parsing with eyes Remove "f" from some number convar default values Remove -usetcp as it is broken anyway and has unknown purpose Implement jiggle bones for serverside ragdolls Apply correct scaling on jigglebones with model scale This also disables some weird code that was applying inverse scale on jiggle bone matrix if scale > 1, I could not see where this was useful and it was causing jiggle bones to disappear up close. Merge Pull Requests * TTT: Updated language files * Micro optimize team.NumPlayers Fixed jiggle bones on scaled models not behaving correctly This took way too long to figure out for how simple the fix is, but jiggle bones on models with scale < 1 should no longer spazz out, and should actually work at scales above > 1 Force load HDR map lighting if there is no SDR lighting Even if the player has set `mat_hdr_level` below 2
12 Days Ago
Merge from poison_ui_fix
12 Days Ago
Merge Pull Requests * TTT: Updated language files * Micro optimize team.NumPlayers Fixed jiggle bones on scaled models not behaving correctly This took way too long to figure out for how simple the fix is, but jiggle bones on models with scale < 1 should no longer spazz out, and should actually work at scales above > 1 Force load HDR map lighting if there is no SDR lighting Even if the player has set `mat_hdr_level` below 2
12 Days Ago
Fix poison metabolism value not being serialized. Makes the poison vital UI actually work.
12 Days Ago
Changed colliders in piper nigrum corner pieces to prevent player obstruction. Removed obsolate col meshes.
12 Days Ago
3p jungle ak updates - added anims and animator - set up mag drop effect - updated attachment positions
12 Days Ago
vine code cleanup
12 Days Ago
Changed collision material type to rock for better sfx
12 Days Ago
fix water rendering issue on reduced render scale
12 Days Ago
Basic support for multipe upgrade paths for a SimpleUpgrade entity. Test data: external wooden walls can now be upgraded to stone, adobe or ice walls via hammer upgrades. Still missing some functionality/checks.
12 Days Ago
Nerf animal hearing in general, and croc hearing even more
12 Days Ago
First pass of proper schizolobium tree textures
12 Days Ago
rigged 3p jungle ak, initial entity setup
12 Days Ago
Initial groundwork for multiple upgrade items.
12 Days Ago
Fix corpse fixed update NRE
12 Days Ago
Fix croc thinking it's diving even though it's on land, big rewrite of all animal roam and flee eqs
12 Days Ago
wip simple upgrade reskinning
12 Days Ago
Doubled the throw and return speed
12 Days Ago
jungle_update -> aux3
12 Days Ago
vine_fixes -> jungle_update
12 Days Ago
Some more sanity checks to ensure world raise end point is at the correct position when it needs to be
12 Days Ago
merge from jungle_update
12 Days Ago
biome fog ambient comes from averaged atmospheric scattering, biome fog applies to billboard clouds and background sky more correctly
12 Days Ago
merge from jungle_dlc
12 Days Ago
First pass view model camera animations for all explosives
12 Days Ago
Invoke a refresh on the visual vine a split second after the mountable arrives - should prevent inaccurate vine end points
12 Days Ago
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12 Days Ago
Cherrypicked 119958 (Fixed the alpha channel's blend settings for deferred mesh decal materials)
12 Days Ago
Fixed the alpha channel's blend settings for deferred mesh decal materials
12 Days Ago
jungle_update -> vine_capsule_render
12 Days Ago
Reassigned materials
12 Days Ago
jungle_update -> Aux3
12 Days Ago
boomerang_fixes-> jungle_update
12 Days Ago
Increased world model bounds sizing
12 Days Ago
jungle_update -> aux3
12 Days Ago
boomerang_fixes -> jungle_update
12 Days Ago
Restore animation and holster changes
12 Days Ago
jungle_update -> boomerang_fixes
12 Days Ago
Handle 3p boomerang on/off in the boomerang script rather than via animation events
12 Days Ago
Fixing clipping around knee for coco armour pants
12 Days Ago
Reset 3p anims on holster even if its not the local player
12 Days Ago
Fix boomerang sometimes being unable to be thrown, this was because the thrown boomerang wasnt checking its id properly
12 Days Ago
Smooth the last 5 segments when adding a new point Fixed pooling issues
12 Days Ago
Dont put boomerangs too deep into the ground
12 Days Ago
Fixed boomerang backpack position
12 Days Ago
Fix wolf2 collisions
12 Days Ago
Better gravity over distance
12 Days Ago
Fixing cocoknight view model leaves clipping through armour
12 Days Ago
Bump snake bite slow duration from 4->6 seconds