193,446 Commits over 4,079 Days - 1.98cph!

3 Days Ago
merge from computer_clipdoors_fix
3 Days Ago
merge from clientdemo_netwrite_read_fix
3 Days Ago
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3 Days Ago
Minor cleanup (VPC) Throw a non halting Lua error when giving invalid types to SetNWVar Throw a non halting Lua error when trying to read net msg past the end Throw a non halting Lua error when hitting Lua file limit So it appears in the problems menu, so the player can know that there is a problem and what it is. Fixed leading spaces in console command not adding to the history Disable OOB checks for Vectors/Angles they use more complex networking, not flat floats nil is a valid NW type Apply minimum size check for net.ReadVector/etc Move new net library errors behind lua_strict convar (0 by default) Block lua_strict Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone Fix build error
3 Days Ago
Block lua_strict Minor VPC cleanups Remove Novint Haptics stuff entirely It was disabled in some places already, but now completely gone
3 Days Ago
Minor cleanups Minor cleanups Cleanup CUtlBuffer.GetString overloads Merge some build process changes from x86-64 No more 100 Release/Debug folders spattered everywhere
3 Days Ago
Fixed broken terrain setup
3 Days Ago
Update: ContinuousProfiling will emergency stop if fails to export Yet to pin down the worker thread telemetry stream seeing stale/garbage data. Tests: soaked on Craggy in editor
3 Days Ago
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3 Days Ago
Minor cleanups Clean ups Minor cleanups/removing unnecessary changes like the PS3 stuff Apply minimum size check for net.ReadVector/etc Move new net library errors behind lua_strict convar (0 by default) Getting rid of more PS3 stuff (that isnt in main) from the VPC scripts
3 Days Ago
Prefab setup
3 Days Ago
Added cow model, materials, textures.
3 Days Ago
More placeholder ceiling paper skins
3 Days Ago
1st pass view model camera animations for content in the tools list
3 Days Ago
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3 Days Ago
Bugfix: fix main source of invalid profiling stream from ServerProfiler - Drop dead threads on every succesful frame - Reset all writing indices on new frame and on resuming continuous profiling post-export - release binary built using 019295b4 There's still another issue hiding somewhere, but it's much more stable now. Tests: on craggy exporting every 3rd frame for 5 minutes straight. Previously would trip after 20seconds.
3 Days Ago
Fixed wallpaper viewmodel material not updating when selecting skin 0
3 Days Ago
another pass on erosion spaltting - depeer gouges from erosion - less intense splatting of gravel generally - slope threshold to stop splatting onto larger flat sections at the bottom of hills - cliff avoidance to match previous behaviour
3 Days Ago
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3 Days Ago
merge from main - RC
3 Days Ago
CodeGen update to include spatiallyAwareEnvironmentVolumes default as false
3 Days Ago
Ensured boomerang return arc is more relative to throw direction rather than world direction. Better boomerang behaviour when thrown straight upwards
3 Days Ago
Corner hull
3 Days Ago
Prevent dropped boomerang from slipping behind entities Ensure boomerang impact effects are always played at the same place Don't bother trying to handle bones on the server - it never matches
3 Days Ago
Merge from main
3 Days Ago
Updates to the home screen, adding new elements and styling
3 Days Ago
Fixed shader error in Amplify Rust/Standard template
3 Days Ago
merge from main - RC
3 Days Ago
Set spatiallyAwareEnvironmentVolumes convar default to false
3 Days Ago
Boat building station deployable/item basic setup
3 Days Ago
Fixed Hammer crash when browsing models
3 Days Ago
Fixed Hammer crash when browsing models
3 Days Ago
Fix Hammer crash when trying to browse models Minor cleanups
3 Days Ago
added lines back in to ground_guide and added corner triangle
3 Days Ago
fixed water culling happening outside the hatch of tunnel entrances
3 Days Ago
Update: prototype of continuous allocation tracking is working - started with profile.watchallocs [Name, default="Allocs"] - can be stopped with profile.stopwatchingallocs Dumps [Name].json.gz with data about allocs and associated callstacks. Still hardcoded to trigger export every 3 frames. Exporter frequently gets lost in the bin stream, and needs to be optimized (craggy has noticeable stutter). Tests: in CLIENT+SERVER editor on Craggy with allocation tracking.
3 Days Ago
merge from main - RC
3 Days Ago
added "up" triangle to floor guide
3 Days Ago
merge from vine_disable_convar
3 Days Ago
merge from vine_movement_nre
3 Days Ago
Fixed vinyl mat missing albedo
3 Days Ago
Skin fixes, changed flooring and ceiling paper default skin
3 Days Ago
merge from main
3 Days Ago
Skinnable setup Split the flooring, wall and ceiling wallpaper skin sets Fixed colliding skin IDs
3 Days Ago
Item setup Manifest
3 Days Ago
Also disable the tree shooting/throw back mechanic if allowVineSwinging is disabled
3 Days Ago
Added server.allowvineswinging convar, will prevent players from interacting with vines (interact prompts will still appear)
3 Days Ago
Possible NRE fixes for vine mountable (no known repro)
3 Days Ago
Found a duplicate camera
3 Days Ago
Fixed ModelVIewer being compiled out of builds incorrectly, causing missing component warnings in builds Prefabs with the "Editor" tag will now be excluded from asset bundle builds, marked all model viewer prefabs with this tag to stop them being included in builds