reporust_rebootcancel

140,486 Commits over 4,536 Days - 1.29cph!

Can no longer clip the character preview camera into the walls/props - spherecast and pull itself out of geometry
Today
checks if models missing for new skinnables, add tool to auto add missing models - flavien review
- Much better apartment scene setup - Better composition - Slightly modfiied lighting (more work to go)
Fix paintball gun item data not updating colour upon being equipped
Today
Fix cows only grazing and never resting / idling, or roaming too much
Fix reloading to a different arrow type causing arrows to be loaded after the arrowhead
Today
More automated rendering - categorised workshop urls too
Today
merge from main
- Dont run the icon cache for the category we are currently in - Renderered tiles 256 -> 512 - Preload faces in the background right after the page opens
Rin
Today
merge from improved_event_saveloading
Today
Cleanup
Today
bee grenade viewmodel visual drift fix fixed bees clipping on admire static bees split from fx and cached as viewmodel renderers to fix drifted visuals https://files.facepunch.com/pilgrim/2026/September/04_11-10-UnconsciousCentipede.mp4
Today
automating twitch drops render - flav to review
Today
Fix refraction filter pass with merged resolution handling changes
Today
Show loading blocker if the store isn't fully warmed up when opening the tab More safeguards
Today
Fixed UI_Store.OnStoreItemPressed NRE Added some breadcrumbs to trackdown what happened
Yesterday
Updated UnityStandardCore to support rendering layer masks between forward rendered geometry and lights
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
Replace common water texture samplers with shared sampler
Yesterday
Cache compute shader kernels ids for rrp passes
Yesterday
Combine blur and downsampling for refraction filter pass, use firefly filter as first downsample pass instead of full res pass, increase minimum res to 32, reduces draws (28->16) and is faster
Rin
Yesterday
merge from glass_ar
Rin
Yesterday
merge from rrp_flashbang_blur_fix
Rin
Yesterday
merge from arrowhead_load_fix_2
Rin
Yesterday
merge from fix_composter_menu_option
Rin
Yesterday
merge from flashlight_shield_fix
Rin
Yesterday
merge from fix_campfire_fast_cook
Yesterday
Rust+ item export script tweaks, remove duplicate goldframe.xl translation with different key casing
Yesterday
merge from main
Yesterday
Bee grenade world model pass jar bees combined 17 -> 1 renderer in the shared WM Jar Bees prefab with LOD Group slots re-pointed on world model, held entity and tin can alarm updated body LOD0 6586 -> 4618 tris and LOD1 3412 -> 1705 viewmodel backface and blur glass removed from the world model, 29 -> 11 transforms with no real visual difference at that size
Yesterday
More null guards, including against sounds
Yesterday
De-rigged the M92 world model - 3 skinned renderers over a 4 bone rig replaced with static meshes from a new w_m92_worldmodel.fbx, LOD0 3532 -> 1766 tris, LOD distances and highlight unchanged
Yesterday
Two world model prefabs, both had no LOD component and drew at any distance: Added MeshCull to laser detector and door controller worldmodels, both had no LOD and drew at any distance (60m / 100m)
Yesterday
fix train headlight beams pooling, add it to tests
Yesterday
add wooden skins to scene
Yesterday
Guard against accessing null particle systems in PowergridEngineFx
Yesterday
Put all faces into the face selection - populated according to the bodytype you've selected
Yesterday
Update: rewrite prefab scanning to work via SerializedObject/Prop Unity already solves working with structs, so I'll just use their tech Tests: partially wrote out url assignment automation, it assigns a struct field. ran bundle assignation
Yesterday
- Set up flamethrower canister drop effect, uses mesh renderer for realistic ground impact
Yesterday
merge
Yesterday
Fix composter showing "Turn on" and "Turn off" menu option - make both stove & composter not show the menu options
Yesterday
Hook up livestock coats, not yet gene driven, tested networking, saving, corpses, babies
Yesterday
merge from misc_error_cleanup
Yesterday
merge from improved_event_saveloading
Yesterday
Slight cleanup and more safety around the spawned instance ids saveloading
Yesterday
Chandelier - removed unused material, fixed unnecessary two sided materials
Yesterday
Fix a ghost man occasionally showing up in the character creator due to sss
Yesterday
WIP first pass on randomised small room Variant I
Yesterday
Add environment reflections to the character stage - Restores sky reflections in eyes