reporust_rebootcancel

121,092 Commits over 4,018 Days - 1.26cph!

Yesterday
Initial experiements with making the tail of the vine a spline
Yesterday
Fixing skinning for outbreak scientist bib mask
Yesterday
Allow croc nav raycasts to work on swimming players Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
Yesterday
Don't spawn outbreak scientists under ground (aka inside train tunnels)
Yesterday
plugging holes in jungle_ruin_e - s2p
Yesterday
distance curve only on biome fog, not atmosphere
Yesterday
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
Yesterday
fix command buffer sort order
Yesterday
Jungle post.
Yesterday
add fog distance curve
Yesterday
Bugfix: avoid out-of-bounds access when scanning for alloc-only threads Fixes perf snapshot export failing to generate while processing worker threads. There's still a rare case of main thread crashing - investigating Tests: Exported a snapshot in editor
Yesterday
Added "entitycount" server command, returns ent count of specified name.
Yesterday
add fog color gradient
Yesterday
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Yesterday
Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
Yesterday
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Yesterday
fix missing cs kernel
Yesterday
merge from qol_explosive_protection_max -> main
Yesterday
Add `max_explosive_protection` convar to limit maximum amount of explosive protection a player can get - default 75% protection - only applies to real players, not NPCs - show [MAX] 75% when at limit, similar to radiation
Yesterday
Fix compile error
Yesterday
Simplify AI visibility status, improve logging,
Yesterday
Single Shallow Shelves - Added cinematic 4k textures and material
Yesterday
vinemountable_demo_fix -> main
Yesterday
compile fix
Yesterday
Only show error mesh highlight if no item upgrade placements are possible.
Yesterday
floating city whitebox
Yesterday
vinemountable_demo_fix -> main
Yesterday
Setup external gate upgrade items wood->adobe and wood->stone Show item name and description in upgrade wheel.
Yesterday
Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
Yesterday
Merge from macos_env_volume_issues
Yesterday
fixed discrepancy in 1p camera position when equipping jungle ak
Yesterday
Single Shallow Shelves - Adjusted deploy volumes to avoid floating items
Yesterday
merge from jungle_update/hunter_vision
Yesterday
Server compile fix again
Yesterday
Single Shallow Shelves - Updated model, textures, material, prefabs
Yesterday
merge from jungle_update/hunter_vision
Yesterday
Server compile fix
Yesterday
merge from jungle_update/hunter_vision
Yesterday
Compile fix
Yesterday
View model camera animations for all explosives (1st pass) and initial melee list set up
Yesterday
Added scent emission to crocodile, panther and tiger
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
Subtract anim change in 119596. Reload to idle_loaded_ads transition tweaks. aimingHeld bool setting tweak.
Yesterday
Chicken trail tweaks
Yesterday
Merge from jungle_update
Yesterday
Reduce height of walkable vine colliders for less foot floating
Yesterday
merge from jungle_update