121,092 Commits over 4,018 Days - 1.26cph!
Initial experiements with making the tail of the vine a spline
Fixing skinning for outbreak scientist bib mask
Allow croc nav raycasts to work on swimming players
Fix croc stopping its movement to to attack players on/under road river bridge even though it can't
Don't spawn outbreak scientists under ground (aka inside train tunnels)
plugging holes in jungle_ruin_e - s2p
distance curve only on biome fog, not atmosphere
fixed trumpet tree in ziggurat not being the entity of the tree - S2P
fix command buffer sort order
Bugfix: avoid out-of-bounds access when scanning for alloc-only threads
Fixes perf snapshot export failing to generate while processing worker threads. There's still a rare case of main thread crashing - investigating
Tests: Exported a snapshot in editor
Added "entitycount" server command, returns ent count of specified name.
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Don't rely on entity bounds for water checks for AI, as bounds are sometimes way bigger than the entity
Make AIs cache whether their targets are in water at the sense level instead of at the fsm level, to prepare for correct nav raycast under water
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merge from qol_explosive_protection_max -> main
Add `max_explosive_protection` convar to limit maximum amount of explosive protection a player can get
- default 75% protection
- only applies to real players, not NPCs
- show [MAX] 75% when at limit, similar to radiation
Simplify AI visibility status, improve logging,
Single Shallow Shelves - Added cinematic 4k textures and material
vinemountable_demo_fix -> main
Only show error mesh highlight if no item upgrade placements are possible.
vinemountable_demo_fix -> main
Setup external gate upgrade items wood->adobe and wood->stone
Show item name and description in upgrade wheel.
Fix for invisible vines in demos - ensure mountable is in the right place and the visuals have been refreshed
Merge from macos_env_volume_issues
fixed discrepancy in 1p camera position when equipping jungle ak
Single Shallow Shelves - Adjusted deploy volumes to avoid floating items
merge from jungle_update/hunter_vision
Single Shallow Shelves - Updated model, textures, material, prefabs
merge from jungle_update/hunter_vision
merge from jungle_update/hunter_vision
View model camera animations for all explosives (1st pass) and initial melee list set up
Added scent emission to crocodile, panther and tiger
Subtract anim change in
119596.
Reload to idle_loaded_ads transition tweaks.
aimingHeld bool setting tweak.
Reduce height of walkable vine colliders for less foot floating