reporust_rebootcancel

131,733 Commits over 4,262 Days - 1.29cph!

Today
First pass weapon refresh salvaged cleaver set
Today
Fixed a couple of dupe spawns on island 3
Today
correct name for xmas wallpaper - decorative plaster, red festive floor tiles, assorted giftwrap
Today
merge from main
Today
merge from naval_update/boatAI_sync_optims
Today
Convared the boat AI optimisation: basemountable.canPauseMountedPlayerSync Default to false
Today
Armoured ladder hatch and triangle version. Lods, gibs and prefab setup
Lerp smoothly to 0 - dont hard set
Yesterday
Add convar to disable NPCs on deep sea islands if needed
Yesterday
Merge from naval_update
Yesterday
merge from main
Yesterday
Merge from naval_missions
Yesterday
Rebuild phrases
Yesterday
Merge from main
Yesterday
Merge from naval_update
Yesterday
Dialogue adjustment for Floating Citizen
Yesterday
merge from main
Yesterday
merge from space_storepages - added hyphen to LR-300 description
Yesterday
merge from space_station_weapon_skin
Yesterday
hyphenated LR-300 in description
Yesterday
merge from space_storepages - contains latest from space_station_weapon_skin and space_station_building_skin
Yesterday
Fixed visual glitches on static discoball in the casino
Yesterday
merge from main
Yesterday
Dialogue fixes for Lumberjack and Floating Citizen
Yesterday
merge from space_station_building_skin
Yesterday
merge from space_station_weapon_skin
Yesterday
demo_fixes -> naval_update
Yesterday
renamed lr300 skin to space LR300 assault rifle
Yesterday
Extra text refresh for strange editor edge cases
Yesterday
Paintball gun - added tape to hopper to fix refraction artifact in viewmodel
Yesterday
merge from space storepages
Yesterday
Codegen +arabic text fix from flavien
Yesterday
Islands cleanup job, stops any loose disconnected bits hanging around - bit of an odd one, requires a flood fill that touches any cells above the iso threshold but not to traverse beyond them or we end up ruining the vertex interpolation
Yesterday
Fix balloon lock not applying correctly
Yesterday
naval_update -> turret_fixes
Yesterday
don't try and modify velocity of kinematic bodies that are undergoing shoredrift
Yesterday
Merge from naval_update
Yesterday
▍▆█▄▇█▆ ▄ ▄▋▄▆█▍▅█▋▍ █▊ ▄▅▌▊▆▍ ▊▌▌▌ ▊▆▇▇▊▇▇▋▄▅▆ ▅▄▇▍ ▌▉▆ ▇▉▊▋▌▇▇ ▌█ ▋ ▋▇▋▇▆ ▅▅▌▌▅ ▆▋▅ ▄. ▍▇█▍▄▉ ▋█▇█▉▇ ▆ ▌▇▄▄▋▍▉▍▊ █▍▌▌▆▄▄ █▍ ▉█▊▌▉▍▇▋▌▍▇▍▆. ▋▌▍ ▆█▋▄ ▉ ▌▉▄▇▌█▄ ▆▇▊/█▍▉▄▍▊. ▄▌▅▊▍ ▅▉▊▊▅▅▍▍▍▉▆ ▇▇▋ ▌▉█▊█ ▇▉▉▇▌▄▋▋▍ ▇▆ ▊▊█ ▉▊▍▇▊ ▋▇ ▄▇█▅▆ ▉▅▇▄▄▉▅ ▊▇ █▊▆▌ ▉█▇▄.
Yesterday
▍▋▄▉▇▋▇▄▌▄▉▊ ▄▌▋▆▍▋ █▍▋▊▉▍▄ ▊▍▊▇ ▆▍▊ ▉▆▍▇▊▇▊▄▋▉ ▌▅▌▄▌▅▅▆: - █▌▇▍▍▇▅▄▉_▋▋▋▋▉ = ▅ ▍▄▋▍ █ - ▉▉▄▇_▅▆▋█▅ = ▄ ▋▋▉▄ ▌
Yesterday
Merge from readout_animations_fix
Yesterday
Update viewmodel prefab with new mesh renderer display fixes
Yesterday
Fixed broken TV static on floating cities tvs
Yesterday
Added methods to toggle the MountedPlayerSync in BaseMountable BoatAI now toggles its seat sync when sleeping, which eliminates the constant 1ms overhead with 8 rhib groups in the deep sea. Only the boats with players nearby are syncing the scientist
Yesterday
improved transform access
Yesterday
added bespoke parent convex volume mesh for ghost ship
Yesterday
- Prevent player corpse errors in demos - Prevent BasePlayer errors in demos - Prevent Culling Volume errors in demos - Prevent ai brain disable errors in demos
Yesterday
S2P'd all islands.
Yesterday
Male twitch underwear repose
Yesterday
Merge from /naval_update/lr300_space_display_animations
Yesterday
Fixed shadows inside radtown master house building with a custom shadow proxy