reporust_rebootcancel

129,319 Commits over 4,140 Days - 1.30cph!

2 Days Ago
hide it when hiding cancel as well (not needed)
2 Days Ago
Ensure loading screen always respects streamermode, even if you only enable it once joining a server
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
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3 Days Ago
subtract 128316 fix_nametags_terrain_holes
3 Days Ago
merge from tutorial_video_fix_3
3 Days Ago
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3 Days Ago
Fix layer of hexagon tile collider
4 Days Ago
Ensure prioritising premium will cancel currently running query the same as the cache does
4 Days Ago
Ensure 'prioritise premium' works on community servers
4 Days Ago
Fix issues with the friends name not showing if theres only 1 on another server
4 Days Ago
Ensure cancel button works correctly on the browser
4 Days Ago
Force 'applyfilters' after any kind of refresh
4 Days Ago
Invert players search
4 Days Ago
check for 'no servers' after tying in the search bar so the icon doesnt popup all the time
4 Days Ago
Remove testing force code
4 Days Ago
Better map screens Seperate off new material Bunch of methods from regular in game map
4 Days Ago
merge from main
4 Days Ago
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4 Days Ago
merge from steamcrafting_fixes
4 Days Ago
merge from invis_overlay_quality_fix
4 Days Ago
merge from fix_nametags_terrain_holes
4 Days Ago
merge from ban_notifications_fix
4 Days Ago
merge from new_menu2
4 Days Ago
merge from tutorial_video_fix_3
4 Days Ago
merge from scene_warmup_fixes
4 Days Ago
Fix ChocolateEgg_COL and snow_pile_3x6_LOD2 not having read/write enabled
4 Days Ago
Fix hexagon tiles using LOD0 mesh as their collider Mark LOD3 as read/write enabled
4 Days Ago
Add some more null checks to BikeVehicleAudio
4 Days Ago
Fix range_terrain_slope collider missing read/write
4 Days Ago
Fix bank vault missing read/write on colliders (LOD3 meshes)
4 Days Ago
naval_update -> scientist_rhib
4 Days Ago
Fix prefabs in assets/scenes/release and assets/scripts not packed for custom maps to use
4 Days Ago
main -> naval_update
4 Days Ago
Use a relatively small render texture for display Seems to work in most cases (since the video is transcoded)
4 Days Ago
Try just bundling the video and play it that way (its very small 2MB~), so should be very low impact
4 Days Ago
Mark coat_hanger collision meshes as read/write
4 Days Ago
Never destroy the currently displayed texture on the loading screen Only free old textures after we have loaded new ones
4 Days Ago
Prevent fall damage sfx playing when in debug.invis
4 Days Ago
Cozy Beanbag Seat - Updated textures and materials, updated WIP gibs
4 Days Ago
z data error
4 Days Ago
merge from main
4 Days Ago
properly attach egg to hands during animations
4 Days Ago
main -> new_menu2
4 Days Ago
Fix ban notifications not coming in
4 Days Ago
Disabled mip map limits on cannot_see_icon to fix low resolution debug.invis icon overlay when using low graphics settings
4 Days Ago
Update: shaping up SendEntityUpdates, not complete I'll need to refactor out sending logic from parallel server occlusion, and reuse some previous results, but at this point the direction is clear Tests: compiles in editor
4 Days Ago
Fix tugboat, scraptranspoheli light lods -> dynamic