reporust_rebootcancel

137,911 Commits over 4,352 Days - 1.32cph!

Today
Merge from main
Today
sync Rust.RenderPipeline: emulate BiRP lighting attenuation for consistency. fixes overly dim player preview lighting, torch light, etc
Today
Setup a material and colour mask
Today
Switching renderer enum in editor now finds and enables chosen terrain renderer Simplify lod configs to int array Fix terrain position getter Rename terrain compute
Today
Merge form armoured_ladder_hatch
Today
Add door controller sockets to both hatches
Today
Fixed hatch not being visible to icon renderer because it was named LOD1 (we should always start from LOD0) Updated Icon Renderer to open ladder hatches when taking a screenshot
- Add a filter so we can filter for SERVER or CLIENT convars. - Reduce console work when the menu is closed
Today
reapply WaterCamera change in RRP
Today
merge from main
Today
Renamed directory and prefabs to match new item name (armoured.ladder.hatch -> floor.ladder.hatch.toptier)
Today
Remove unneeded prefabs
Today
Disable armored hatch placment on boats as they don't have convex colliders
Today
Set lock positions for armored hatches Slightly awkward placement as the hatch itself is too thick, had to place it on the thinner surface
Today
Update hatch item names and descriptions Fix pickup and repair targets
Today
Disabled read/write on models conflicting in last merge
Today
Merge from main Lots of conflicts due to the viewmodel_early_disable_fix and hackweek_server_mesh_cull branches For fbx .meta file conflicts I used the versions on this branch instead of on main, will need to verify that they have r/w turned off
Change the button colour in command list if its been changed from the default value
Setup correct anchors for console output
Setup tooltips for each of the commands
- Include server admin commands in client autocomplete/command list - Can run server commands without sv (they will be added automatically) for server commands - Fix virtual scroll bugging on out the new command list
Yesterday
Tweaks. Scene backup.
Yesterday
SimpleLight consistency fixes & improvements.
Yesterday
Consistency fixes.
Yesterday
Spotlights
Yesterday
Office lights. Anisotropic texture tweaks.
2 Days Ago
merge from water_ssr_taa_flicker_fix
2 Days Ago
merge from water_reflection_probe_seam_fix
2 Days Ago
merge from vclouds_macos_reflection_fix
2 Days Ago
Fixed rogue materials drawing hair cap textures over face
2 Days Ago
Fix player seed with broken eyes
3 Days Ago
jungle rock offset fix
3 Days Ago
binoculars offset fix
3 Days Ago
fixed medieval/abyss/jungle ak holster and backpack positions
3 Days Ago
Fixed 3p flashbang player offset
3 Days Ago
a lot more weapons charm setup
3 Days Ago
fixed 3p skull player offset
3 Days Ago
merge from path_preview
3 Days Ago
Fix "Unlocked" button appearing clickable
3 Days Ago
fix missing shader referene
3 Days Ago
Clean up and format the whole file a bit, it was a mess No functional changes
3 Days Ago
Set up small hunting trophy with updated rig (still not working though)
3 Days Ago
easier deployment on sloped river banks, improve river checking
3 Days Ago
Office light file tweaks & setup.
3 Days Ago
fixed 3p cake offset
3 Days Ago
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3 Days Ago
Optim: FPTask.Run is now 0 allocs Using reflection, manually invoke internals while sneaking in our cached callback Tests: ran unit test
3 Days Ago
3 Days Ago
Merge from improved_network_groups/variable_cell_size
3 Days Ago
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