121,092 Commits over 4,018 Days - 1.26cph!
Fix NRE when vddraw is enabled and an AI wants to forget a sighting (entity is unity null but we are still holding onto the reference)
finish position lerp on dismount before drawing updating the vine position
Update: ServerProfiler.Core binaries
- Relase bins built from 66537fcc
Didn't remember if I snuck in debug bins at one point, so updating them to be safe
Tests: unit tests
Bugfix: ProfileExporter.JSON - reset allocation graphs
- Reset when a new frame starts
- Reset on worker threads if it allocates
Tests: snapshot in editor on craggy
underwater colors river-ocean blend
Fix tiger looping between states over and over when the player builds some configurations of platforms
Clean: ProfileExporter.JSON - don't cache per-frame callstack depths
Was never used, so don't waste allocs.
Tests: none, trivial change
Clean: ProfileExporter.JSON - remove debug logs
Tests: none, trivial change
Bugfix: ProfileExporter.JSON - gracefully handle managed allocations coming from native runtime
- Emit "<mono-native-runtime>" if we don't have managed callstack
Finally caught it - this can happen when mono tries to invoke a managed callback which requires a managed allocation (the callback accepts string[], for example) as a first method in managed code. Was able to repro in editor due to it's script compilation callbacks.
Tests: triggered perfsnapshot 40 times without issues
merge from fix_outbreak_scientist_underground -> main
Use absolute height - should prevent vines from curling at lower points on the tree rather than the canopy.
Some adjustments to try and get mountable to continue to update the vine after dismount
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle
Hura billboard tweaks and fixes
better_vine_visuals -> main
Better vine renderer and vine hang point placement
main -> better_vine_visuals
Outbreak Scientist death avatar
vine_visual_desync_fix -> main
Fix vine desyncing if a player jumps on it during its animating state
lame mie masking for time being
Bugfix: ProfileExporter - avoid reading allocs at the start of the frame as method-entries
- Added a bunch of temporary logging to help track down last issue
Rare, but legal due to our filtering of code.
Tests: snapshotted a bunch of times in editor (there's still one issue with main thread export)
Update: ProfileBinViewer displays binary offsets for marks
Tests: opened a couple bin snapshots
Fix tigers looking like it's floating when jumping on players climbing ladders
Fix tiger and wolf leap attacks ignoring shields
merge from main -> fix_outbreak_scientist_underground
add global reflection mults that work
When staggering tiger with big damage, remove small chance of it still attacking after getting up, instead always flee
Fix shields not working on croc and tiger
vine_viewmodel_demo_fix -> main
Merge from blowpipe_test_tweaks
Add outbreak scientist to AIArena
boomerang_demo_fix -> main
fix missing sun mesh/stars/moon
fix boomerang throwing nre in demo
remove unused LUT property from ClimateParameters
Temp neutralizing the other biome posts.