reporust_rebootcancel

125,255 Commits over 4,079 Days - 1.28cph!

Yesterday
floating city barge
Yesterday
- Replace f1 grenade with smoke grenade - Add support for custom expiration time for blackboard facts
Yesterday
- Add option to specify priority of voice lines - Encapsulate speaking logic into a separate component
Yesterday
Update: rewrite TestProjectileWater to attempt to hit a player in water Tests: ran new TestProjectileWater - pass all
Yesterday
Setup development server logo
Yesterday
Improve output formatting, use pooling
Yesterday
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Yesterday
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Yesterday
Update: extract all miss cases from projectile tests into separate case It takes the same path internally, so no point in rerunning the same test case Tests: ran all proj tests - pass
Yesterday
Fixed weird extra image padding on the right
Yesterday
Fixed issues with th ebutton highlight on navigate Add non graphic element behind server browser scroll bar to allow scrolling with mouse (still too sensitive with entry clicks) Remove cover fill and fade on connection modal
Yesterday
Opening an internal URL will also toggle its corresponding navigation button (if it exists) Some more fixes for async main menu loading
Yesterday
M15 Pistol - Added cinematic 4k textures
Yesterday
upped fridge workshop texture size to 2048
Yesterday
Hide interaction modal in bootstrap
Yesterday
Experiment with async menu loading when going back to main menu on disconnect.
Yesterday
Merge from parent
Yesterday
merge from manual_anchor
Yesterday
Merge from main
Yesterday
Crafting modal prefab variant steam inventory scroll fixes
Yesterday
Fixed store weekly modal state, blocking store clicks on start
Yesterday
Store padding and mask fixes
Yesterday
Steam inventory warning modal 1:1 with the mockup
Yesterday
Clicking the leave button on the steam inventory warning popup puts you back in the home tab
Yesterday
Merge from multi_wallpaper_block_spray_fix
Yesterday
Can now accurately free spray on blocks that have multiple wallpaper renderers (neighbouring triangle roof pieces)
Yesterday
Changed steam inventory cloth wood and metal icons compression formats to fix some bleeding artifacts
Yesterday
merge from serializable_fields_cleanup
Yesterday
Fixed serializable fields compiled out in VisualFoodSettings, HorseSaddle, HorseLeadingRope, RidableHorseAnimation, BaseSiegeWeapon and RidableHorse
Yesterday
Merge from workshop_render_fixes
Yesterday
Switch to maximum graphics settings when taking a workshop icon, switches back to prior settings afterwards Also switch the time of day and sky rotation accordingly Fixed blank workshop icons when on Low settings
Yesterday
merge from main
Yesterday
Fix props with batching components not appearing in generated icons (armored double door as an example)
Yesterday
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
Yesterday
merge from fogmethod1
Yesterday
reformat conditional
Yesterday
testing blackness fix
Yesterday
Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera
Yesterday
Merge from gunner_multi_fix
Yesterday
Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
Yesterday
Merge from main
Yesterday
Merge from kill_countdown_fix
Yesterday
Merge from livestock_animals
Yesterday
Merge from pilot_hazmat_dlc
Yesterday
Merge from parent
Yesterday
Rewrite party system so it integrates with the existing friends system code - support party from any provider but only provide party members from steam - add extra event that fires off when you leave the party since there is no callback for it normally
Yesterday
Merge from main
Yesterday
Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms Early exit BasePlayer.SayingHello to avoid unnecessary calculations
Yesterday
merge from abyss_sound_fx fix
Yesterday
Remove some duplicated work done updating nameplates so it's only done once per frame Other optimizations to try and get nameplates to not be as slow