reporust_rebootcancel

132,313 Commits over 4,262 Days - 1.29cph!

3 Days Ago
Fix the crosshair preview buttons triggering on pressed instead of released
3 Days Ago
Merge from space_station_weapon_skin
3 Days Ago
painball viewmodel - removed 'extra tape' mesh from prefab & deleted file from folder
3 Days Ago
Cherrypick from 139797
3 Days Ago
Cherrypick from 139793
3 Days Ago
Merge from main
3 Days Ago
Merge from naval_update
3 Days Ago
Added admire sounds to the salvaged axe
3 Days Ago
Convert seq_num uint → int
3 Days Ago
rebase on main
4 Days Ago
Merge from main
4 Days Ago
Merge from naval_update/industrial_optim
4 Days Ago
Formatting fixes
4 Days Ago
Rework buffer transfers, all tests now pass
4 Days Ago
Remove unused method PurchaseUpkeepTime(float)
4 Days Ago
Fixed a bunch of tests, buffer transfers still failing
4 Days Ago
merge from solarpanel_tests
4 Days Ago
Added solar panel tests Minor SolarPanel class cleanup
4 Days Ago
Merge from naval_update
4 Days Ago
Added 15 industrial tests to the test suite Covers basic item transfers, splitting, filtering and filter fail/pass IO passthrough scenarios
4 Days Ago
merge from fix_console_thread_cancel -> main
4 Days Ago
Potential fix for multiple console logging threads running at the same time, causing formatting issues - cancel the CancellationTokenSource inside Enable() incase it gets called twice (editor only probably) - cancel the CancellationTokenSource inside Disable() before unsubscribing from the callback
4 Days Ago
Add debris to roof & triangle roofs - show debris locations in DrawGizmosSelected()
4 Days Ago
First iteration of easel bars adjusting for painting size, clean up code
4 Days Ago
Add ConVar for `use_cached_stability` - will cause all stability to use `CachedSupportValue()` instead of using `SupportValue()` which will return a different value - fixes mismatch between what stability is set to, and the stability value read from supports - should extremely rare situations where certain bases cause infinite stability updates due to the mismatch above - may cause additional stability updates so locked behind a convar
4 Days Ago
merge from main
4 Days Ago
Fix water collision jobs in buoyancy throwing exceptions due to temp allocator use.
4 Days Ago
hotreload_serialization_fix_2 -> main
4 Days Ago
Patch out the rest of the items we dont need: android app support and expose server stuff
4 Days Ago
Compile fix
4 Days Ago
Re-apply Jarryds changes on 112808, 112812 and 112814
4 Days Ago
- Fixed serializiation layout error from Hot Reload upgrade - Changed some default settings
4 Days Ago
Subtract 139721
4 Days Ago
Compile fixes after deleting the convar
4 Days Ago
Quick craft menu shows skins again so you know what skin you are crafting
4 Days Ago
- Quick Craft menu now updates instantly when inventory changes - Improve the performance of quick craft, don't delete and respawn buttons everytime: just keep a set list and update them - Extra profiling - Remove quickcraftdelay: not needed anymore
4 Days Ago
Update: started on ShouldParentEntitiesJobs (incorrect name) - Simplified ShouldParentEntities (also incorrectly named) Converted CheckForObjUnderFeet to burst jobs, need to do IsClipping internals next (needs a bunch more on the GamePhysics side) Tests: none, not ready
4 Days Ago
Update: GamePhysics.TraceRays now supports ignore entities - Added TraceRealmRays (not unit tested, will do that tomorrow) - Added unit tests for TraceRays - TraceRays skips sorting if maxHitsPerTrace is less than 2 Tests: unit tests
4 Days Ago
- Added pose anim clips for paintball levels - Added layer and blendtree for balls to animator - Added ammo count param & tied this to the poses
4 Days Ago
naming updates
4 Days Ago
Further optimize GetBuoyancyWaterInfoBatched, let topology queries run in burst(no batch yet), batch water ignores.
4 Days Ago
animator naming update
4 Days Ago
paintball file naming and cleanup
4 Days Ago
paintball viewmodel prefab fixes, re-exported anims
4 Days Ago
merge from hbhf_sensor_tests
4 Days Ago
Some more small fixes, regenerated testlist
4 Days Ago
Updating player anim controller with v4 gestures
4 Days Ago
Updating 3p_crude gestures with correct frame ranges
4 Days Ago
Apply shelf from big Flav
4 Days Ago
exported latest 3p paintball gun anims