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121,092 Commits over 4,018 Days - 1.26cph!

Today
Fix NRE when vddraw is enabled and an AI wants to forget a sighting (entity is unity null but we are still holding onto the reference)
finish position lerp on dismount before drawing updating the vine position
Remove log
Today
Merge: from main
Today
Update: ServerProfiler.Core binaries - Relase bins built from 66537fcc Didn't remember if I snuck in debug bins at one point, so updating them to be safe Tests: unit tests
Today
Bugfix: ProfileExporter.JSON - reset allocation graphs - Reset when a new frame starts - Reset on worker threads if it allocates Tests: snapshot in editor on craggy
Today
underwater colors river-ocean blend
Today
Fix tiger looping between states over and over when the player builds some configurations of platforms
Today
Clean: ProfileExporter.JSON - don't cache per-frame callstack depths Was never used, so don't waste allocs. Tests: none, trivial change
Today
Clean: ProfileExporter.JSON - remove debug logs Tests: none, trivial change
Today
Bugfix: ProfileExporter.JSON - gracefully handle managed allocations coming from native runtime - Emit "<mono-native-runtime>" if we don't have managed callstack Finally caught it - this can happen when mono tries to invoke a managed callback which requires a managed allocation (the callback accepts string[], for example) as a first method in managed code. Was able to repro in editor due to it's script compilation callbacks. Tests: triggered perfsnapshot 40 times without issues
Today
merge from fix_outbreak_scientist_underground -> main
Today
Progress
Today
Fix compile error
Use absolute height - should prevent vines from curling at lower points on the tree rather than the canopy. Some adjustments to try and get mountable to continue to update the vine after dismount
Finished hura crepitans bark / added moss to blend it better with the rest of the jungle Hura billboard tweaks and fixes
Today
Make fsm budget constant
better_vine_visuals -> main
Better vine renderer and vine hang point placement
main -> better_vine_visuals
Outbreak Scientist death avatar
vine_visual_desync_fix -> main
Fix vine desyncing if a player jumps on it during its animating state
Today
lame mie masking for time being
Today
Bugfix: ProfileExporter - avoid reading allocs at the start of the frame as method-entries - Added a bunch of temporary logging to help track down last issue Rare, but legal due to our filtering of code. Tests: snapshotted a bunch of times in editor (there's still one issue with main thread export)
Today
fix for no biome map
Today
Update: ProfileBinViewer displays binary offsets for marks Tests: opened a couple bin snapshots
Today
Fix tigers looking like it's floating when jumping on players climbing ladders Fix tiger and wolf leap attacks ignoring shields
Today
merge from main -> fix_outbreak_scientist_underground
Today
Fix compile error
Today
add global reflection mults that work
Today
When staggering tiger with big damage, remove small chance of it still attacking after getting up, instead always flee
Today
Fix shields not working on croc and tiger
vine_viewmodel_demo_fix -> main
Viewmodel demo fix
Today
merge from main
Today
merge from jungle_update
Today
merge from jungle_dlc
Today
Merge from blowpipe_test_tweaks
Yesterday
More changes.
Yesterday
Add outbreak scientist to AIArena
Yesterday
boomerang_demo_fix -> main
Yesterday
Midpoint changes
Yesterday
fix missing sun mesh/stars/moon
Yesterday
fix boomerang throwing nre in demo
Yesterday
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Yesterday
remove unused LUT property from ClimateParameters
Yesterday
Temp neutralizing the other biome posts.
Yesterday
Sharpness tweak