reporust_rebootcancel

141,329 Commits over 4,383 Days - 1.34cph!

Today
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Today
Fixed some spraycan regressions when reskinning redirect items
Today
Removed LOD components from skull trophies text
Today
Jackhammer skinviewer tweaks Removed batch component from skinviewer sleeping bag
Today
Cleaned up quit modal Updated generic popup blur to use the new one
Today
Add fragmentation ammo type, add new mortar UI, fix ammo UI not getting stuck on disconnect, fix mortar NRE on demo load, re-add ammo selection to mortars, setup magazine ammotypes on mortar.
Today
Merge from main (solved StorageAdaptorAllowCollisionGroup conflict)
Today
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
Today
merge from storepage_crypt
Today
Crypt store page media
Add tick marks across binoculars
Today
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Today
merge from main
Today
merge from automated_testing
Today
Added +autotest command line arguments for server batchmode test runs
Today
scoring fixes, first pass on basic ui for seeing scores
Today
merge from cpu_batching_submesh -> main
Today
Fix compile error after merge
Today
merge from main -> cpu_batching_submesh
Today
Codegen
Today
merge from terrain_lower_fixes
Today
Link up launch site height texture again S2P launch site, military tunnels
Today
Mortar UI
Today
industrial garage door - model update - placeholder textures - material update all still wip
Today
merge from s2p_terrain_fix
Today
merge from main Keep source on launch site scene
Today
Add a comment
Today
merge from automated_testing
Yesterday
merge from physicsmaterial_stringpool_fix
Yesterday
Fix impact effect / stringpool warning spam issues
Yesterday
merge from main -> cpu_batching_submesh
Yesterday
Possible fix for scene losing its reference to the height texture when running S2P with terrain lowering
Yesterday
Launch site fix test
Yesterday
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Yesterday
Explicitly request linear colours for R and RG render targets
Yesterday
hooked up industrial pack as steam unlock not the furnace
Yesterday
temporarily disabling physics.setbounds due to it breaking almost all collision in unity version 6.3.X - returns and logs a warning instead
Yesterday
Industrial torch - Added initial idle test + bespoke animator (ready for new anim set)
Yesterday
Industrial Storage - LODs and gibs, small texture update
Yesterday
Fix TestCooking item leaks
Yesterday
merge from main
Yesterday
Fix female swimwear clipping with trousers
Yesterday
Merge from main
Yesterday
Merge from lod_baker_multiple_source_meshes
Yesterday
Updated LOD Baker's baked textures' naming conventions
Yesterday
Merge from main
Yesterday
Updating pilot hazmat burst cloth constraints iterations
Yesterday
Added tint mask for apartment trims
Yesterday
vanity_cabinets_a lod0 initial pass on texture and material including paint variation
Yesterday
Material changes, visual polish