reporust_rebootcancel

129,930 Commits over 4,232 Days - 1.28cph!

Yesterday
merge from main -> birthday2025
Yesterday
merge from boat_building
Yesterday
Include Vehicle_Large layer in stability notifications
Yesterday
merge from boat_building
Yesterday
Merge from parent
Yesterday
Fixed new scientists not applying damage to shields properly
Yesterday
updated textures
Yesterday
- Better behaviour around corners - Stopped AI gunner being slightly off on the Y direction sometimes (I was translating the direction from a direction without removing the yaw rotation, so it was slightly offset - Perform LOS on AI gunner with its target before engaging - Various minor tweaks (reduced context resolution, increased avoidance polling rate)
Yesterday
Convar the generator pool count as `marchingcubemanager.generatorpoolcount`, defaults to 4 limit to [1-32] so no one sets it to a stupid value
Yesterday
UI help info
Yesterday
Fixed missing translations on small ramp FIxed sails and engines cutting out if player stood on the end of the small ramp
Yesterday
FIxed MapView exception when dying in deep sea due to it closing Fixed unhandled CL_PlayerEnterDeepSea RPC (no longer call it)
Yesterday
Merge from naval_update
Yesterday
Remove voice gen plugin
Yesterday
Merge from naval_scientist_variation, new hazmat for scientists that have the new AI
Yesterday
Assign new hazmat to new scientist
Yesterday
Merge from radial_context_fix
Yesterday
Cherrypick fix from 137044
Yesterday
Show block count and limit in boat building UI if a limit is set.
Yesterday
Merge from naval_update
Yesterday
Fixed Scientist Boat Spawner not properly serializing with Oilrig (had isSaved set to false)
Yesterday
Added a new TMP shader that allows a depth offset and custom cull mode
Yesterday
Add PlayerBoat.MaxBlockCount convar. Add validation and error message.
Yesterday
Merge: from hackweek_jit_explorer - New(editor): Tools/Engine/Jit Viewer that allows to inspect native instruction output from JIT compiling managed methods Tests: used Jit Viewer to inspect BasePlayer::ServerUpdate. Ran perfsnapshot in C+S editor
Yesterday
Update: consolidate various editor tools in Tools/Engine Tools top menu still doesn't fit on my 1080p screen .-. Tests: checked the Tool menu
Yesterday
Update: Update ServerProfiler.Core binaries to release - built from 6737a87e Tests: perfsnapshot in editor, used jit viewer
Yesterday
refactored mesh generation to use a fixed size pool of generators over multiple frames, removes a huge amount of the fixed memory cost of each sculpture
Yesterday
Switch new convars to replicated for UI. Add BoatBuildingStation.EditFinishUseInterval convar. Small refactor.
Yesterday
Ensure boats dont wander out of protection areas (if they have one)
Yesterday
Merge: from main
Yesterday
Update to version 1.13.11
Yesterday
npc aim refactor first pass
Yesterday
naval_update -> scientist_boat_ai
Yesterday
naval_update -> turret_head_animations
Yesterday
Added PlayerBoat.EditEnabled and PlayerBoat.FinishEditingEnabled convars.
Yesterday
naval_update -> blueprint_viewmodel
Yesterday
Merge from parent
Yesterday
fixed setcolormenu not showing properly
Yesterday
better additive sculpting plane handling, only paints onto plane and doesn't create towers of additive shapes
Yesterday
updated manifest
Yesterday
temp playground.charms scene
Yesterday
Slight tweak to emissive map
Yesterday
fixed OBB rotation being in the wrong space
Yesterday
codegen
Yesterday
merge from main
Yesterday
merge from attachment_reposition
Yesterday
merge from main
Yesterday
added boat door icon
Yesterday
Adjusted orange deploy guide to not be so bright
Yesterday
Removed a pile of trash bags inside the casino barge, wasn't visible Culling volume NRE fix