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139,779 Commits over 4,383 Days - 1.33cph!

Today
Compile fix
Today
Update: connected players always register with PlayerCache disregarding Jobs mode - Cleaned up a couple checks that now become irrelevant Tests: compiles
Today
Merge from main
Today
Clean: remove occlusion v1 path from jobs 2 Occlusion v1 path still exists for jobs 0 - I'll rip that out a bit later Tests: compiles
Today
Clean: remove Jobs 1 paths in BasePlayer.ServerUpdateParallel Tests: compiles
Today
merge from harbor_build_block_preview_fix
Today
Fix player aim getting set incorrectly after switching from a seat with aim support to a seat with no aim support Uses an old hack we did for the snowmobile, apply it across the board now and also trigger it if the mountables animateVehicleAim360 state is changing
Today
Merge from island_water_volumes
Today
Merge from combat_knife_rotation_fix_2
Today
Merge from balloon_clump_lod_distances
Today
Merge from recycler_ammo_fix
Today
Merge from floor_frame_grill_fix
Today
Merge from ladder_hatch_sfx_range
Today
Merge from xor_typo_fix
Today
Reassign all animations on Scientist2 controller to new player model anims Still some issues while spriting, but no weapon issues
Today
Merge from main
Today
Adjust SofaSeat spawn positions on public_bench_chairs_300_mountable
Today
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Yesterday
Updated boat vendor with player boat items
Yesterday
s2p all floating cities, swapped vending orders for boat vendor on FC3 and 4
Yesterday
WIP new items for sale for the floating city, from april quickfire
Yesterday
Print in chat when they get a room until we sort out conversation fully
Yesterday
Remove more junk from prototype room number prefab
Yesterday
Implement protobuf data for room numbers
Yesterday
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
Yesterday
Scale mortar shells, fix shells clipping through mortar when firing, tweak IK curve for loading cannon.
Yesterday
Continuing work on the UI - Text components - Input fields
Yesterday
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
Yesterday
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
Yesterday
Somehow apartment vendor loadout got deleted
Yesterday
merge from planter_reskin_water_fix
Yesterday
Fix planter boxes not receiving water after being reskinned via spray can
Yesterday
merge from server_browser_refresh_fix
Yesterday
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
Yesterday
merge from computer_station_IO
Yesterday
update apartment_complex_monument/prototype
Yesterday
Fix .meta files that were trying to create random folders
Yesterday
merge from PlayerRigUpdate2/Hair_Fixes
Yesterday
Update manifest.asset
Yesterday
Codegen
Yesterday
Codegen
Yesterday
Some niche fixtures that I missed. Scene
Yesterday
merge from main -> apartment_complex_monument
Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
Add apartment vendor to monument
Yesterday
Yesterday
Fix apartment room prefabs
Yesterday
Configure apartment vendor
Yesterday
Conversation
Yesterday
More functionality and fixes