139,539 Commits over 4,352 Days - 1.34cph!
Fixed holster info bone name not working if supplied bone was spine4
Mountables can now toggle between the legacy vehicle aim yaw system (0-1 range going counter clockwise from forward) or normalized (-1 to 1, 0 straight ahead)
Exposed as an accessor for now, not in the inspector
Fixed submarine passenger seat spinning
Fixed snowmobile passenger seats, had to mark sit pose animations as loops
Remove redundant GetMountedAnimationSpeed override in BaseVehicleSeat.cs
Don't show parachute canopy on legs renderers
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industrial shelves
- update item inventory move sounds to metal
- assigned metal sfx
kiosk placement changes and kiosk b fixes
Industrial Autoturret - Updated model, updated with placeholder textures
Split off interiors of rentable shop D and F
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Bowless Crossbow - texture update
protection update from feedback
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actual fix fire damage, ty aron
removed CLIENT preprocessor requirement from TestRunner window/pipeline
rewrote paste test to monitor linear/angular velocity instead
- locked playerboat tests behind just Server define, too many listen-server issues to reliably test it in combined
merge from waterwheel_deployable
Small Backpack clearance update
horse no go in water wheel, adjust eyepos for less potbelly
shortened loop to fix 3p sitting for now (until full mount loop is added)
Updated Ik targets for computer station
edited crossbow bowless viewmodel prefab
Updated Krieg Backpack holster values
Industrial shelves
- Added Gibs
- Tweaked yellow material
- Updated prefabs
Wetsuit female model update
hooked up workshop prefab
restored clouds to skybox in workshop scene
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Fixed clipping, normals and LODs on leather gloves
Bowless Crossbow - updated viewmodel with alternative handguard position, updated textures
prefabs/ammo ok
prefabs/building ok
Updated Electric Furnace Skinnable Asset
Updated Skin List and Manifest
Created Electric Furnace Workshop Deployable
Added Electric Furnace Workshop OBJ