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127,496 Commits over 4,201 Days - 1.26cph!

11 Days Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
11 Days Ago
Merge from parent
11 Days Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
11 Days Ago
merge from optimize_water_body_culling -> main
12 Days Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
12 Days Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)
12 Days Ago
Fixes to ensure the server representation is updated properly
12 Days Ago
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12 Days Ago
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12 Days Ago
Rewrote cmounted turret client prediction
12 Days Ago
Fixes for Lumberjack and Outpost scientist NPC's
12 Days Ago
merge from naval_update
12 Days Ago
re-exported hmlmg from blender and split off ammo box
12 Days Ago
Merge from boat_building
12 Days Ago
Merge from parent
12 Days Ago
Added very placeholder direction arrows to sail deployment guide. Arrows point FORWARDS. Point these to the front of your boat.
12 Days Ago
Added female prefab to all Skinnables, now shows proper male/female prefab in workshop scene
12 Days Ago
Merge from boat_building
12 Days Ago
Cannon deployment improvements/fixes, works nicely with cannon wall. Enabled pickup for cannons.
12 Days Ago
merge from deep_sea
12 Days Ago
ValidBounds checks cleanup
12 Days Ago
Smalle engine deploy guide fixes/no collision.
12 Days Ago
Fixed IsInsideOuterBounds returning false when in the deep sea, bricking all LOS checks
12 Days Ago
Merge from parent
12 Days Ago
Finish building from steering wheel now shows the same error messages as when trying to finish building from the station.
12 Days Ago
RPG7 - updated viewmodel and textures, added worldmodel and LODs
12 Days Ago
merge from main
12 Days Ago
Progress & proper hierarchy structure on 3
12 Days Ago
Merge from boat_building
12 Days Ago
IBoatPropulsion compile fixes
12 Days Ago
Jobify the damage region scanning for instance data
12 Days Ago
Merge from naval_update
12 Days Ago
Small engine can now be picked up
12 Days Ago
Revert cannon prefab to before it exploded
12 Days Ago
Fixed broken material on roof_support_a_end Added culling volume to casino interior lights
12 Days Ago
Bugfix(editor): StoreBundleTool - handle invalid paths This can happen if the serialized path now points to renamed or deleted resource. Tests: none, don't have a case like that right now.
12 Days Ago
Hide reamining, non-deployed, required category item icons in boat building UI if one item has already been placed and only one is required. Eg, hide engine in UI if one isn't placed, but a sail is.
12 Days Ago
Update(editor): StoreBundleTool - stage timings emit volume of work Makes it easier to confirm if it's doing anything when there are no dirty changes Tests: ran the tool
12 Days Ago
Clean(editor): remove Tools/Menu2 Checked both the editor pref by variable and by value, they're not used anywhere Tests: none, trivial change
12 Days Ago
Fix deployment warning for BBS
12 Days Ago
Update(editor): StoreBundleTool - scan scriptable objects - fix assembly scanner skipping public fields if it's type is nested Tests: created a dummy scriptable object, ran a scan - it got picked up
12 Days Ago
exported updated vm rpg skin rig and anims
12 Days Ago
Reduced number of point light on all string lights prefabs Cleaned up the lighting setup in the casino and setup Light At Time groups Disabled shadow casting on all casino light except one Static prefabs for trophies used in the casino CH47 rusty material variant to better match the rest of the environment Various minor tweaks
12 Days Ago
Another island
12 Days Ago
- Add mission relating to underwater labs, given by fishing village Divemaster - Some small improvements to existing Divemaster dialogue - Fix dialogue graph node connections not being deleted with the node - Add string identifier field to mission event payload - Dialogue graph now saves before closing due to an assembly reload - Fix NPCMissionProvider releasing the wrong list to pool Some fixes for the boombox as it relates to the new mission: - Boombox play phrase no longer refers to a cassette tape if there is no valid tape inserted - Microoptimizations to boombox distance checks
12 Days Ago
merge from deep_sea
12 Days Ago
merge from main
12 Days Ago
added fuel storage/consumption to boat engine
12 Days Ago
merge from ui_overhead_optims
12 Days Ago
Removed the text caching in UI_Page again, OnCanvasHierarchyChanged already unregister child texts of disabled canvas Fixed settings dropdown being enabled during init, not needed