reporust_rebootcancel

144,813 Commits over 4,444 Days - 1.36cph!

9 Days Ago
m16a2 -> main
9 Days Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
9 Days Ago
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9 Days Ago
Define floor network groups as bounds in the apartment building prefab
9 Days Ago
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
9 Days Ago
Add new method of setting flags, mark old one as obselete Update all usages of now obselete SetFlag to use new method
10 Days Ago
WIP torch stuff.
10 Days Ago
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10 Days Ago
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10 Days Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
10 Days Ago
updated m16a2 textures
10 Days Ago
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
10 Days Ago
fix for 3p compound bow firing
10 Days Ago
merge from skinviewer_viewmodel
10 Days Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
10 Days Ago
Glass AR - final bake, wip textures, material tweaks
10 Days Ago
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10 Days Ago
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10 Days Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
10 Days Ago
Manifest update for apartment stool
10 Days Ago
Update: resave after unity 6 upgrade Tests: ran benchmark
10 Days Ago
merge from kick_off_2_wallpapers
10 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
10 Days Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
10 Days Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
10 Days Ago
merge from skinviewer_viewmodel
10 Days Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
10 Days Ago
Mortar animation updates
10 Days Ago
main -> 50cal_animation_improvements
10 Days Ago
mountable_rollback -> main
10 Days Ago
Fix compile error
10 Days Ago
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
10 Days Ago
Fixed typo in description
10 Days Ago
Added more sound variations to bowless crossbow
10 Days Ago
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10 Days Ago
Refactor tick parent history into TickHistory
10 Days Ago
Merge from render_pipeline_testing
10 Days Ago
merge from body_hair
10 Days Ago
Set dressing in large apartment
10 Days Ago
Merge: from main
10 Days Ago
Increase bounds of the apartment building entity to the size of the apartment complex building (so it doesn't touch the scene)
10 Days Ago
Merge: from player_benchmark_improvements
10 Days Ago
Clean: remove naked player bench from ClothingBenchmark Superceded by PlayerModelBenchmark Tests: none, trivial change
10 Days Ago
Bugfix: avoid NRE when no recorders are requested by a benchmark Tests: ran ClothingBenchmark
10 Days Ago
Adjusted deploy guide scale for Wanted Posters 1, 2, and 3 to match their deployed size
10 Days Ago
Update: PlayerModelBenchmarkScene - record bone count of spamed player models Tests: ran benchmark
10 Days Ago
Female body hair
10 Days Ago
Set parenthistory to false as default