reporust_rebootcancel

129,521 Commits over 4,140 Days - 1.30cph!

5 Months Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
5 Months Ago
jungle_update -> aux3
5 Months Ago
boomerang -> jungle_update
5 Months Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
5 Months Ago
Expose settings to change return arc and time until start return arc
5 Months Ago
Remove time log
5 Months Ago
Merge from softcore_update
5 Months Ago
Merge from softcore_update
5 Months Ago
Merge from bag_changes
5 Months Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
5 Months Ago
Merge from parent
5 Months Ago
Merge from main
5 Months Ago
Merge from easterinflatablehorse_DLC
5 Months Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
5 Months Ago
and more
5 Months Ago
Remove unneeded debug logs
5 Months Ago
- List rewrite - Added license
5 Months Ago
Merge from main
5 Months Ago
Merge from softcore_update
5 Months Ago
Merge from bag_changes
5 Months Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
5 Months Ago
Merge from parent
5 Months Ago
merge from softcore_update -> aux2
5 Months Ago
merge from tc_changes -> softcore_update
5 Months Ago
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5 Months Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
5 Months Ago
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5 Months Ago
- Setup more IK settings in code - Add missing IK error
5 Months Ago
merge from softcore_update -> tc_changes
5 Months Ago
Fix keylock not spawning locked when corpse is repaired
5 Months Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
5 Months Ago
fixed 3p revolver remaining open if weapon is swapped during reload
5 Months Ago
Implement list pooling into FastIK
5 Months Ago
merge from softcore_update
5 Months Ago
merge from softcore_update/deployable_corpse
5 Months Ago
Tweaked corpse decay durations
5 Months Ago
Smaller fridge corpse
5 Months Ago
Corspes do not spawn from decay damage
5 Months Ago
Fast IK code cleanup + namespace change
5 Months Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
5 Months Ago
Legacy furnace corpse
5 Months Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
5 Months Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
5 Months Ago
Merge: from parallel_validatemove Tests: none, no conflicts
5 Months Ago
Container corpse creator can use any BaseCombatEntity prefab
5 Months Ago
Fridge corpse Fixed fridge gibs not using skins
5 Months Ago
Clean: Lenght -> Length Tests: compiles in editor
5 Months Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
5 Months Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
5 Months Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally