reporust_rebootcancel

158,831 Commits over 4,566 Days - 1.45cph!

9 Months Ago
Merge from main
10 Months Ago
Move ConVars to terrain ConVars Add terrain renderer to WorldSetup Add terrain mesh culling toggle
10 Months Ago
Merge from main Conflicts on w_sks_rig.fbx and associated meta file, used the version from main as that's technically the latest but this will stomp the changes made in 129608 (29/08/2025) Auto merge PlayerModel.cs conflict
10 Months Ago
Merge in error spam scene fix.
10 Months Ago
fix error spam in edit mode on island scenes
10 Months Ago
fixed SKS skinnable downloadable mesh filepaths
10 Months Ago
Underrwater breath bubble improvements. No longer fixed above your head no matter how you move.
10 Months Ago
Deep sea ocean color tweaks.
10 Months Ago
Fixed ocean fogging radically changing when approaching the ocean surface. Various more deep sea ocean tweaks.
10 Months Ago
Reverted missing imposter fix on a couple of palm variants. Both tropical and desert. (It was intentional) Undeleted their materials.
10 Months Ago
Merge from discord_sdk_1.8
10 Months Ago
Update manifest again - RHIBDriver had import error locally?
10 Months Ago
Commit paintball gun code progress
10 Months Ago
Last compile fix, tm.
10 Months Ago
Another burst compile error
10 Months Ago
fixed scrap XXL and XL, lightup XL guide meshes missing, tweaked collision surface types on all frames to be realistic
10 Months Ago
disabled off repair on frames
10 Months Ago
Fix burst compile error
10 Months Ago
Fix NRE in Construction.DoPrepare() when allSockets is null
10 Months Ago
tweaked deploy on paintable reactive target and fixed offset paintable collision on ornate frame xxl
10 Months Ago
Start by updating the manifest
10 Months Ago
merge back buoyancy_improvements. shared static buffer size changed - pulling this changeset requires an editor restart.
10 Months Ago
Add readonly container for ocean simulation data to make parallel use a bit more sane, it was previously just disabling all read/write restictions.
10 Months Ago
Fix native grid not having a non unique add method like the managed version.
10 Months Ago
Fix performance degradation over time in buoyancy batching from growing point arrays, this basically prevented buoyancy from sleeping. Sub array all buffers to let them shrink back down.
10 Months Ago
resized a lot of frame textures, removed unused ones, added plugs to all scrap frames
10 Months Ago
Deleted floating props from Floating City 4, ran S2P
10 Months Ago
Requests for what missions are valid on the server are now run on a work queue
10 Months Ago
Tests: OcclusionGroupTests - TestNew_MoveOther (8) Simulates other players going through observer's network range. Have a separate CL that makes this test pass, but not sure I like the final result - will try to rewrite it all through a different approach to be simpler. Tests: ran unit tests, they fail without extra changes
10 Months Ago
frame Y values on shutter again
10 Months Ago
painting reactive target IO handles, updated manifest
10 Months Ago
lightup frame correct IO placements
10 Months Ago
mortar blockout + mortar ammunition
10 Months Ago
scrapframe shutter V values
10 Months Ago
More commands: playerboat.kill_all_above_block_count - kills all boats above specified block count playerboat.print_stats - prints the block count and other child count of all boats
10 Months Ago
Add menu option to toggle shutter of shutter frames (IO takes priority)
10 Months Ago
added params for default tiling and offset for shutters
10 Months Ago
correct Y offset values for shutter frames
10 Months Ago
lightup frame scripts integration
10 Months Ago
Add menu item to cache placement snap directions. Realm remove transforms from blocks.
10 Months Ago
fix inventory of scrap frames
10 Months Ago
set goldframe large slots back to 1
10 Months Ago
Initial script integration for shutter frames, without proper UV offset values, remove debug log from baseentity
10 Months Ago
Clean: dead code removal Tests: none, trivial change
10 Months Ago
Bugfix: OcclusionGroup - handle sleeper edge cases - when player disconnects, clean itself up from non-local occlusion groups - when sleeper moves, unsubscribe from occlusion groups go out of range or don't have a local player Tests: unit tests, all pass (yay)
10 Months Ago
- New scientist setup for both boats - Increased turret max attack distance 75 -> 125 - Cleanup
10 Months Ago
scrapmirror large mirror made hidden again (unused), tweaked shutter V value so its a bit higher so it doesnt obscure painting
10 Months Ago
RHIB Scientists now use LR300s - not MP5s
10 Months Ago
Seperate out rhib ai driver and pt boat ai driver into seperate prefabs so each can be loaded properly This fixes the loaded version of boat ai having worse stats than the regular fresh spawned version
10 Months Ago
RHIB Scientists can attack players at a way higher range 30 -> 70