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129,892 Commits over 4,140 Days - 1.31cph!

1 Year Ago
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1 Year Ago
more fish shoals, tweaked fish_shoal_small pivot as it was offset
1 Year Ago
Second pass on wainscotting wallpaper
1 Year Ago
Explosive Effect Offset -> Main
1 Year Ago
Add ability to offset explosion effects locally or in world space
1 Year Ago
disabled refraction on digital clock material
1 Year Ago
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1 Year Ago
Added digital clock bit matrix font Tweaked text mat Updated icon
1 Year Ago
Fix `ProtocolParser.staticBuffer` being uninitialzied on other threads when not writing network data - surprised this didn't throw errors before
1 Year Ago
Implement writing Protobuf header of demos for the final merged player demo
1 Year Ago
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1 Year Ago
Adjust terrain anchors on all 3 new divesites
1 Year Ago
Swap divesites over to prefab Remove Scene2Prefab Resetup populations Delete autospawn folder
1 Year Ago
cleaing up divesite. collision and lods
1 Year Ago
Updated Textures for Digital Clock
1 Year Ago
Fix wolf not following players moving away with lit torches
1 Year Ago
Add torch to bow editor loadout
1 Year Ago
Have wolves look at their prey when circling
1 Year Ago
Fleshed out the display panel. Added LCD font.
1 Year Ago
Placement changes Manifest again Made seperate wood bonus for wood piles
1 Year Ago
lobster trap and boat lods and collision. starfish and crab, set dressing
1 Year Ago
playerupdate. crossbow idle anims clip ranges edited to make them stable
1 Year Ago
Tunic rig/burst cloth setup, still WIP
1 Year Ago
LODs for Digital Clock
1 Year Ago
hitching - easing in break force over short number of frames to let it break easier after initial hitching - set hitching flag on attached entity - horse modifies speed with prescense of hitch flag
1 Year Ago
setting up wallpaper viewmodel in unity
1 Year Ago
hitching tweaks - project hitch joint - move ridable queue processing to fixed update
1 Year Ago
Renamed wainscotting icon and added minor grunge added to textures
1 Year Ago
Digital clock material and texture update
1 Year Ago
Update to Digital Clock material
1 Year Ago
Enabled cutout on default wallpaper skin materials, so you can see the wall grade behind
1 Year Ago
Digital Clock - Moved Materials Folder. Updated prefab text position. Updated mesh.
1 Year Ago
Updated Wallpaper Viewmodel and World Model to use updated FBX Updated Wallpaper Viewmodel and World Model Material to use an opacity map Added Wallpaper Viewmodel and World Model Opacity Map
1 Year Ago
wallpaper entity updated with wallpaper wm
1 Year Ago
exported wallpaper viewmodel rig/anim set with latest wallpaper model
1 Year Ago
Update the page prefabs with branding, logo and layout masks enabled
1 Year Ago
unpacked prefabs for divesite
1 Year Ago
menu ui prefab
1 Year Ago
Small tweaks to subway texture grime, added wainscotting (still WIP)
1 Year Ago
Added green wallpaper placeholder icon Folder cleanup
1 Year Ago
World Update 2 -> Legacy Wood Pile Improvements
1 Year Ago
Tweaked doorway wallpaper socket offset so you can't deploy wallpaper from the hard side when theres no door
1 Year Ago
DoPrepare to get an id on the new divesite prefabs Cleared out divesite_a and c replicas Updated manifest Re-added to populations to ensure proc gen spawning for the new prefab paths
1 Year Ago
splite divesites off to their own scenes so we dont get as many conflicts. Renamed new A B and C to D E and F as we have old ABCs, relinked broken rocket materials on divesite E, ran scene to prefab on D E and F
1 Year Ago
Make fsms easier to debug and extend by using tags for high-level transitions instead of nested fsms
1 Year Ago
Updated Rust+ pairing error messages toast with the new syntax
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from buildingerrors_improvements
1 Year Ago
Fixed RPC error when assigning a bag to a disconnected player who has already reached their bag limit