127,987 Commits over 4,109 Days - 1.30cph!
Prevent being aggro'd mid strafe - this needs fixed
Removed bunch of debug logs
Remove bunch of debug draws
Reduced turn speed when swapping to orbit strafe
merge from electricity_power_fixes/randswitch
Fixed bug that would pull heli out of move state if there were no targets - moved that code to orbit code only.
Added AtRotation check. Ensures heli has finished rotating before moving into strafe attack
merge from electricity_power_fixes/2
merge from Dragon_Rocket_Launcher_typos
merge from smallsign_stacking_fix
merge from workbench2_spraycan_oversized_collider
merge from Microphone_Stand_desc
merge from underwater_weaponracks
merge from CNY_Spear_typo
merge from electricty_power_fixes/ceilingligh
Fixed workbench tier 2 oversized spraycan prop collider preventing shooting through open gap
Fixed stacking small sign exploit for reals this time
Refactored init strafe and aggro code
Fixed bug causing multiple changes of strafe drop out distance per tick
Fixed microphone stand typo +reload -> +attack2
Refactored starting strafe code
Ensured time since damaged threshold was appropriate for each damage type
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weapon racks can no longer be deployed underwater
Updated Dragon Rocket Launcher desc
Merged main into electricity_power_fixes/2
merge from toolcupboard_retroskin
merge from electricity_power_fixes/2/timer
merge from smartswitch_fix
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removed terrain layer from most rubble piles as it displays snow indoors in some biomes and there's no good way around it. We should tackle the transitions using depth bias ideally
mossy rubble piles use material config instead of biome visuals
military flamethrower sounds
Minigun cine anim backups (session B takes)
Scene backup; retro tc showcase
Merge from media_projects
Fixed timer time not editable until powered
Remove field which was only written to by our codegen
Cargo Ship avatar image for death screen
Bug fixes by switching everything else to use phrases
Fixed IO entities handles gizmos drawn in world space instead of local space
Fixed smart switch duplicated power in handle due to merge conflicts
sks world model - baked material sets down to 1 for world model
updated viewmodel
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Updated storage adaptor sockets names
merge from electricity_power_fixes/2