reporust_rebootcancel

126,680 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Add a custom inspector for TmProEmojiInputField to avoid having to use debug mode Added a new RustInput.Normal.Emoji control, same as regular input field but with emoji support
2 Years Ago
Added emoji support for clan motd and member notes (has a few issues, might make some changes on the emoji branch)
2 Years Ago
Merge global_networked_bases -> aux2
2 Years Ago
Add "remove instancing" menu option to remove instanced rendering from prefabs Remove instanced rendering from TC (DeferredMeshDecal)
2 Years Ago
Merge from main
2 Years Ago
Merge from hackweek-chat-emoji
2 Years Ago
Allow emoji's in the pre colon portion of the string when using add2
2 Years Ago
Renamed :torch: to :light:
2 Years Ago
Fix autocomplete NRE when highlighting an option and updating the text input
2 Years Ago
:sunglasses: is now :cool: to prevent clash with existing sunglasses item Some asset renames
2 Years Ago
Update dance emoji, 37% more style Added :scientist: emoji
2 Years Ago
Merge from worldmodelupdates -> worldmodels Code support for different dropped item models based on stack size
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Fix instanced entities (wooden boxes) that only show inside network range not showing after server restart
2 Years Ago
Enable instancing for locker & TC
2 Years Ago
Don't bother storing Rust+ info in nexus if Rust+ is disabled
2 Years Ago
Network++ up to 2500 to avoid conflicts on aux2
2 Years Ago
Garage door uses normal rendering in network range
2 Years Ago
Implement disposing / cleanup of instanced rendering when leaving server ConVar.Mesh.quality will scale instanced rendering LODs too
2 Years Ago
Slow burning atlas. Converted all to TGA because f that PNG alpha noise.
2 Years Ago
Cleanup GlobalNetworkHandler
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Fix blue deploy guide not showing for instanced prefabs Assign the runtime created MeshRenderConfig to InstancedMeshFilter so we can grab it from the PrefabAttribute
2 Years Ago
Manually set "globalBuildingBlock" for all building block prefabs
2 Years Ago
Remove magic "is BuildingBlock"
2 Years Ago
Eliminated a couple more functions
2 Years Ago
Convert sleeping bag and bed
2 Years Ago
Change `global_rendering` convar into a command line argument `--use-normal-rendering` Block planter box material changing behind `-use-normal-rendering` instead of the runtime toggle of instanced rendering
2 Years Ago
Flame stuff WIP
2 Years Ago
Merge from nexus + manifest
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Fix minimum distance for first LOD in RendererLOD being 1m allowing you to see through walls when close up (set to 0m for instanced rendering)
2 Years Ago
Converted conditional model prefabs
2 Years Ago
Fix prefab converter missing conditional models for building blocks (mainly foundation walls)
2 Years Ago
Furnace lit material
2 Years Ago
Fix ConstructionPlaceholder renderers not being removed
2 Years Ago
Merge from main
2 Years Ago
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
2 Years Ago
exported oiljack arm after mesh edits and set up anim controller
2 Years Ago
More.
2 Years Ago
Merge from global_networked_bases -> aux2
2 Years Ago
Merge from main
2 Years Ago
Fire flipbook files.
2 Years Ago
Provide connection protocol to remaining nexus redirects Updated FP.Nexus to reflect port field changes Moving repeated bits into NexusUtil
2 Years Ago
test mesh for turret
2 Years Ago
Network++ (isolating staging in case we cherry pick the previous changes with protocol 2400 to release)
2 Years Ago
Merge from save239
2 Years Ago
Network++
2 Years Ago
CodeGen
2 Years Ago
merge from main