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127,739 Commits over 4,109 Days - 1.30cph!

2 Years Ago
Added support to boats for a separate reverse throttle effect
2 Years Ago
Adjusted tugboat driving performance for slower acceleration, but higher maximum speed
2 Years Ago
Added Vehicle World and Vehicle Large layers to the default bounds check masks used by spawn handlers
2 Years Ago
3p diver torch - created holdtype override for diver torch, so both standard flame torch & diver torch can play independent on/off anims updated entity to use new override.
2 Years Ago
Cherry picked 83656 => Restored Assets\Prefabs\Misc\Recycler.meta
2 Years Ago
Restored Assets\Prefabs\Misc\Recycler.meta
2 Years Ago
Merge from aux2/diversuit-merge (diversuit)
2 Years Ago
merge from main -> global_networked_bases
2 Years Ago
All guns consistent worldmodel orientation, with pivot/CoG shifted where it feels logical
2 Years Ago
Fix "Native Collection not disposed" error (forgot to dispose a NativeArray) Fix compilation error on client
2 Years Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
2 Years Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
2 Years Ago
Cherry picked 83648: Fixed compile errors in Custom\StandardWithTwoDecal shader
2 Years Ago
Fixed compile errors in Custom\StandardWithTwoDecal shader
2 Years Ago
Merge from diversuit
2 Years Ago
Merge from diversuit/shader-merge
2 Years Ago
Changeset merge from shader-improvements
2 Years Ago
exported unarmed player climb up and down rope in ferry terminal branch
2 Years Ago
Merge from aux2/ferry_merge (ferry_terminal)
2 Years Ago
Merge from ferry_terminal
2 Years Ago
Added pump model to the pumpjack
2 Years Ago
Updated tugboat door mesh Tugboat interior mesh update
2 Years Ago
Cherry picked: 83634 Fixed forward shaders sampling light proxy volume (not used) 83635 Fixed broken atmospheric scattering on glass and other semi-opaque materials
2 Years Ago
Merge from ferry_terminal/shader-merge4
2 Years Ago
Changeset merge from shader-improvements
2 Years Ago
going through lists of checks for brick skin release
2 Years Ago
Fixed broken atmospheric scattering on glass and other semi-opaque materials
2 Years Ago
Fixed forward shaders sampling light proxy volume (not used)
2 Years Ago
Fixed compile errors
2 Years Ago
disabling crunch compression on building parts texture atlases
2 Years Ago
disabling crunch compression on building parts texture atlases
2 Years Ago
Refactor `InstancedEntityRenderScheduler` into `InstancedEntityScheduler` and `InstancedRenderScheduler` First cleanup of code
2 Years Ago
All instanced rendering commands restricted to admins
2 Years Ago
Fix windmill scale being wrong as we weren't taking the full scale of individual MeshRenderers into account
2 Years Ago
merge from main
2 Years Ago
caves S2P
2 Years Ago
3p torch, melee override updates
2 Years Ago
updated torch entity
2 Years Ago
Cherry picked 83457 => Fixed deferred decal lighting
2 Years Ago
Cherry picked 78436 => Possible fix for vehicle window shader bug
2 Years Ago
caves modules re-lighting (and fixing some OP lights along the way)
2 Years Ago
Fixed Cliff_LOD shader pragma
2 Years Ago
Cherry picked 83372, 83382, 83383, 83450
2 Years Ago
Applied 83385 without water5 => Replaced unreliable ShadeSH* calls with our own AmbientLighting
2 Years Ago
Applied 83295 without water5 => Fixed post-merge shader errors
2 Years Ago
Applied 83356 => Removed unused and broken dependencies from RustStandardShaderGUI
2 Years Ago
Cherry picked 83070 from diversuit => Added fresnel-style emission fade option to "Rust/Standard"
2 Years Ago
Ambient lighting reapplied (based on 83385)
2 Years Ago
3p torch updates