162,377 Commits over 4,597 Days - 1.47cph!

1 Year Ago
Early exit out our update loop if there are no connections inside a large radius
1 Year Ago
Add physics impact/lurch sounds to modular boats Remove brute-force client side cached data update
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
merge from main/naval-Update
1 Year Ago
Fixed boats stopping if the player is on the edge of the plank
1 Year Ago
Add safe zone triggers to all floating cities, S2P+HLOD all of them
1 Year Ago
Merge from floating_cities
1 Year Ago
Fixed missing barrel transform on static sentries throwing NRE's when firing WIll need to S2P floating citites, have other changes to make first
1 Year Ago
Fix elevators on floating city not working after a server restart
1 Year Ago
merge from force_scene_deep_sea -> naval_update
1 Year Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
1 Year Ago
Re-add deepsea.cs convar file because plastic - codegen
1 Year Ago
Add bool option to GameSetup to force the scene to be considered inside the deep sea - sets convar `force_scene_deep_sea` to be true (editor only)
1 Year Ago
hooked up event birthday balloons with new prefab
1 Year Ago
Fixed Gravity/Physics Gun world model * It is no longer changing its light level based on rotation (fixed normals) * Add 3rd skin for the mega gravity gun, used by c++ code * Adjusted model origin to match the HL2 model (we are using HL2DM one) for NPC animations * Fixed physics model not matching the visual model Update some weapon icons with poor constrast Fixed toolgun world model light origin Add thumbnail for nb_example so people stop pestering about it Potential fix for HUDWeaponPickedUp getting wrong entities Updated TTT * Add weapon group spawnflags to ttt_random_weapon Antlion Grub ragdoll inherits color/material from the "npc" * It's not a real NPC Add a copy button to kick reason popup
1 Year Ago
balloon icons and set their health low
1 Year Ago
added sss to latex balloons, stripped out old gibs, fixed collision on speechbubble balloon, added new guidemeshes for all
1 Year Ago
Bunch of wip dock and edit work
1 Year Ago
Arctic Hazmat repose/lods
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Cleanup spawning code, we don't need the global broadcast parameter anymore - its set in the prefabs
1 Year Ago
Restored BoatBuildingBlock retarget when entering portals Fixed error when adding the same ent multiple times to crossing entities list
1 Year Ago
removed boat planner folder (files are now in planner folder)
1 Year Ago
Building planner wip - rigged & skinned new mesh - updated anims - intial viewmodel setup - Boat planner files moved to planner folder - renamed models from blueprint to building_planner - set up buidling planner worldmodel prefab - gave planner entity appropriate suffix
1 Year Ago
Tropical 4 underwater treatment.
1 Year Ago
Tropical 3 underwater treatment.
1 Year Ago
Tropical1 underwater treatment
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Set ghost ship prefabs as globally networked in deep sea realm by default
1 Year Ago
Tropical2 underwater treatment.
1 Year Ago
Moved deep sea portal OnTriggerStay to invokes Added deepsea.printTriggerState command to debug the state of deep sea triggers
1 Year Ago
Offshore spawn stuff
1 Year Ago
Build area must be free of players and entities for dock & edit to work
1 Year Ago
pt_boat_turrets -> naval_update
1 Year Ago
Covered another case ^
1 Year Ago
Update MustPlaceOnBoat error text
1 Year Ago
Can't try to fire whilst reloading
1 Year Ago
Masked out the rear 50 cal turret body animation
1 Year Ago
merge from boat_building
1 Year Ago
Merge from parent
1 Year Ago
Added RequireNoParentBoat bool to SocketMod_BoatBuildingBlock, enabled for all boat-specific deployables. Fixes placement of boat specific deployables on finished boats after recent layer changes.
1 Year Ago
Force seat position updates on the front turret. Gets around any of the weird pivoting with the player going closer to one or the other side of the turret
1 Year Ago
Moved position of red handle on explosives box to improve clearance with code lock
1 Year Ago
More pivot cleanup
1 Year Ago
Fix another screwed up pivot on the front turret
1 Year Ago
merge from main
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Kayak and DPV can be deployed in deep sea
1 Year Ago
Nest hat reposed
1 Year Ago
Corals