162,377 Commits over 4,597 Days - 1.47cph!

12 Months Ago
roof block model transforms reset, removed duplicate gibbable scripts
12 Months Ago
Updated charm list
12 Months Ago
AK charm setup
12 Months Ago
backpack charm texture updates
12 Months Ago
Updated deep sea map marker tooltip wording
12 Months Ago
Merge from client_cache
12 Months Ago
Wellipets hat repose
12 Months Ago
Added deepsea.setTimeToNextOpening Lets you set the time before the next deep sea opening
12 Months Ago
Adding space station building grade Added new skin blocks to master blocks Space station building block prefabs setup
12 Months Ago
Abyss Hazmat repose/lods
12 Months Ago
Init boat audio shortly after client boat is enabled so it can use cached data. Remove some debug logs.
12 Months Ago
12 Months Ago
Paintball Gun - split transparent parts into extra material, added backfaces for tape, WIP texture update
12 Months Ago
Added BoatBuildingStation.Client partial, moved some code.
12 Months Ago
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12 Months Ago
IsBoatFullyContained uses cached blocks
12 Months Ago
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12 Months Ago
Created a command to fill the players inventory with random items. Its functional but still need some more work.
12 Months Ago
Client part caching wip
12 Months Ago
merge from main
12 Months Ago
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12 Months Ago
merge from naval_update
12 Months Ago
Merge from parent
1 Year Ago
network++
1 Year Ago
merge from playable_monument_scenes
1 Year Ago
birthday hat - fix / added ground light to illuminate the area when enabled by the player
1 Year Ago
Compile fix
1 Year Ago
merge from cannon_improvements
1 Year Ago
Animate fuse burn, fix white fuse texture on cannons, temporarily disable fuse burn for merge.
1 Year Ago
Add the ability to mark ConVars as "DeveloperOnly" (for graphics debugging stuff)
1 Year Ago
scientist_boat_ai -> naval_update
1 Year Ago
spawn setting change again
1 Year Ago
Increase LOD0 distance on steering wheel
1 Year Ago
Added another inside socket check to the steering wheel so it can't be placed on an overhang and end up with the player floating
1 Year Ago
Better scientist boat spawn settings
1 Year Ago
Switch off the RHIB map canvas if the screen is underwater, the canvas can't render properly in those conditions
1 Year Ago
Fixed RHIBVisuals and RHIBScreen serialization mismatch Fixed rhib screens not working correctly in deep sea Reduced LOD range on RHIB screens to 25m
1 Year Ago
scientist_boat_ai -> naval_update
1 Year Ago
merge from naval_update
1 Year Ago
Add first person reload animations to cannons with placeholder head animation, make fuse animation time configurable and lower it from 3s to 1s (might need to go even lower).
1 Year Ago
Set minimum mip level instead of requested mip level to avoid overwriting results of Unity's streaming system.
1 Year Ago
Swapped turret animations from the playables system to the regular playables animator Ensure AI play reload and shoot animations when on the turrets
1 Year Ago
Don't show meshes created with the ConstructionPlaceholder component when using the hammer preview
1 Year Ago
Merge from steering_wheels_fix
1 Year Ago
Fix shared names on blackjack machine collision, resolves warning
1 Year Ago
merge from main/naval_update/modular_boat_sounds
1 Year Ago
Dont allow ai turrets to move if ai.move is false
1 Year Ago
sound import setting tweaks
1 Year Ago
Dont move scientist boats if Ai.Move is false
1 Year Ago
Change scientist boat spawn edge margin from 300 -> 900