132,774 Commits over 4,232 Days - 1.31cph!

3 Days Ago
Fix mounted weapon show/hide NRE
3 Days Ago
Merge from parent
3 Days Ago
Fix CullingVolume LodGroup warning
3 Days Ago
Set AI turret max shoot distance from 200 -> 75 meters
3 Days Ago
Bring back turret aim lerping
3 Days Ago
More value tuning
3 Days Ago
Match LOD settings on new scientist outfit
3 Days Ago
merge from naval_update
3 Days Ago
Implementing a few suggestions from Graham: - Move reconcilliation to Update loop - Transform pivot angle relative to transform space rather than world space - Make all of my reoncilliation/update use sensible values - Variable everything
3 Days Ago
merge from ah_trajectory_mismatch_fix
3 Days Ago
Don't run the steering wheel angle calculation if a player isn't mounted to a steering wheel
3 Days Ago
FIxed the sail deploy guide test not taking into account the players custom rotation
3 Days Ago
GPU crash fix, NaN check in cloud raymarch
3 Days Ago
Merge from boat_building
3 Days Ago
And include the player animation controller, that's kinda important
3 Days Ago
Merge from boat_steering
3 Days Ago
floor & floor.triangle snap directions
3 Days Ago
Adjusted frame range of steering anim, had 10 frames of no animation at end
3 Days Ago
Add validation between lighting the fuse and firing the cannon.
3 Days Ago
merge from islands to naval
3 Days Ago
Merge from parent
3 Days Ago
Merge from parent
3 Days Ago
Re-enable dynamic occlusion pausing by default again
3 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
3 Days Ago
Rework target snapping so it can support triangles - a block can now provide snap directions. Added IPlacementDirectionProvider.
3 Days Ago
merge from icon_renderer_path -> main
3 Days Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
3 Days Ago
Fixed Player:DropObject not working for Physics Gun without the arg Particle Editor search and Copy Name button Reset particle preview when it was hidden and became visible * "Fixes" some particle previews just becoming blank after a while of not being simulated. Minor cleanups func_conveyor affects physics props
3 Days Ago
Let's not insta kill a GhostShip when a playerboat drives into it (it's a big JunkPileWater)
3 Days Ago
update manifest
3 Days Ago
added space station building skin back in to skins asset
3 Days Ago
merge from space_station_building_skin - restored sitem
3 Days Ago
merge from main
3 Days Ago
restored space station building skin sitem
3 Days Ago
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3 Days Ago
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3 Days Ago
Implement cooldown for deploy and edit. Also respects PlayerBoat.EditEnabled convar.
3 Days Ago
merge from birthday2025 -> main
3 Days Ago
Balloons polish - fix spacing inconsistencies in UI - fix being able to place signs on balloons - add RPC/s limit
3 Days Ago
Ejection WIP.
3 Days Ago
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3 Days Ago
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3 Days Ago
50 cal attack
3 Days Ago
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3 Days Ago
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3 Days Ago
50 cal stuff.
3 Days Ago
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3 Days Ago
Fix rare boat building UI nre when using enterdeepsea.
3 Days Ago
Wrapped ValidDismountPosition debug log in the debug convar.
3 Days Ago
Fixed couple of issues with viewmodel renderer on boat/building planner viewmodel