136,940 Commits over 4,324 Days - 1.32cph!

6 Days Ago
More fixes and damage consistency
6 Days Ago
Component Box Ammo - Updated textures, model, materials, misc prefab setup
6 Days Ago
Collider fix for paintable reactive target
6 Days Ago
Fix reactive target being lowered after network range re-enter
6 Days Ago
Added artist pack showcase
6 Days Ago
Merge from main
6 Days Ago
Added sign to kiosk F blockout
6 Days Ago
kiosk B block in. plywood, glass and corrugated metal textures added.
6 Days Ago
Fix compile error
6 Days Ago
Fix issues with paintball overalls not always updating colour on the viewmodel arms
6 Days Ago
beanbags - simplified collision mesh complexity, reduced colliders to 2 as well
6 Days Ago
toggle-abble shutters for rentable kiosk F blockout
6 Days Ago
3p SAR shoot anim updated so trigger finger animates correctly correct during shooting and sar bolt removed from mask during w model deploy anim as it doesnt need to animate
6 Days Ago
banner large - fixed layers and physics mats
6 Days Ago
Fix occasional wrong position of objects which use Animator snapping upon spawn when Instancing is active
6 Days Ago
Added artist pack store page
6 Days Ago
Silly dance anim update
6 Days Ago
Gesture animation updates
6 Days Ago
fix camera not resetting in painting menu
7 Days Ago
Fix rear turret using the wrong forward direction when shooting
7 Days Ago
Updated the SkyDome light's shadow bias values and removed incorrect biasing code to further reduce shadow acne at each shadow preset
7 Days Ago
wood shutters - assigned correct physics mat
7 Days Ago
easel - assigned correct physics mat
7 Days Ago
merge from artist_pack dlc, engine json on xl and xxl frames, updated sitem icon for artist pack
7 Days Ago
placeholder signage and decal atlas + material
7 Days Ago
Moved a bunch of textures out of content.bundle to textures.4.bundle as we started hitting the file size limit on content.bundle again
7 Days Ago
Merge from main
7 Days Ago
Fix pool leak from generating missions protobuf data
7 Days Ago
edited paintball gun backpack holstered position in the paintball gun entity
7 Days Ago
correct artist pack icon
7 Days Ago
M16A2 blockout
7 Days Ago
XL and XXL frames set to unlootable to stop photoframe ui element
7 Days Ago
Boat damage fix
7 Days Ago
Merge from naval_update
7 Days Ago
Tweaked deep sea timer color, easier to read
7 Days Ago
tweaked names on some frames so they display correct size (large, extra extra large)
7 Days Ago
apartment large and medium greybox
7 Days Ago
Fixed deep sea buoys always having orange lights enabled on top of green or red
7 Days Ago
Fix pt boat turrets bricking themselves when leaving and coming back into network range
7 Days Ago
merge from artist_pack_dlc
7 Days Ago
fixed layering on smoke grenade causing weird behaviour on ghost ships, ragdoll -> physics projectile to match other grenades
7 Days Ago
- Added the Vertex Normal Debugger tool - Added a new toggle to the Standard shader for Non-uniformly scaled vertex normals. This is enabled by default as that was the existing behaviour. This can be disabled if you don't what the non-uniform scale to affect the vertex normals.
7 Days Ago
LNY horse armor setup
7 Days Ago
Small beaufort reflection tweaks for deep sea.
7 Days Ago
apartment complex monument initial setup for scene, terrain, prefab and hierarchy
7 Days Ago
setup 3p paintabll gun anims/added anims to holdtype override controller. added spine offset ,edited backpack holster position on entity
7 Days Ago
easel deployment clean up, removed extra sockets, less restrictive volumes, removed comfort volume
7 Days Ago
LNY horse armor is a skin of the road sign horse armor Cleanup folders
7 Days Ago
easel crafting pass
7 Days Ago
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