133,620 Commits over 4,262 Days - 1.31cph!

4 Days Ago
Mild tweaks on some tropical ocean color and opacity params.
4 Days Ago
Increased ore spawns when ore motherload is rolled on islands. Coconut random rotation and offset (offset code bugged atm)
4 Days Ago
sped up the fall anim on the string a bit on balloon gib fx
4 Days Ago
Merge from prop_caps
4 Days Ago
More balloon bugfixes - balloons no longer pop when picked up - balloons no longer pop when editing a boat they are placed on
4 Days Ago
better lod distances on balloons and made normals better on lod1s
4 Days Ago
Fix tropical1 having the wrong mesh collider assigned
4 Days Ago
greatly reduced NPC population in deepsea NPCDwellings wait for navmesh fixed navmesh bounds being wrong and cutting off half the island sometimes
4 Days Ago
Added LR300 space station store page
4 Days Ago
Boat ramp can no longer be picked up on a finished boat
4 Days Ago
moved balloons in balloons_store prefab apart to stop overdrawing
4 Days Ago
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4 Days Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 2
4 Days Ago
Remove store.extraitems and added store.extrageneralitems and store.extraweeklyitems Its simpler and less confusing for extra items that aren't uploaded to steam yet
4 Days Ago
Balloon bugfixes - fixed text disappearing on boats when assembling - fixed arabic text not being inputtable - added lock to balloons, same behaviour as paintings - editable balloons can now be picked up
4 Days Ago
Merge from alternate_grill_fix
4 Days Ago
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
4 Days Ago
Merge from hopper_transparency
4 Days Ago
Improvised walkways / fixed z fighting issues on wooden caps / part 1
4 Days Ago
Paintball Gun - adjusted hopper opacity values
4 Days Ago
merge from main
4 Days Ago
Added birthday balloon pack to the skin viewer, material needs to be reviewed, texts sorting too Includes some code fix for packs with no itemdef associated
4 Days Ago
Fixed incorrect LOD materials on a few improvised walkway variants
4 Days Ago
4 Days Ago
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4 Days Ago
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
4 Days Ago
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
4 Days Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
4 Days Ago
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
4 Days Ago
Removed stray MonumentInfo from Ruins_D
4 Days Ago
birthday cake - adjusted LODs distance screen percentages, added world outline to wm
4 Days Ago
Missing proto file
4 Days Ago
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
4 Days Ago
Floating city farm barge door now plays chainlink sounds
4 Days Ago
4 Days Ago
Alternate grill fix
4 Days Ago
Add a death screen icon for the new scientist
4 Days Ago
Fix ClientOnPlayerDismount NRE
4 Days Ago
Merge from parent
4 Days Ago
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4 Days Ago
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
4 Days Ago
turned floor.triangle.grill collision convex
4 Days Ago
Fixed the color mask on the Particles/Additive (HDR) shader as it wasn't writing to the render targets alpha channel
4 Days Ago
Merge: from invis_phantom - Bugfix: old ServerOcclusion logic could spawn a phantom player on the client for invis players Tests: on a fresh server tried to come into range of invis player - phantom no longer spawns. Validated UsePlayerUpdateJobs 0, 1, 2
4 Days Ago
Compile fix
4 Days Ago
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4 Days Ago
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
4 Days Ago
dot matrix - example matrix characters updated
4 Days Ago
Added birthday hat to the store skin viewer
4 Days Ago
Phrase contexts