199,001 Commits over 4,140 Days - 2.00cph!

3 Days Ago
Can no longer loot rifle, smg or semi bodies
3 Days Ago
Merge from main
3 Days Ago
Added pop support to FlexTransition - lets the object animate back to where it started
3 Days Ago
Fixed road sign gloves name typo
3 Days Ago
Updated medieval and jungle pack pages using the new system
3 Days Ago
Added store overlay page variants and sub titles, new content generation system
3 Days Ago
Fix being able to reskin the legacy high wall while standing on the walk way
3 Days Ago
Ensure invoke handlers profiler is initialsied on the first run of LateUpdate - prevents new menu NRE's when loading up the menu
3 Days Ago
Fixed demo close button not closing demo window
3 Days Ago
Ensure quit button quits
3 Days Ago
pilot hazmat storage texture polish pass, uv2 emissive and small lights
3 Days Ago
Capture a local copy of the browser list before checking on query complete
3 Days Ago
Fix session modal turning itself off
3 Days Ago
Session will fix trying to auto sort its prefab state
3 Days Ago
Fix 'no servers found message' being unreliable at best
3 Days Ago
Make sails visually point "forward" regardless of placement
3 Days Ago
merge from main
3 Days Ago
Bunch of store fixes and tweaks
3 Days Ago
Fixed skin viewer appearing over the popup overlays
3 Days Ago
Fixed padding and styling issues in settings screen Updated safe mode popup
3 Days Ago
Calculate buoyancy point locations dynamically for player built boats during creation, resulting in more stable boats.
3 Days Ago
Fixed anti aliasing setting not applying
3 Days Ago
Store modal now appears over the sub navigation Tweaked blur and colors Tweaked python and large backpack skin viewer
3 Days Ago
Skin viewer: fixed beenie skins not loading, fixed legacy workshop skins not resetting correctly
3 Days Ago
Small refactor of dimensions debug draw and order of init calls.
3 Days Ago
Skin viewer: fixed transparency issue with discord trophy
3 Days Ago
Fixed loading screen tooltip icon
3 Days Ago
Fix for empty boat building stations not being able to enter edit mode.
3 Days Ago
Force buoyancy point data refresh/save as part of buoyancy calculation, ahead of dynamic buoyancy location implementation. Remove some debug logs.
3 Days Ago
Remove the duplicated preprocess logic in FileSystem_Warmup, much less error prone this way Remove world asset warmup since they can just be warmed up on demand now Fixes bootstrap asset scene prefabs being instantiated for preprocessing when they shouldn't need to Also fixes prefab assets being preprocessed in the editor when not in client+server mode
3 Days Ago
Preload weekly skins assets when warming up the store
3 Days Ago
merge from main
3 Days Ago
Remove UI prefabs from server bundles
3 Days Ago
merge from new_menu
3 Days Ago
Make sure the store page is initialized before the settings page Compile fix
3 Days Ago
Initialize FlexLayoutManager in Start instead of ClientInit, bootstrap UI needs it
3 Days Ago
Merge from parent
3 Days Ago
Merge from main
3 Days Ago
Log exception when failing to warmup main menu
3 Days Ago
merge from new_menu
3 Days Ago
Gesture UI warmup NRE fix attempt
3 Days Ago
Fixed twitch rival trophy 2023 steam item using the 2022 trophy item name
3 Days Ago
Some skin viewer and store code cleanup
4 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
4 Days Ago
Pull gamemode prefabs into the bootstrap bundle in server builds because convars touch it before asset warmup runs Improve handling errors loading the bootstrap asset scene
4 Days Ago
Run PrefabAttribute preprocess during bundling because RigidbodyInfo needs it Has to be run while bundling because rigidbody components are removed client side, but RigidbodyInfo preserves some of its fields for the client
4 Days Ago
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4 Days Ago
Skin viewer: tweaked all the remaining items
4 Days Ago
very wip pilot hazmat storage model and materials
4 Days Ago
Added first pass cinematic rig for Pilot Hazmat