130,847 Commits over 4,232 Days - 1.29cph!

4 Days Ago
minifridge progress lods texture and material wip .deployed/corpse/icon/item prefabs basic setup
5 Days Ago
fixcars command now fills the rockets continer with incen, flares and HV's.
5 Days Ago
Editor tool to copy paste terrain sections around
6 Days Ago
Fixed remaining spinners.
7 Days Ago
Make certain NPCs appear in killfeed * Helicopter, Combine Ceiling Turret and Camera and Antlion Grub Fix inverted null check from yesterday Fixed regression with clientside entity removal
7 Days Ago
▆█▆ ▍▆▍_▌▇▅▌▍▋.▉▋▆▅▇▋▉▌▉ ▊▇▆▊▊▄ ▉▌ ▇▊▊▌▅▄▆▋▋▉▆▆▆ ▍▌▊ █▊▌▆█▉▉▇▉▉▊ ▅▍▆▉ ▍▇ █▌▆▇▍▇▊'▄ ▇▉▆'▆ ▉▇▊█▊ ▆▄▅▆█ ▌▅▆▆▉█▄ ▌▉ ▍▇▍▋▅ ▊▇▉▇▆ ▆▄ ▍▆▄▄▆ ▍▊▇▄█▋▄ ▄▍▄▄▊ ▋▅ ▍▉▄▆▍ ▉▉▉▋▆▋ ▋▍▄▇▍▌▆▆▆█▇▉▉▉▊▍ (▊▅▉, ▆▌▉▄▆ ▉▍▄▅█▋...). █▍▄ ▇▋▋▍▋▄▆
7 Days Ago
Birthday hat icon updated and prefab adjustment, ran icon manifest
7 Days Ago
Clean: post-submit feedback - rename entity_prefabId field to entity_prefab_id - rename AddShortEntity to AddShortEntityField More consistent with other examples Tests: compiles in editor
7 Days Ago
Merge: from analytics_entity_createdestroy - minor code clean Tests: editor compiles
7 Days Ago
merge from helicopter_flare_balance_pass -> main
7 Days Ago
burlap gloves repose
7 Days Ago
Merge: from analytics_entity_createdestroy - we now collect entity spawn and destroy events once the server has started up (part of `gameplay_analytics` servervar) Tests: observed logs of analytics in CLIENT+SERVER editor
7 Days Ago
Merge: from main
7 Days Ago
Clean: fix formatting in Analytics.Azure.cs Most of file was offset with 2 tabs. Sorry to anyone who has conflicting changes in same file (hopefully no-one) Tests: editor compiles
7 Days Ago
Added front controllers
7 Days Ago
Update: Analytics - track all entity spawn/destroy events after server initializes - change the format of these events to only send vital data - HackableLockedCrate no longer has it's own EntityCreated event Tests: logged analytics on Craggy - saw events being appended after server initialized
7 Days Ago
minor tweaks
7 Days Ago
creating flashlght refresh vm anims
7 Days Ago
Head animation system for turrets Reloading turret starts head anim Crappy test animation
7 Days Ago
merge from rpg_storepage
7 Days Ago
Close button stays in front of the skin viewer Fixes
7 Days Ago
skinnable asset file for tactical gloves
7 Days Ago
Adding new sitting animations for v4 update
7 Days Ago
Added skin viewer in the RPG store page
7 Days Ago
Fixing spinner light fixtures that got broken by shader modifications, part 1
7 Days Ago
Missing files
7 Days Ago
More leg fixes
7 Days Ago
Fixing offset in cake candle hat rig
7 Days Ago
birthday hat wearable prefab setup
7 Days Ago
Disable leg animator to stop hand IKs going crazy
7 Days Ago
Fix broken animations on players/NPCs when taken from a pool.
7 Days Ago
Added more ladders in the spots (FC1/FC2) suggested by QA
7 Days Ago
█▌▄▆▍ █▋▇▋ ▉█▊▋▍_▄▊▆█▊▌_▋▋▆▋▅▉▄▆▍▇▇_▅▇▆
7 Days Ago
Correctly estimate the right prediction time (wasn't taking timeline difference into consideration)
7 Days Ago
Updated material Tactical Gloves
7 Days Ago
▌▄▍ ▉▊▌█▌_▇█▆▇▋█ ▍▌▍▉▉▋▇ ▄▋▊ ▌▊▉▇▅▍▆ ▇▅▅█▉█▆▌▅ ▇█▊█ ▅▅▇ ▆█ -▇ ▍▍ ▄▊▋ ▌▆▇▋▍▇ ▄▋█▆▌ ▅▉▍█ ▇▋▋▇▇▍▇ ▆▉▋▆▆▍▋ ▍▇▇▉█▊▆▅█▌▋ ▇▋▆▆ ▆▍▌▆▄▍▆▆▊ ▆▌ █▄▋▍▋▄▄▍█▍▉▊▄▇▅▅▆
7 Days Ago
Enable arms on both turret seats
7 Days Ago
fix dictionary duplicate entry
7 Days Ago
Adding birthday cake hat rig
7 Days Ago
Merge: from server_occlusion_poppin - Reduce player poppin by making occlusion grid generation more conservative - Bumped occlusion version, will cause regeneration on next server boot Tests: visualized in editor, ran previously failed queries
7 Days Ago
Fixed more issues with shadow biases in the RRP shaders
7 Days Ago
Update: ServerOcclusion - only block occlusion cell if it's fully under terrain - bumped occlusion file version Previously we considered it was blocked if one of sample points was in terrain. This allows more occlusion queries to pass, which should reduce poppin. Tests: visualized new grid, ran previously failing query - they now pass
7 Days Ago
PlayerBoat uses HasDriver to check AnyMounted, corrects flipped behaviour not running
7 Days Ago
Balaclava repose/lods
7 Days Ago
merge from anchored_boat_mass
7 Days Ago
increase boat mass to arbitrarily high value when anchored, won't be pushed arround much but maintains buoyancy behaviour as it's acceleration based
7 Days Ago
fix display scaling and random rotation, assign a bunch of item category overrides
7 Days Ago
footer buttons on sorting
7 Days Ago
Final optimisation on floating walkway pieces
7 Days Ago
Scientists normals fix