126,278 Commits over 4,171 Days - 1.26cph!

3 Days Ago
fixed arctic research base bp fragment spawner
3 Days Ago
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3 Days Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
3 Days Ago
Actually fill the RHIB with scientists when you attach
3 Days Ago
Use Path.Join and log the path after cfg creation
3 Days Ago
Use StringBuilder to build the cfg
3 Days Ago
Improved logging for when a command isn't a variable, when a command is read-only, when command defaults are out of sync, when no default value was found
3 Days Ago
naval_update -> scientist_boat_ai
3 Days Ago
Update HttpImage component to cache downloaded images by url in the temp folder
3 Days Ago
Merge from naval_update
3 Days Ago
Redo #if DS_CONSOLE_ENABLED regions to fix compile error from server console
3 Days Ago
Allow finish building when area is empty
3 Days Ago
merge from optimize_windows_console -> main
3 Days Ago
Update scene control buttons to RustButtons with updated styling
3 Days Ago
merge from modding_custom_icons -> main
3 Days Ago
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3 Days Ago
Casino mesh progress Prefab update
3 Days Ago
Manually add protobuf & codegen
3 Days Ago
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
3 Days Ago
Cherrypick CS113020, CS113021, CS113022, CS113025 (hackweek_modding_improvements/item_icon) - allows modded servers to use server images as item icons rather than having to make a workshop item for each one
3 Days Ago
merge from modding_dropped_item_names -> main
3 Days Ago
Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
3 Days Ago
Backup
3 Days Ago
merge from modding_ddraw_perms -> main
3 Days Ago
Also allow server to run `ddraw.clear` command as well
3 Days Ago
Cherrypick CS 113082 (allow server to run ddraw commands without local admin)
3 Days Ago
merge from modding_entity_scale -> main
3 Days Ago
Allow modders to network entity scale (without cursed parenting to spheres) - first enable `networkEntityScale` bool (used to gate networking scale to modded servers so we don't cause issues with any vanilla entities that change their scale) - now if the entity scale isn't (1,1,1) it will send to client - worked in editor last time I tried it - only sends in network data, not persisted to disk
3 Days Ago
Add button to toggle off player model when viewing skins
3 Days Ago
merge from modding_cui_dragdrop -> main
3 Days Ago
Cherrypick other CUI improvements that were merged to github but not in game - allow changing the color of the color of buttons when they are moused over
3 Days Ago
Exclude read-only commands from the default config
3 Days Ago
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3 Days Ago
merge from modding_cui_dragdrop -> main
3 Days Ago
Cherrypick draggable_cui branch
3 Days Ago
merge from modding_user_info_lang -> main
3 Days Ago
Do not save or load mat_specular/mat_bumpmap in registry These are debugging convars, they do not need to save and cause persistent visual downgrade with no video options enabling them back. Add more info to "Sprite model's not supported any more" warning Added lua_strict checkbox to Lua problems menu Added util.IsBoxIntersectingBox Move $LightMapWaterFog warning so it only runs once. Water with $lightmapwaterfog will now receive lightmaps on compile Fixed change in behavior of File:Read on overflow input Draw cheap water instead of pure white mesh when missing many parameters * Also disable blending on cheap water since it seems to just cause issues. Added new parameters to Entity:DropToFloor mask = MASK_SOLID, ignoreEnt = nil, maxDistance = 256 Only do NPC animation retargeting if addons don't add missing animations
3 Days Ago
Include user language inside GiveUserInformation packet - allows modded servers to adjust loading messages right away - shouldn't require a network++
3 Days Ago
Do not save or load mat_specular/mat_bumpmap in registry These are debugging convars, they do not need to save and cause persistent visual downgrade with no video options enabling them back. Add more info to "Sprite model's not supported any more" warning Added lua_strict checkbox to Lua problems menu Added util.IsBoxIntersectingBox Move $LightMapWaterFog warning so it only runs once. Water with $lightmapwaterfog will now receive lightmaps on compile Fixed change in behavior of File:Read on overflow input Draw cheap water instead of pure white mesh when missing many parameters * Also disable blending on cheap water since it seems to just cause issues. Added new parameters to Entity:DropToFloor mask = MASK_SOLID, ignoreEnt = nil, maxDistance = 256 Only do NPC animation retargeting if addons don't add missing animations
3 Days Ago
merge from editor_selected_texture_memory -> main
3 Days Ago
Add texture estimation tool when selecting assets in editor - right click textures, select `Sum Texture Memory Usage`, it prints out the memory usage of textures
3 Days Ago
Merge from main
3 Days Ago
merge from fix_streaming_misc_textures -> main
3 Days Ago
Test splitting tile building in steps instead of building at once from native code, to potentially be able to spread a single tile over multiple frames in case of runtime rebuilds, or cache intermediate building steps
3 Days Ago
Bank vault (30MB)
3 Days Ago
browser_scrollview_fix_2 -> main
3 Days Ago
Try togling the categories to fix only 4 entries showing up - seems to be a valid fix in actual build
3 Days Ago
Add search bar for list, tweak style of the item selection after changes
3 Days Ago
merge from store_atlases