196,850 Commits over 4,110 Days - 2.00cph!

3 Days Ago
M15 Pistol - Small texture tweak
3 Days Ago
Fixing more VPC script issues for Linux Can almost build 64bit vrad Fix legacy hooks for entity iterators feeding entities to the callback
3 Days Ago
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
3 Days Ago
Fix compile error
3 Days Ago
Fix scientists sometimes facing away from their target lkp when in cover
3 Days Ago
Prevent scientists from throwing grenades instantly when they lose los
3 Days Ago
Update: started work on projectile unit tests Incomplete, will continue tomorrow. Tests: none, it's too derpy
3 Days Ago
M15 Pistol - Added icon, final texture tweaks, updated rack position
3 Days Ago
Better debug vis for scientist accuracy
3 Days Ago
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
3 Days Ago
Applied same to temaining hull block types.
3 Days Ago
VPC script updates/fixes Fixing Linux VPC scripts
3 Days Ago
Fix compile error
3 Days Ago
- Fix scientists being able to shoot when sprinting - Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed) - Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire
3 Days Ago
merge from outpost_spawning -> main
3 Days Ago
Adding missing items to dlc packs that need media
3 Days Ago
added lods to hanging bulbs
3 Days Ago
Fix compile errors
3 Days Ago
steam dlc pages and soundtrack page
3 Days Ago
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
3 Days Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.
3 Days Ago
merge from main -> outpost_spawning
3 Days Ago
merge from party_system -> main
3 Days Ago
Fix NRE when connecting to server in party (again)
3 Days Ago
Allow setting developer convar in editor when not an admin - fixes developer convar not printing errors when connecting to server in editor
3 Days Ago
Adding brick images please work
3 Days Ago
Brick building skin moved items
3 Days Ago
Add and setup all the building skin views (minus brick)
3 Days Ago
Allow scientist to shoot briefly even after they lose LoS
3 Days Ago
setup m15 entity, added m15 world model rig/anim controller and anims
3 Days Ago
Fix being able to see scientist feet through the oilrig floor
3 Days Ago
Fix missing collision on oilrig
3 Days Ago
Fix scientist hearing working counter-intuitively when being sniped
3 Days Ago
Fix headshot damage multiplier not working on new scientists
3 Days Ago
textured and setup orientable spotlight.
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
3 Days Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
3 Days Ago
Merge: from main Tests: editor builds
3 Days Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
3 Days Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
3 Days Ago
ian_serializable_field_cleanup -> main
3 Days Ago
Fix siege weapon vehicle audio compile error
3 Days Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
3 Days Ago
Clean: simplify code Tests: gun turret being deauthed
3 Days Ago
WIP
3 Days Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
3 Days Ago
Fix compile error
3 Days Ago
Potential fix for scientists not reacting well to being sniped