126,278 Commits over 4,171 Days - 1.26cph!

2 Days Ago
merge from meta_shit/loot
2 Days Ago
Sculpts & clifffs. Backup.
2 Days Ago
Fixed small spike trap desc typo
2 Days Ago
Fixed clipping fuse at ferry terminal s2p
2 Days Ago
merge from ui_animators_optims
2 Days Ago
Compile fix
2 Days Ago
merge from main
2 Days Ago
merge from ui_animators_optims
2 Days Ago
Death screen toggles its animators when not visible
2 Days Ago
anim event updates
2 Days Ago
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.
2 Days Ago
Bugfix: fix some items showing empty icons Tests: navigated through all tabs of shop and inventory - everything seemed present
2 Days Ago
merge from naval_update/deep_sea
2 Days Ago
Added a convar to disable the deep sea: deepsea.enabled
2 Days Ago
Moved default config generation from Bootstrap to server command `server.writeserverdefaultconfig`. Run codegen. Tested in editor.
2 Days Ago
Merge: from fix_missing_takeovers Images still missing - digging deeper Tests: navigated to store
2 Days Ago
Update: run Update Paths and Assign Bundle on MenuUI2_Store_General grids Tests: none, will test in parent branch
2 Days Ago
emissive tweaks to dia de los muertos
2 Days Ago
Doorway, low barrier, low cannon wall, low wall collider changes
2 Days Ago
Halloween Wallpaper - adjusted wood luminance levels
2 Days Ago
merge cannon_code to naval_update
2 Days Ago
Hull_square collider size changes
2 Days Ago
merge from naval_update
2 Days Ago
Clean up logging and include empty defaults in the cfg
2 Days Ago
added halloween bats and dia de los muertos wallpapers and build wallpaper skin files
2 Days Ago
Bugfix: warm up UI_StoreTakeover's Takeovers in more cases - Reimplemented warmup of StoreFeatured/General/Limited to first spawn empty tiles and fill them up once tab is opened Turns out, we can open tabs of store without opening store itself, resulting in an access to uninitialize takeovers. Couple empty item icons remain, will fix next. Tests: navigated to the store and clicked through bunch of tabs and scrolled around.
2 Days Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
2 Days Ago
cannon size changes
2 Days Ago
merge new cannonball model into cannon_code
2 Days Ago
Fix cannon ammo staying active after firing
2 Days Ago
merge from fix_occupied_menu_option -> main
2 Days Ago
Add `killofftracktrains` convar that can be disabled so you can spawn trains off tracks for testing in the editor
2 Days Ago
Add texture size text, add scrollbar for editing panel, convert more components to FlexElement
2 Days Ago
cannon ball
2 Days Ago
Fix train cars showing "Occupied" when trying to loot the storage with a driver in the seat - caused by "Occupied" menu option not checking how far you are from the mount point
2 Days Ago
merge from naval_update
2 Days Ago
Player update content for selection of items and DB fix
2 Days Ago
merge from main
2 Days Ago
Disable workshop voting buttons when creating a skin
2 Days Ago
merge from fix_client_server_fields -> main
2 Days Ago
Fix fields that escaped the first time - SpacialBiomeFog - VolumeClouds
2 Days Ago
Update: break ItemStoreTakeover links to sprites - Added warmup-cooldown to relevant UI screens Doesn't work correctly - menu spawns, but uses wrong assets. This is due to warm-up logic running before storetakeover warmup Tests: navigated to Store and Inventory pages. Inventory is okay, but store is derped
2 Days Ago
Compile fixes
2 Days Ago
Merge from naval_update
2 Days Ago
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater
2 Days Ago
Additional types - UI_Hero_QuickJoin_Entry - UI_Hero_Store - UI_ServerBrowserPage - UI_TutorialModal - UI_SkinViewerControls - UI_Store - UI_WorkshopItemList
2 Days Ago
Teleporting on the map via enable_marker_teleport while having the underground map layer selected will now attempt to teleport you to the deepest valid position (train tunnels, caves etc.). Falls back to regular behaviour.
2 Days Ago
Misc block fixes
2 Days Ago
Fix serialized fields defined inside SERVER or CLIENT causing reimports - HotAirBalloon - Client - Projectile - InstancedDebugDraw - AutoTurret - PanelLight - SpatialBiomeFog - VolumeClouds - WorkshopWeather - FPSLogger