193,115 Commits over 4,049 Days - 1.99cph!
Added "Game - Quick Save Game (ALT+F5)" editor menu option. Saves game directly to "TestSaves/editor_quicksave.sav" without a file dialog box or confirmation to overwrite any existing file.
Added "Game - Set GameSetup to load quick save" menu option which finds the scene's GameSetup object, ticks LoadSave and fills LoadSaveFile with the path to to the quick save file.
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
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Merge from ziggurat_perf_fixes
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
Fixed emoji not unlocking correctly
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Fixed floating barrel corpses and added Mesh Cull components
added corpse prefabs for wicker and bamboo barrels
merge from /jungle_storage_skin_fix
Replaced cocoknight gloves viewmodel material
Missed some billboard texture changes
Updated schizolobium with progress from friday
Merge from icon_render_export_fix
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
S2P ruins and ziggurat to refresh piper nigrum prefabs
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content
made prefabs original prefabs instead of variants
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
Fixed most of the ziggurat structure rendering twice, all the time
Caused by a root renderer with child LOD renderers using a RendererLOD
Re-exported HLOD
Disable shadows on vine tree branches
Disable shadows on vine line renderers
GPU instancing on kapok tree mats
Possible AdminPanel NRE fix
Fixed not being able to interact with some NPC vendors due to fridge VM changes
Fix NRE when a melee held entity breaks (NPCNoiseManager)
- big ocean fragment shader performance improvement (section of code that didn't need to be computed per fragment was more than doubling ocean draw time)
- hide ocean under rivers
- fix caustics being burned into screen when disabling water layer
start of fixing corpse gibs for jungle barrel storage
removed skin linkage to large wood box for jungle barrel storage, removed skinnable asset and linked both directly to jungle_dlc sitem , rebuilt mannifest
main -> vine_capsule_renderer
First compiling example of cheaper single server -> client sync vars 🎉
Ensure base entity initialises SyncVar hooks
Clearer naming for handlers, Sync and Replicate
Client.Connection receive methods.
Initial code generator to hook SyncVar OnValueChanged method to our SendSyncVar method (server only)
Only give a damn about single SyncVars for now
BaseEntity Single SyncVar header, object and send methods
Minor SyncVar code cleanup
Enable encryption
main -> hackweek_syncvars
Include server version in F7 feedback
Daytime TOD grads
Custom tonemap curve
Weather tweaks
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merge from jungle_update/hunter_vision
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120286 Enabled trail emission on sharks
Enabled trail emission on sharks