201,026 Commits over 4,171 Days - 2.01cph!

Today
Bugfix: ensure we update player eyes before we kick off various jobs Previously this would cause cached state to have stale eye positions. Tests: none, trivial change
Today
Remove unused baker prefab
Today
Updated pilot name again
Today
Update Pilot hazmat phrases - shared token conflict
Today
Editor GUI tidy up
Today
phrases
Today
Legacy gate, brick building skin, shipping container phrases
Today
added media images to pilot pack sitem
Today
mere from main - RC
Yesterday
merge from fix_rest_static_fields_disabling -> main
Yesterday
merge from hardcore_refresh
Yesterday
merge from menu_hotfixes_2
Yesterday
Codegen ResetStaticFields
Yesterday
Disable applying "ResetStaticFields" unless domain reload is disabled
Yesterday
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
Yesterday
TODO comments for later around camera work
Yesterday
MsgC no longer outputs empty strings when first arg is a color Update launcher_main.rc - fix version Added NPC:BecomeRagdoll Same as Nextbot:BecomeRagdoll Enable CEF credits in the options Added NPC:SetForceCrouch Allows force crouching Citizens and combine soldiers.
Yesterday
Move camera gradually using WASD/leftshift (up)/leftctrl (down)
Yesterday
Clothing is now equipped to the active viewmodel. Makes use of a new editor-only method to apply clothing directly from a list of ItemModWearable rather than using a BasePlayer to look at their equipped clothing. Run this method when equipping items and wearables so the viewmodel is always up to date. (Doesn't work with skins just yet)
Yesterday
Fixed "Failed to fetch DLC price" error, if the request failed we hide the Steam DLC price
Yesterday
Beanbag Seat - Initial prefab setup with model, lods and basic textures, item and manifest
Yesterday
merge from pilotpack_storepage - 127942 Added pilot suit in the general store hazmat category, Updated pack description - 128000 Updated pilot pack store assets
Yesterday
merge from main
Yesterday
Updated pilot pack store assets
Yesterday
Materials count on the steam inventory crafting modal is now client predicted
Yesterday
Chandelier - WIP textures, small mesh fixes
Yesterday
Commenting
Yesterday
Weaver setup: Takes sync attributes inside the method and wires them to the hoisted SyncVars in the BaseEntity class Inject proxy methods (getter and setter) Util method to try and find EntityComponentBase inheritence
Yesterday
Added new FOV slider to the canvas to modify Camera FOV. Setup min/max values respecting regular gameplay FOV bounds. Includes "Field of View" text overlaying the slider
Yesterday
Fix class layout build error
Yesterday
Fix class layout build error
Yesterday
merge from fogmethod1 (sky branch) - interior darkness fix - missing 2D cloud layer fix - underground fog transition fix - small tweaks
Yesterday
merge from main
Yesterday
WIP Implement offshore spawn point generation for ghost ships.
Yesterday
Update: refactor ServerUpdateParallel to only contain high-level calls This should improve profiling view by clearly delineating logic Tests: 2p session on craggy with UsePlayerUpdateJobs 2
Yesterday
Renamed script in line with scene rename
Yesterday
WearableNotifyTrophyMounted can take list of BurstCloth controllers to disable on trophy mounting
Yesterday
Setup the existing positonal marker square images in the centre of the canvas so they can be toggled on/off with a new button. Shortcutted with `U`. Some code cleanup & commenting
Yesterday
Merge from main
Yesterday
Set Read/Write and GPU instancing, fix issues with MeshCull, fix server build
Yesterday
fix server build
Yesterday
added dryfire ads anim, anim event & updated animator
Yesterday
Found another double rendering issue in MeshCull
Yesterday
Added the scene to SceneLoader so it appears in Editor scenes dropdown menu. Renamed scene to CharacterAnimationAndSkinViewer
Yesterday
BurstClolth VM pass, just disabling collision and enabling ResetBonesOnDisable
Yesterday
Merge from ambient_lighting_fixes
Yesterday
edited m15 admire animation so the gun is further away and gloves do not clip. Also removed the creepy finger animation from semipistol idle anim and turned anim compression off so the gun doesnt sway in the hand.
Yesterday
Fixed the indirect lighting issue with cameras that are rendered via script
Yesterday
Copied legacy script's Camera setup so ironsights ADS, screen shake and animation camera rotations work as expected
Yesterday
disable biome/atmosphere fog when in Underground environment, bring in black underground fog when in NoSunlight/TrainTunnels