126,278 Commits over 4,171 Days - 1.26cph!

2 Days Ago
Missing plank item changes from earlier
2 Days Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
2 Days Ago
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2 Days Ago
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2 Days Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
2 Days Ago
Replaced the original wall collision mesh rather than importing a copy so I dont break static wallls using the original. Tests fine in editor on deployable and bandit town walls
2 Days Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
2 Days Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
2 Days Ago
Update: UI_StoreTakeover.AssignStoreBundle utility to assign it's icons to ui/store.bundle - Ran Assign Store Bundle on all takeovers Tests: inspected meta changes
2 Days Ago
Rebase on /main
2 Days Ago
Speed up motion list execution 30x by caching matrices and checking them for changes.
2 Days Ago
Update: ItemStoreTakeover - stores paths to icon textures - Updated StoreTakeoverDrawer to visualize sprites from paths instead of ItemStoreTakeover fields - ran update paths on relevant prefabs Not decoupling sprite fields from ItemStoreTakeover just yet - gonna do it as a separate submit Tests: interacted with prefabs in the editor, confirmed that it's rendering correct images and paths are present
2 Days Ago
merge from deployable_cannon
2 Days Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
2 Days Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
2 Days Ago
Anchor icon
2 Days Ago
network++
2 Days Ago
meta_shift/loot -> /main
2 Days Ago
Fix NRE when shooting ballistas and canons
2 Days Ago
fixed missing blueprint fragment world model outlines
2 Days Ago
Toggle all the cart button animators when the store is not visible
2 Days Ago
Fix tile being added on background thread instead of main thread after refactor, fix tile being added twice
2 Days Ago
Advanced BP fragment typo fix
2 Days Ago
meta_shift/loot -> main
2 Days Ago
Updated hackable crate loot table, more variance Reduced slots, dynamic loot container Added title
2 Days Ago
Sails and anchors can not be raised or lowered during boat building.
2 Days Ago
created 3p chainsaw idle breathing anim and applied to its override controller
2 Days Ago
4k sail textures
3 Days Ago
Added debug.printanimators to print the status of all the animators in the scene
3 Days Ago
merge from naval_update
3 Days Ago
Use timers for anchor/sail
3 Days Ago
Manifest
3 Days Ago
Merge from parent
3 Days Ago
broom flag for sail
3 Days Ago
Merge from main
3 Days Ago
/meta_shift/loot -> main
3 Days Ago
Updated water treatment plant, radtown satdish and sphere tank puzzles
3 Days Ago
meta_shift -> main
3 Days Ago
radtown puzzle wire update s2p
3 Days Ago
updated dome puzzle wires
3 Days Ago
ferry terminal s2p
3 Days Ago
merge from store_atlases
3 Days Ago
Fixed arctic and floor wallpaper pack brandings alpha
3 Days Ago
ferry terminal puzzle wire update
3 Days Ago
merge from main