138,106 Commits over 4,324 Days - 1.33cph!

11 Months Ago
Switch loadouts from an enum to control what contains are stripped to a separate bool per container - allows to to control what items are replaced vs added additively
11 Months Ago
Remove ai.move and world.cache from Procedural Map editor startup parameters as it's a pain for testing world gen
11 Months Ago
Add jungle loadout to SpawnHandler - for jungle only for now because Unity doesn't want to serialize Dictionary<Biome,Loadout> Give out jungle outfit to scientists that spawn in the jungle biome - handle in base level SpawnGroup - covers junkpiles and monuments, manually spawned scientists don't follow this
11 Months Ago
shelf and storage tests
11 Months Ago
More compile fixes (improper codegen)
11 Months Ago
Fix editor ifdef compile errors
11 Months Ago
Fix compile error
11 Months Ago
3p vine better matches up with hand position. hanging vine is slightly longer (preparing for having a little bit of vine below you when swinging)
11 Months Ago
- Fixed vines using excess length even in motion - Base length of mountable state instead of estimated distance calculations
11 Months Ago
Do not write variables at default value to config.cfg
11 Months Ago
- Potential fix for tigers sliding while sleeping (potentially introduced when we added playback delay to cover client pos interpolation) - Simplify roles between root motion component and anim component - All anim requests now go through anim component, which makes debugging easier - Root motion component is now again server only, which makes it easier to reason about
11 Months Ago
Fix crash with NPCs doing scripted sequences Remove test_entity_blocker concommand No reason to have it Do not output ASCII control characters for color_white This is useful for exactly 1 person in the world Handle BaseTexture2 for impact particles on displacements
11 Months Ago
vine_integration -> jungle_update
11 Months Ago
Laser detector facelift. SSS improvements.
11 Months Ago
Refactor reposition logic to determine target position before disappearing.
11 Months Ago
Merge from snakes
11 Months Ago
Stay visually alert briefly if attacked form out of range
11 Months Ago
Cherrypick 119021
11 Months Ago
Setup a small line of max length vine swings in the test scene
11 Months Ago
Tweaks
11 Months Ago
Merge from turn
11 Months Ago
merge from softcore_update/tc_antigrief_fix
11 Months Ago
merge from softcore_update/deployable_corpse/open_interaction_fix
11 Months Ago
Added spatial environment volume transition support to transparent objects
11 Months Ago
Optimized kapok branch / added vines on the sides that can be used as ladders More branch variants
11 Months Ago
Half wall and low wall additional LOS check pos
11 Months Ago
Don't allow placement on single racks
11 Months Ago
Reexported the vine view model to get rid of unneeded geometry
11 Months Ago
Broken: WIP
11 Months Ago
offset for wall corners zfight
11 Months Ago
Bugfix: ServerDemoPlayer - skip trying to spawn invalid prefabs from the server demo stream Tests: played back server demo
11 Months Ago
Better client replication of start and end points. Ensures client is better at esimating progress - think we will just use protobufs instead though
11 Months Ago
Update: make ServerDemoPlayer complient with recent Protobuf changes Tests: played back a staging server demo
11 Months Ago
LOS check position fixes Added new check pos for walls
11 Months Ago
smoothed out an erosion line in canyon A
11 Months Ago
added splatmap writing to the end of the grid-based erosion, re-used approach from old particle-based solution but with re-tuned values - also rebalanced values again
11 Months Ago
removed shadow proxies on the default building block tiers, shadow casting reverted back to renderers
11 Months Ago
Merge: from main Tests: none, no conflicts
11 Months Ago
Big Cat Meat and Crocodile Meat Game Manifest Build
11 Months Ago
Setup Raw, Cooked and Spoiled Big Cat Meat Added Big Cat Meat Model, Textures, Materials and LODS
11 Months Ago
Prevent animals from eating their corpses from members of their species It happens in nature in a lot of cases, but it looks weird in the context of the game
11 Months Ago
set dressing push on the remainder of the jungle ruins, s2p
11 Months Ago
Buff loot of tiger and panther to bear quantities, as they are harder to kill than a bear so it'd be underwhelming if they drop the same as wolves
11 Months Ago
Make croc drop croc meat instead of placeholder bear meat
11 Months Ago
Viewmodel anim update and adding requested animation
11 Months Ago
Fix croc ping-ponging between dive and flee if player is near but unreachable (eg on boat, on solid foundation, noclipping...) The cause was that is was sampling depth from the surface to the waterbed, instead of depth from the surface to the target
11 Months Ago
Finish, keep and disable the vine viewmodel connection point stuff for now
11 Months Ago
Setup Raw, Cooked and Spoiled Crocodile Meat Added Crocodile Meat Model, Textures, Materials and LODS
11 Months Ago
wip
11 Months Ago
Initial implementation of vine viewmodel connection points Optim: Dont continue to run update client line function if we shouldnt show the vine