124,946 Commits over 4,171 Days - 1.25cph!
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
Ballista projectile refactor, we now use the Projectile class (wip)
Pitchfork tweaks
renamed unclear player ragdoll param force->velocityOverride
* Fix text rendering by converting LineStrip topology to Lines
* Allow world-positioned but screen-aligned text like DDraw.Text
* Implement distance fade effect
fixed BillBTestMap
- got rid of old mockup towables
- painted ocean topology on bring the water back
Made the deferred decals work with the new environment volume system
Merge main into spatially_aware_env_volumes
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Fixed bottom siege tower drawbridge not having sound
Capture shadow mode setting
Minicrossbow ClientInit NRE fix
Fixed TerrainTexturing.Instance not being updated in Setup()
fixed horse ragdoll not updating horse pos/rot in builds
Console autocomplete now works for commands prefixed with "sv"
Single plant pot
lods and materials
have yet to setup scripts
reset saddle eye easing values when mount state changes
Revert Playground scene, added Playground_Horses
Set horse MaxVelocity overrides, fixes the entity_distance rejects when shooting at a player riding a horse
Texture update for ballista
Added EnvironmetnVolumeCheck to cliff_coastal
added printbinds command to print all your binds to the console
- decrease acceleration when swimming
- increase land sprint speed
- charge when injured
- fix swim sprint anim playing briefly sometimes when not sprinting
- submerge more when swimming
Scene terrain order change
Switch land or swim attack depending on context
Merge from creative_holdToPlaceDuration_bypass
Merge from main, rebuild F1 item button after conflicts.
Fixed Medieval barricade researchable
Reimplement as separate ConVar.Creative.bypassHoldToPlaceDuration
Setup the new world models for all cooling and warming tea items
Merge from temperature_teas
Creative mode freeplacement bypasses holdToPlaceDuration
added mipmaps to the knightarmour icons
Fixed being able to research items that aren't craftable in the current era
Possible fix for non era items appearing in vending machine map markers
S2P both harbors, fixes missing train tunnel rubble in primitive
Add angle based dither fade for stationary multi-card billboards
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
Ballista bolt tweaks
Catapult boulders vibration level (seismic sensor)
Fixed ballista reload command not reloading pitchfork bolt
Mini Crossbow:
- Fixed broken vm arrowhead rendering
- Fixed broken 3p arrowhead rendering
- Ensured idle 3p state enforces barrel rotation
Fixed incorrect mission rewards being displayed and rewarded during primitive missions
Mission zoo scene now works with underwater dive missions