130,555 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Bugfix(editor): if invoke throws, don't lose Profiler.EndSample
There's bigger problems out there, but this was making profiling a bit annoying
Tests: loaded playtest save and profiled it in editor
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                wallpaper_viewmodel_fix -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix wallpaper planner viewmodel playing its deploy animation faster than regular planner viewmodel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fix scientists cancelling their behaviour because they think they can throw a grenade but they can't, fix some triggers being set to world and being hit by grenade trajectory prediction traces
 
                
                
                
                
                
             
         
        
            
            
            
                
                Keep the inventory canvas enabled when invisible, its causing issues with the item icon using legacy texts
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ui_overhead_optims
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update: Enable AnalyticsV2 by default
Staging servers ran this for a couple days now and this'll switch over clients as well.
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                revised unlock rareity costs 15, 30, 60, 120
 
                
                
                
                
                
                    
    
        
            thumb_up
        
        28
    
    
        
            thumb_down
        
        17
    
 
                 
             
         
        
        
        
        
            
            
            
                
                mini fridge deployable test 
folder setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cobweb_wallpaper_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from cabins_puzzlereset_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from cargoship_cameras
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from wm_outline_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from puzzle_reset_train_tunnels_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from m15_emissive_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from guide_materials_tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from server_history_dns
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from fix_queryvisbug
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add one more camera, give all of them some more better names
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▅▊█▅ ▋▉▄▍ ▊▇█▅▋▉_▉▇_▍▌▄▊▆▄▊_▋▆▌
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Save radiationReset value on PuzzleReset
Compile fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add debug.puzzleResetInfo, prints out the timings of the puzzle that the player is currently inside
 
                
                
                
                
                
             
         
        
            
            
            
                
                Expose radiation amount to convar (Server.monumentPuzzleResetRadiationAmount)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a gizmo to show reset radius, also added support for showing ai zone bounds on gizmo (also applies the radius multiplier convar)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Puzzles that use radiation resets will now enforce a minimum time that the monument needs to be completely empty of other players once the radiation is fully active (server.monumentPuzzleResetRadiationPlayerEmptyTime)
Exposed how long before the end of the existing reset time the radiation process starts (server.monumentPuzzleResetRadiationPreResetTime)
Added debug.puzzleResetTimeMultiplier to allow us to fast forward reset times for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Support for ai zone box bounds
Add server.monumentPuzzleResetRadiationRadiusMultiplier defaults to 1.5
Controls how much further than the puzzle reset radius the radiation will extend
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main (resolved WTP conflict)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from wtp_rock_sewer_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update water treatment to work in the monument scene (save constant S2P)
Added debug.applyPuzzleResetTime, simulates a given number of seconds passing on all puzzle reset components in the world
Added an inspector readout to PuzzleReset to show the current timings in the editor
Added radiationReset option to PuzzleReset, will slowly fill a monument with radiation when the reset timer is nearing it's reset (controlled by radiationStartTimeNormalised)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main
Planner.prefab caused a conflict, used the versin from main
Construction_plans.mat had been changed on main and deleted on this branch, preserved the change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some WIP improvements for climbing on water junkpiles
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Roll water jump out height back to 13, we don't want players leaping out of the water like majestic dolphins
 
                
                
                
                
                
                    
    
        
            thumb_up
        
        25
    
    
        
            thumb_down
        
        36
    
 
                 
             
         
        
        
            
            
            
                
                Merge from hackweek_boxsorting
 
                
                
                
                
                
             
         
        
            
            
            
                
                Run sorting in a budgeted queue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove manual button, all sorting is now automatic while powered and enabled
Removed associated UI and RPC