125,327 Commits over 4,171 Days - 1.25cph!

8 Months Ago
Prevent scientist from going back to patrolling like nothing happened when they know a threat is nearby
8 Months Ago
Remove manual call to hurt in scientist as it's now a method of entityComponent
8 Months Ago
When hit, automatically update the offender's position
8 Months Ago
Trumpet tree temp billboards
8 Months Ago
Setup snake mask item
8 Months Ago
Forward the Hurt call from entity to entityComponent
8 Months Ago
Merge from main
8 Months Ago
Enable grass displacement by default in all preset levels
8 Months Ago
Bunch of preset/defaults tweaks for more consistency with previous settings.
8 Months Ago
- Ballista Gibs missing material fix
8 Months Ago
Re-add shadows quality slider (removed by mistake previously). Include shadow quality slider in presets and defaults.
8 Months Ago
merge from viewmodel_camera_clipping
8 Months Ago
merge from shredderfix
8 Months Ago
merge from minerhatfix
8 Months Ago
merge from gingerbread_building_skin_fix
8 Months Ago
merge from Medieval_Barricade_Unique_Desc
8 Months Ago
merge from Medieval_Barricade
8 Months Ago
Shadow cascades preset tweak
8 Months Ago
Merge from main
8 Months Ago
Merge from main
8 Months Ago
Updated knight items to not overlap ids with lunar new year content
8 Months Ago
Manifest update, seems to resolve triangle floor hatch issue locally
8 Months Ago
Deleted the combined reload clip for crossbow Made a new one from the fbx with custom start/end frames Fixes CompareApproximately errors when loading the crossbow/building the manifest
8 Months Ago
Manually remove broken transitions from the vm crossbow anim controller, stops missing PPtr errors
8 Months Ago
Merge from steamworks_161 (updated other dlls)
8 Months Ago
Other files pulled from steam, if that even works
8 Months Ago
Fixed a bunch of issues with chassis visual on siege weapons, causing them to run twice in some cases And to never shut off when stationary
8 Months Ago
Updated steam_api for server which is in a different path for some reason
8 Months Ago
Subtract 110734, needs more investigation
8 Months Ago
Orientation fuckaroo & fx offsets
8 Months Ago
Add a Model component to all siege weapons, should now generate the required strings to stop StringPool warnings
8 Months Ago
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8 Months Ago
Various high explosive stuff
8 Months Ago
Fixed battering ram door server gib missing material
8 Months Ago
Battering ram can now damage the Vehicle and Deployed layers When hitting a vehicle, add some forces and show the vehicle collision effect Did a bit of refactoring to have a generic method that returns a BaseVehicle collision effect
8 Months Ago
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8 Months Ago
Fixed spears getting offset in hands when attacking while holding a shield
8 Months Ago
FX Orientator prefab for debug. Explosive ammo stuff.
8 Months Ago
Added ballistagun.reload command, can also take arguments: "ballistagun.reload 1" will load a hammerhead bolt, 2 an incendiary bolt, etc
8 Months Ago
Knight armour world model fixes
8 Months Ago
Fixed knight armour viewmodel not showing
8 Months Ago
Can now mount and open the catapult basket even when the catapult is not reloaded
8 Months Ago
primitive -> 4ShotMiniCrossbow
8 Months Ago
compile error again
8 Months Ago
merge from primitive_gm -> primitive
8 Months Ago
Ensure on the server that items can't be crafted in the wrong era
8 Months Ago
Make pistol ammo loot only as well
8 Months Ago
merge from main -> primitive_gm
8 Months Ago
merge from fix_amplify_import_times -> main
8 Months Ago
Make chainsaw and jackhammer only available from loot in primitive era