134,352 Commits over 4,293 Days - 1.30cph!

9 Months Ago
Try to fix VPC builds on Linux/OSX
9 Months Ago
reverted a sewer exit env volume override in compound scene
9 Months Ago
excavator scene2prefab
9 Months Ago
converted env volumes of the excavator
9 Months Ago
fixed some zfighting on jungle_ruins_e structure
9 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
9 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
9 Months Ago
fixed a legacy rotation leftover on armored steps block
9 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
9 Months Ago
jungle storage lods and gibs
9 Months Ago
Submitting wood armour 3rd person updated skinning
9 Months Ago
Updating skinning for wood armour gloves
9 Months Ago
tiger sounds
9 Months Ago
merge from underwater-effects
9 Months Ago
disable material/rig/animation import on new river mesh
9 Months Ago
merge from jungle_update
9 Months Ago
configurable caustics chroma separation, shader adjustments
9 Months Ago
jugnle wallpapers materials and icons
9 Months Ago
Fixing skinning for outbreak scientist
9 Months Ago
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9 Months Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
9 Months Ago
Excluded rock and jungle rock from stand type weapon racks
9 Months Ago
Some shader tests
9 Months Ago
converted wooden buildings and dredge used in bandit town monument
9 Months Ago
converted wooden buildings used in stables and fishing village monuments
9 Months Ago
Jungle Rock - tweaked LOD3 to reduce popping
9 Months Ago
converted airfield hangars
9 Months Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
9 Months Ago
office building and industrial buildings converted, including prefab variants
9 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
9 Months Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
9 Months Ago
caustics modulate sun light color rather than add separately
9 Months Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals
9 Months Ago
water caustics work for all water types, show up underwater, and receive shadows
9 Months Ago
prevent halfheight shelves to be deployed on top of each other endlessly
9 Months Ago
merge from jungle_dlc
9 Months Ago
merge from jungle_dlc
9 Months Ago
Improve foliage cell culling with heights, allowing proper camera plane culling using AABB bounds check. Now using a fixed bounds around camera based on grass distance where cells will be culled and bounds shrinked for the compute pass.
9 Months Ago
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9 Months Ago
fixed leaking tarp parts on bamboo barrel texture
9 Months Ago
make underwater colors/scattering much more consistent with water surface also make water surface from below look better/more consistent with top for translucent water
9 Months Ago
hooked up jungle dlc sprays
9 Months Ago
Testing a distance glow method on big cat eyes. Fades out at close range.
9 Months Ago
renamed half height bamboo shelves and rebuilt manifest
9 Months Ago
better naming for emojis
9 Months Ago
added updated jungle emojis
9 Months Ago
Stick the MainMenuSystem component on the new menu so we can toggle it in game with esc
9 Months Ago
set up wip jungle emojis and moved to better folder structure
9 Months Ago
prefab header and social
9 Months Ago
converted mining warehouse