137,954 Commits over 4,474 Days - 1.28cph!

12 Months Ago
merge from new_menu
12 Months Ago
Added a close button to the skin viewer when full screen
12 Months Ago
Fixed HttpImage GenerateMipmaps setting not working
12 Months Ago
Fixed cart item not spawning in builds Added store.clearcart command
12 Months Ago
Merge from mission_tutorial_reset_fix
12 Months Ago
Skin viewer locker tweaks
12 Months Ago
Added ScrollRectDisable to the store, settings and inventory scroll rects Some store optimisations
12 Months Ago
Selectively reset mission state when starting a tutorial, prevents mission complete status of non-tutorial missions getting stomped
12 Months Ago
merge from new_menu
12 Months Ago
Tab button style update again
12 Months Ago
Revert 126315, has dependencies to Facepunch.System
12 Months Ago
Fixed workshop editor skybox slider regression
12 Months Ago
Merge from hardcore_refresh
12 Months Ago
merge from new_menu
12 Months Ago
Deleted old workshop menu code and prefabs
12 Months Ago
Another loot spawn change to try and resolve these game mode issues
12 Months Ago
Fixed ingame post process messing with the skin viewer post process layer
12 Months Ago
Tab button style update, plastic please
12 Months Ago
Moved FlexGridsElement in flex folder
12 Months Ago
Workshop - Lock page buttons accordingly - Added a confirmation popup before starting the workshop scene loading - Prevent the menu to close when pressing escape if the workshop editor is loaded
12 Months Ago
Merge from main
12 Months Ago
Workshop filtering dropdown
12 Months Ago
Workshop window is closed correctly when switching tabs
12 Months Ago
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12 Months Ago
Fixed HttpImage not firing OnImageLoaded callback at all times
12 Months Ago
Workshop scene linked, "my items" buttons
12 Months Ago
Restored window states in main prefab
12 Months Ago
Workshop menu baseline
12 Months Ago
Enable Jalopy idle_running animation without hl2_episodic convar This applies to all vehicles, even modded ones, if they have an animation bound to ACT_IDLE_STIMULATED Fixed a regressive Lua error with Player:AddCount (Community Contrib) Minor cleanup Prevent certain code making shotguns emit a damage event for each pellet The "TraceAttackToTriggers" system for bullets would cause the shot entity to have a separate damage event for each pellet for a shutgun shot.
1 Year Ago
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
1 Year Ago
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
1 Year Ago
Update: DemoBuildingsViewer - use processed protobufs, instead of raw demo protobufs, for scene spawning - Benchmark.Building no longer caches raw protobufs This standardizes logic between benchmarks and the viewer tool. Tests: opened a couple bases from a demo
1 Year Ago
Minor cleanups Move css/episodic VPKs to sourceengine/ and rename them more under friendly names, such as content_cstrike.vpk, and prevents unnecessary work on the build server Fixed regression with loading workshop saves
1 Year Ago
add two toggles to apply tod contrast and tod fogginess to cloud sun color
1 Year Ago
Feedback tweak: Red/Orange balance into more orange.
1 Year Ago
Update: DemoBuildingsViewer - can now recreate entities that have been deleted Tests: spawned a base, deleted a bunch of walls, reimported - all back to normal
1 Year Ago
Feedback tweak: Color nudging some things, based on averaged feedback. Redness & overexposure.
1 Year Ago
Settings dropdown direction improvements
1 Year Ago
merge from new_menu
1 Year Ago
Fixed gesture buttons spawning disabled in builds Right click to clear bump the gesture widget
1 Year Ago
Added Viewmodel Shotgun Shells Model, Textures Setup Viewmodel Shotgun Shell Material
1 Year Ago
Client can now support server listing up to 80 characters long Add non drawing backing graphic to notifications, so you cant easily get rid of the menu without pressing totally outside of it
1 Year Ago
Merge from decor_rock_pooling
1 Year Ago
Fixed skinviewer sleeping bag not disabling itself
1 Year Ago
merge from projectile_jobs
1 Year Ago
handle null localplayer properly for demo playback
1 Year Ago
Pressing the website button in the connect modal will open up the webpage, not just close the modal
1 Year Ago
Fixed color value not showing on dropdown setting Fixed dropdown content rect secretly flying to the moon when hidden (??)
1 Year Ago
Bugfix: DemoBuilidngsViewer - ensure first building block instances have skin applied to them - caused by invalid stability triggering early skin change, instead of deferring it till after we preprocess skins Tests: imported base, looked the same as in demo
1 Year Ago
new_menu -> main