194,031 Commits over 4,079 Days - 1.98cph!

44 Days Ago
Kapok tree progress
44 Days Ago
▊▉▋▍▇▆: ▌▆█▊▄ █▌▇ ▄█▋▇█ ██▄ ██▄▌▍▅▍ ▅▍▊▌ ▌▉ ▌█▉▅▌▄▇▍▆▇▅▍▋▅▋▍▋ ▇▇▆▊▄ ▆▌█ ▇ ▋▇▇▋█ ▉▄ ▌▆ ▍▅▆▉█ ▄▅▆▅▍ ▌▅▍ ▅▅▅ ▆█▉▌▋, ▆▊▊ █▇'▄ ▊█▌▉▌▍▍▋▋ ▉▋▍ ▆▉▌▅▍▊ ▆▋▅▅ ▉▅▅█▍: ▉▋█▉▅▄ ▍█▋▆ ▇▍▆▄█▇▊ ██▇▇ - ▍▅▋ ▄▆▉▌█▍▋██▍ █▄▆▍▊▍▆▄▄▌
44 Days Ago
Bunch more wip. Quicker anim changes. More responsive alert triggering. Add cooldown timer before going disabling alert when no players are in range. Increase client side tick rate. Fix not correctly disabling alert state after repositioning.
44 Days Ago
viewmodel fixes for snapping between certain anims (more transitions were needed due to ADS being it's own state
44 Days Ago
merge from softcore_update/containers_auth
44 Days Ago
Locks override gamemode's container building privilege rule
44 Days Ago
Adding extra 3p anim for catch and adjusted blends
44 Days Ago
Animation events will now replay states if the show ammo states are used
44 Days Ago
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44 Days Ago
merge from softcore_update/containers_auth/
44 Days Ago
Handle all of the bow arrow updates inside the animator instead
44 Days Ago
Added an option in gamemodes to force storage containers to require building priv to be opened Enabled for softcore for the common player containers dropping corpses Convared under storagecontainer.gamemode_overrides_needsbuildingprivilegetouse
44 Days Ago
trawler ship progress backup
44 Days Ago
Added more console warnings with invalid sendprop types
44 Days Ago
adjusted debug_erosion data dump to have resolution size in file name and also reference the data vis repo
44 Days Ago
Merge from parent
44 Days Ago
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44 Days Ago
- ▋█▄█▌▍ █▋▌▌▉▄ ██▇ ▇▌▇▌▇▊▌▍▅ ▄▇▌▅▅ ▅▅ ▄▇▆▆▍▄▆▉▌▍ ▉▍ ▌▆▊▌█ ▅▍█▆▄▅▄▌█▍ █▉▄▇▉▊▋█▊ ▅▆█▆▊ ▋▍█▄▍ ▄▍▇ ▉█▍▅▊ ▌▍▆▆▇█▅ ▌▄▌ ▊▍▆ ▄▋▄▊▅ ▊▋▌█ ▅▊▍▌-▇▄▄▍▊▇█▍▌▉ - ▇▍▌▄▄▌ ▋▅▋ ▅▊▄▅▇▌▆ ▇█▌█▌ ▉▇▉▄▅▋▄ ▅▆▉ ▇▆▆▊▋ ▇▊▊▄▋▄▍▌▅ ▇▌ ▊▅▇▄ ▍▄ █▊▋▉ ▇▍▍▄▋▍█▊▇▋ (▌▋▄ ▍▊▌▌▋▋▊█ ▇▊▆▄▌▋▆ ▉▇▌ ▉▌▅▍▋▊ ▍ ▍▅█▆▌ ▊▄▍▄█▇▅, ▆▊▌ ▅▅▍▆▋▄▌▅ ▆▄▄▍▆▌▍ ▍▍▅ ▍▋▊▆▆ ▉▄ ▆▄▌▇▍▇▄▅ ▊▋▄ ▍█▍▌▄▍ ▆▅▌▋▋▅)
44 Days Ago
Revert BowWeapon changes
44 Days Ago
Subtract 116998
44 Days Ago
▄▇▅▍▊▌: ▇▆▍▇█ ▉▊▌█▍▍▍▊▊▊▅▋▋▇▌▌▋ ▅▉▉▆ ▉▅▋▊▆█▇▍ ▉▊▍▄▉██▇█ ▄▊▄▄▊ - ▊▌▊█▊▌▍▉▄▇▋▅ ▍▉▄ ▌▊█▊▋▄▄▆▋▅▌▇▉▇ ▅▌█▆▌ █▌▄ ▌▌█▍ ▄▉▉▆▇█ ▍▆▉▇▆█▆▊▉ ▊▍▇▋█: █▅▌ ▉▆▍▄▄▅ ▌▌ ▊▅▋▄█▋ █▋▇█ ▆▋▋▊▄ ▍▆▍▆▄█▄▄▉▌▋▄▄ █▇▌ ▄▋█▉▆▉▉▄▌ █▉█▍▆█ ▄▌▆▄▌▄ + ▍▋▇▉▅▆ ▅▋▋▇ ▇▍▉▅▄▇▄ ▋█▊▌
44 Days Ago
Update: merge NativeList.Expand and NativeList.ExpandAndClear - Rewrote the Expand branching logic to be simpler Realized that Expand(false) always leads to a Clear - so there's no point in having ExpandAndClear
44 Days Ago
Greatly increase boomerang thrown speed and reduce curving time
44 Days Ago
MIP stream disable on a buncha bradley/mlrs/codelock static stuff.
44 Days Ago
Merge from env_volume_performance_testing
44 Days Ago
Fixed the indirect specular lighting on the skin when using the deferred indirect lighting pass
44 Days Ago
Ziggurat lighting prefab WIP
44 Days Ago
▆▉▅▅ ▌██▊ ▇▉ ▌█▋▄▇ ▌█▍▆▊▍▍▉ ▅▄█▊ ▋▉ ▄▋▌ ▇▋▆▄▉▊▄▉ ▊▍ █▉▋ ▄▄▅▅▇▅▆▉▄▄ ▆▍▍▅▇▋ ▋▄▆▋ ▄▄▍ ▌▇▇▌▌▋▄▍ ▉▍ █▄█ ▉▉▆▍▉▆▇▋ ▍▄▉█▋▋ ▌▍▆▌ ▊▍▅▆▌▍▆█ ▌▄▄▋▄█▅
44 Days Ago
merge from main
44 Days Ago
▆▍▋▋▌ ▋▉▊▄ ▋▇▌▇▄▍▊▊_▊▆▌▊█▆/█▌▅▍█▄█▄▆▉_▋▉▍▌▆▋/█▄█▇▇▊▆▇▄▍▄_▍▇▅▊▊▋▋ ▆▌▋ ▋▅▊▊▋ ▄▇ ▉█ ▍▋ ▇▍▌▋ ▆▅ ▌▌▉▌ ▌▉▍▉▊
44 Days Ago
▋▊▄▉█▌▅▅▍█▊ ▄▊█ ▆▍▆▄▆█ ▉▆▄ ▅▋▉▄▌▋▊ ▊▄▅▋▅▍ ▄▉▉ ▌▇▅▋▆▅ ▇▍ ▄▌ ▍▌▌ ▇███▊▌▋▍▋▆█▆▋▉▍ ▍▇▇▍▊█▇▅▇ █▌▍▇▉▄▍ ▌▌▋'▊ ▋▆▋▆ ▅ ▋▊▄▄▋█ █▉█▄ ▋▉▍ ▅█▄▆ ▄▍▌▌█▇ ▋▆▉█ ▍▍ ▆▊▉ ▄▋▌▋▆▅ ▊▄ ▇█▍█▆█ ▌▊▇▊ █▆▋ █▆▇▆▇, ▋▅ ▄▉▉▆ █▅█▅▆
44 Days Ago
phrases
44 Days Ago
uiPlayerPreview forces and removes LOD components in line with toggling burstcloth objects through broadcast - stops player preview having BurstControllers disabled due to distance from the player camera
44 Days Ago
Add aimingHeld animator bool, populate, to help debug anim issues.
44 Days Ago
Update: Add NativeList.ExpandAndClear - also fixed invalid check in NativeList.Expand that was comparing against list length instead of capacity, potentially causing more reallocs than necessary Tests: none, trivial change
44 Days Ago
Merge from main
44 Days Ago
give sleeping player's BC setups a second to rest before pausing the simulation
44 Days Ago
merge from bc_sleeper_fix
44 Days Ago
re-tuned horse costume BC setup to be a bit let less noisy
44 Days Ago
Blowpipe can now only be fired when fully ADS. Added CanFireWhenNotADS and IsFullyADS to BaseProjectile. Override them in BlowPipe.
44 Days Ago
merge from main
44 Days Ago
Merge from jungle_update
44 Days Ago
Update abyss name and adobe description
44 Days Ago
Simplify placement compute shader and reduce interlocked ops, restructure foliage instancing header to handle shadows and motion vectors, improve performance in foliage grid update by caching raycorners and reducing unneeded cbuffer updates.
44 Days Ago
merge from main
44 Days Ago
Updated comfort sources on hazmat plushly and discord trophy
44 Days Ago
jungle_terminal props - remade prefabs, fixed layers, LOD distances, texture import res
44 Days Ago
Fixed terminals casting a light when not in use.
44 Days Ago
Fixed terminals casting a light when not in use.
44 Days Ago
Redid the large furnace lighting optimizations and flicker fix