135,934 Commits over 4,293 Days - 1.32cph!

1 Year Ago
Fixed 'prevExtension' bug
1 Year Ago
Fix some missing deploy guides
1 Year Ago
merge invoke_execution_time -> analytics_server_profiling
1 Year Ago
Fixed train tunnels not rendering properly on the map
1 Year Ago
merge from main -> analytics_server_profiling
1 Year Ago
Suspension fix, doesn't break snowmobile suspension anymore but still works for bikes
1 Year Ago
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1 Year Ago
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1 Year Ago
Compile fix
1 Year Ago
Grid based detection
1 Year Ago
S2P Launch site
1 Year Ago
Modified the launch site scene - a few generators & the overhang on recycler building were overriding the RendererLOD state to 100m
1 Year Ago
Fix dockwall_stairs_600 missing a material causing the top to look transparent
1 Year Ago
Fix ticket booth windows going opaque past 60m
1 Year Ago
Fix pillar in front of triple boost building being culled past 75m
1 Year Ago
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck Fix green card room windows going opague <300m
1 Year Ago
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
1 Year Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
1 Year Ago
Fix windows of rocket puzzle building becoming opague past 60m
1 Year Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
1 Year Ago
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
1 Year Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
1 Year Ago
Configurable sensor range
1 Year Ago
Clear any old slack levels when poolin a new a wire
1 Year Ago
reapplied lantern fixes
1 Year Ago
Remove file.AsyncRead from menu state entirely, since its broken anyway Added new shader parameters to `Core` shader $ENTITYORIGIN $DIAMETER (They are case insensitive) Added $BASETEXTURESPEED,BASETEXTURE(2/3)SPEED for VolumeClouds shader forgot this file for asyncread concommand autocomplete tokenized arguments argument Port hack for Portal 2 .wavs that are actually .mp3s Remove Episode 2 exclusive soundscapes from gm_construct
1 Year Ago
latest blunderbus viewmodel anims export
1 Year Ago
Detect nearby explosive ammo hits
1 Year Ago
Optimised explosion detection
1 Year Ago
Shadow improvements. Also fixed the related strobelight issue.
1 Year Ago
Added a fix for the flare regression, and made it behave better from the side.
1 Year Ago
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1 Year Ago
Merged main into io_seismic_sensor
1 Year Ago
1 Year Ago
Enabled IO wiring near attack heli too
1 Year Ago
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1 Year Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
1 Year Ago
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1 Year Ago
Weekly skins - Blinds rug + Neon Vibes Metal Sheet door (Sorry for the spam I done)
1 Year Ago
Weekly Skins - Junkernaught BAR
1 Year Ago
Weekly skins - Blackguard chestplate
1 Year Ago
Weekly Skins - Volcanic Rock
1 Year Ago
Weekly skins - Tiger Stripes MP5
1 Year Ago
merged new ammunition model branch into blunderbus branch
1 Year Ago
Weekly Skins - Blackguard Metal Facemask
1 Year Ago
merge from client_tickrate_increase
1 Year Ago
merge from skin-bundles-2024-05
1 Year Ago
merge from anti_rad_tea_rework