200,012 Commits over 4,140 Days - 2.01cph!

55 Days Ago
Bugfix: snapshot json export no longer emits extra coma, making json invalid - also sneaking in AllocWithStack to be on execution thread only, not on alloc thread Super rare, but would be hard to find in the code when it would happen in the future Tests: persnapshot and watchallocs in editor
55 Days Ago
Boat blocks forward damage to parent boat
55 Days Ago
merge from main
55 Days Ago
Initial boat max health calculation. New test save.
55 Days Ago
Bugfix: Prevent data races leading to torn continuous profiler snapshots - Binary built using Release conf based on 237b5df3 commit - Both Resume and Stop happen on profiler frame end (previously Resume was instant) - Stop gets deferred to after snapshot is exported if requested during processing - Profiler, if in initialized, always gets called on new frame (since internal state machine demands more steps than the user code can know about) - Updated continuous profiling unit test to acoount for extra OnFrameEnd required It was possible that a stop is requested during export process, leading to use-after-free exceptions on a managed thread and torn snapshot. Tests: unit tests + 20 manual watchallocs->stopwatchingallocs calls
55 Days Ago
Stop Shockbyte button trying to refresh server listings
55 Days Ago
Reimplement Shockbyte promo. Polish the shockbyte popup
55 Days Ago
updated stone and wood roofs to detach beam - lod group still needs setting up
55 Days Ago
Refresh button micro interaction
55 Days Ago
floating cities walkway and greybox progress
55 Days Ago
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55 Days Ago
Continuing on with floating walkways
55 Days Ago
Don't add scientist brain twice
55 Days Ago
Fix compile errors
55 Days Ago
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55 Days Ago
Changed how the EnvironmentVolumeLOD component gets added to EnvironmentVolume objects by using IPrefabPreProcess instead of Awake as this could have caused issues with object pooling
55 Days Ago
merge from S2P_bugfixes_for_quickfire
55 Days Ago
S2P all
55 Days Ago
Wire back up the refresh button properly
55 Days Ago
fixed a hole in stairwell_bottom_360 collider
55 Days Ago
Prevent server listings from being added to the browser twice if they have a tag
55 Days Ago
smoother transitions out of mine tunnels in military tunnels
55 Days Ago
improved env volume accuracy in sewer tunnel prefabs
55 Days Ago
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55 Days Ago
Changed spoiled produce consume sound
55 Days Ago
Merge from main
55 Days Ago
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55 Days Ago
Added a prevent movement volume near a fence in powerplant in attempt to fix a terrain glitch
55 Days Ago
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55 Days Ago
Re add open animations between the pages Added editor support for play on awake
55 Days Ago
fixed the culling zone missing a cave segment in cave_large_sewers_hard
55 Days Ago
Tweaked barricade cover barricadeDamageMultiplier
55 Days Ago
Merge from foliage_instancing
55 Days Ago
Added play on awake to flex transitions
55 Days Ago
Schizlobium - added padding to bark texture and fixed UVs to remove seam on lower LODs
55 Days Ago
Fixed wallpaper clipping on legacy wood floor, triangle floor, foundation and triangle foundation
55 Days Ago
speaker blockout prefabs
55 Days Ago
Speaker blockout. Spotlight adjust.
55 Days Ago
split off wood beam on edge of stone tier roof
55 Days Ago
Set constant for max refresh distance for now
55 Days Ago
Merge from main to jungle update improvements
55 Days Ago
Checking in floating walkway progress to switch branch
55 Days Ago
Merge from environment_volume_lods
55 Days Ago
Fix issue with max refresh value causing foliage to stop rendering at some locations/angles
55 Days Ago
Only adding the EnvironmentVolumeLOD component on the Client and changed it to add and remove the component from the enabled spatial volumes set rather than enabling and distabling the EnvironmentVolume component
55 Days Ago
fixed missing material reference on gibs on jungle floor prefab
55 Days Ago
Merge from naval update
55 Days Ago
Merge from main to naval update