242,210 Commits over 3,867 Days - 2.61cph!

3 Days Ago
playerupdate. renamed the necessary exported player exported anims and clips for consistency and updated player animation contoller with swim new anims
3 Days Ago
More docstring elements https://files.facepunch.com/ziks/2024-10-21/sbox-dev_l5UcrtR1tm.png Courtesy of bringing my laptop on some long train journeys this weekend
3 Days Ago
Move StepHeight and GroundAngle to the WalkMode
3 Days Ago
main -> voice_chat_cctv
3 Days Ago
Add solar panels to a work queue
3 Days Ago
update to visuals prefab pivot (temporary)
3 Days Ago
updated ram hardware models to reflect latest concept changes
3 Days Ago
▅▋-▊█▅▆▆▄▋▄█ ▇▉█▌▉▍█ ▄▊▅ ▊▆▊█▅▇▊▉ ▌▅▆▊ █▆▅▉ ▄ ▊▌▉▇▊▅ █▆ ▄▇▆▉▄▇▍▉█ ██▄ ▍▍▌▊▉▌▌▆ ▋▅▅▊▍▌
3 Days Ago
Show the current shield health with the health/hunger/vitals Move the player vitals into a FlexLayout, remove a bunch of hardcoded layout code as a result
3 Days Ago
Fix two more dangling profiler samples in relationship manager caused by early outs
3 Days Ago
battering ram update to work in progress visuals
3 Days Ago
Added gibs to catapult. Changed catapult rust decals mat lookup.
3 Days Ago
Merge: from main Tests: none
3 Days Ago
Swim mode holds waterlevel etc
3 Days Ago
Double clicking on a selection history entry now calls AssetDatabase.OpenAsset
3 Days Ago
Put all the climbing stuff in LadderMode
3 Days Ago
wip repositioning and convar
3 Days Ago
Merge from halloween24
3 Days Ago
Also filter out murderers, scarecrows and zombies on the tutorial island
3 Days Ago
Fix NRE in LatticeDeform Rename to PhysicsCharacter Move modes are components
3 Days Ago
Don't allow halloween/xmas dungeons to spawn on the tutorial island
3 Days Ago
Fixed shields not getting properly initialised when using spawn.shielddummy command Added a damage mitigation factor to all shields, shields will absorb this percentage of damage and then pass the rest of the damage onto the player. This is applied after the Protection properties are applied, so we can still vary how different shield materials affect damage
3 Days Ago
Added IReceivePlayerTickListener. Forward received player ticks to any listeners. WildLifeHazards can define the button press for avoiding the hazard. WildiLifeHazards receive the player tick and check for valid input. Can now succesfully avoid hazards.
3 Days Ago
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▇▌▊▇ █▊▊ ▍▉▊▌▆ ▆▄▍▋▍▍▆▊ ▄▍ ▆▇▍ ▄▋▆█▉▅▉ █▄ ▊▆▅▄▅▊ ▇▍▋ ▋█▅█▍ ▍▌▄██ ▇▊, ▇▊▇█ █ ▍█▉▄█▇▌▅ █▋▊▌ ▋▊▇▅▆://▉▍▋▉▋.▆▉▉▋▄▄▇▆▉.▌▊▊/▋▍▇▋▆/▄▇▆▉▆▆▅▊/▌▄▉▅-▄▇▋_▌▅▅▄█▊▆▋▋▅.▅▋▆ ▄▍█ ▋▉▆▌▇ ▆▅▄ ▆▇ ▅▅▄▌▅ ██ ▌▌▉▌▇▆▊▋▊.▉▇▄▉▌▉▍▊▋▊▌█▇▉▍ ▄▋▅▉▅ ▋▌▄▊▇▇ '▆▇▊█▇▊' ▄▋▋▋ ▄▋█▊▆-█▅▉▊▍█▆-▉
3 Days Ago
WildlifeHazard can now play a sound on trigger. Hook up placeholder hissing sound for Snake wildlife hazard.
3 Days Ago
Added SavingReactionTime to WildlifeHazard entities, along with a ReactionTimeMultiplayer server convar. Hazard effects are now triggered using this delay.
3 Days Ago
Merge from main
Leaderboard backup, run #14813
4 Days Ago
Fix index out of range in HashSetEx.EnumerateLocked
4 Days Ago
Map Updates
4 Days Ago
Tons of changes to support working outside of editor - code assumed only single instance per server - now store parameters per client in client convars - made client and server versions of each command - client commands send parameters to server version - added filtering for resources + foilage and npcs (default include everything) - fix point entities not being filtered out - split code into CLIENT and SERVER regions
4 Days Ago
Merge from halloween24
4 Days Ago
Split scarecrow and murderers into different prefabs to properly support the death screen and head bag systems Updated Scarecrow.Population and the halloween tunnel prefabs to add in the new prefab (weighted 75/25 scarecrow/murderer to match the previous behaviour)
4 Days Ago
Cleanup Rename copy -> copybox so it doesn't overlap with client copy Rename load -> loadpaste to not overlap with other load commands
4 Days Ago
Setup reinforced wooden shield prefab
4 Days Ago
Add melee attack state on 3rd person animator Added admire to viewmodel animator Added override controllers for each shield viewmodel
4 Days Ago
Hook up deploy on 3rd person shield layer
4 Days Ago
Clean up Entity tool as you can no longer add/target games this way Kill Hammer EntityIO buttons (unusable) CMapGameObject overrides child selection
4 Days Ago
MoveMode controls adding velocity to controller
4 Days Ago
Climb/Swim to MoveModes
4 Days Ago
Clean up step, fixed bugs
4 Days Ago
Fix becoming ungrounded when standing close to a slanted surface Fix ungrounding when ducking under something
Leaderboard backup, run #14789
5 Days Ago
Update Conveyor component to set collider surface velocity, this component doesn't really need to exist anymore though
5 Days Ago
Factor in surface velocity when solving linear friction constraint Add PhysicsShape.SurfaceVelocity Add Collider.SurfaceVelocity - Sets the local velocity of the surface so things can slide along it, like a conveyor belt https://files.facepunch.com/layla/1b1911b1/sbox-dev_0LL7vekKM3.mp4
5 Days Ago
▋▆█▅█▅
5 Days Ago
Tags applied to items prefabs
5 Days Ago
Switch default era from None -> Unknown and add new "Any" era so we know what items are explicitly allowed in any era vs unassigned Add tags for era to item assets
5 Days Ago
Every item reserialized after adding era field & updating asset tags