147,716 Commits over 4,444 Days - 1.38cph!

6 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
6 Days Ago
Cobalt Statue - Minor texture fixes
6 Days Ago
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6 Days Ago
First pass on airfield maintainable monument terminals - 1st terminal increases air drop event timer tick rate (2x speed on countdown) - 2nd terminal calls in a chinook to drop a crate at specified drop zone (or redirects if already present) Will hook into power grid, with fuse "puzzle" to choose between terminal options
6 Days Ago
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6 Days Ago
Glass AR - split viewmodel FBX for weapon and magazine, added sequential alpha clip to bullets
6 Days Ago
merge from fueltanks_wiring_fix
6 Days Ago
Allow fuel tanks to be connected together
6 Days Ago
Fix NRE in PhoneController.Server_AddSavedNumber()
6 Days Ago
Fix apartment upkeep terminal not being immortal
6 Days Ago
monument blocker - vent. Optimized assets, added gibs, collision & lods
6 Days Ago
Prevent players from reskinning boxes inside monuments - fixes being able to reskin apartment furniture
6 Days Ago
Restored L96 icon rendering settings
6 Days Ago
Compile fix
6 Days Ago
merge from analytics_remove_uploader
6 Days Ago
Remove legacy analytics upload flow and any related code - v2 is and has been the default uploader method for a while now without issue
6 Days Ago
- implement depth of field in RRP - OnPreCull/OnPreRender update routines in RustCamera get called from RRP now
6 Days Ago
6 Days Ago
Remove logging "Waiting for player to leave"
6 Days Ago
Autosnap settings finder will now check each 90 degree angle and apple the max padding values Fix storage barrel not snapping to other storage barrels beside them properly
6 Days Ago
Scaling, convars.
6 Days Ago
assign proper scaling root to spawned charms in skin viewer
6 Days Ago
update apartment_complex_monument/prototype
6 Days Ago
merge from main -> apartment_complex_monument
6 Days Ago
updated 3p weapon/tool run anims to 16 frames
6 Days Ago
Add basic object motion vector shader (WIP)
6 Days Ago
updated 3p weapon/tool run anims to 16 frames
6 Days Ago
updated 3p weapon/tool run anims to 16 frames
6 Days Ago
updated 3p weapon/tool run anims to 16 frames
6 Days Ago
updated 3p weapon/tool run anims to 16 frames
6 Days Ago
updated 3p weapon/tool run anims to 16 frames
6 Days Ago
merge from main
6 Days Ago
updated 3p weapon/tool run anims to 16 frames
6 Days Ago
update apartment_complex_monument/prototype
6 Days Ago
Switch between billboard and model (wip)
6 Days Ago
fix devLocal/WorldCoord shaders missing g-buffer stencil write
6 Days Ago
Fix 4 boxes not being placeable in a foundation anymore
6 Days Ago
merge from attachment_charms
6 Days Ago
merge from contact_lowresasset_fix
6 Days Ago
Fixed contact mugshot_unknown UI asset using streaming mip maps, for real this time
6 Days Ago
More billboard work, supports fake extreme distance, temp shader, mat.
6 Days Ago
Carry over equipped charm when reskinning a gun to a redirect
6 Days Ago
autofind_deployable_snapping -> main
6 Days Ago
Mark auto snap as experimental
6 Days Ago
Lowercased VideoPlayer dialog prefab path (solves the path conversion to lowercase warning)
6 Days Ago
Post merge fixes
6 Days Ago
merge from main
6 Days Ago
merge from attachment_charms/skinviewer
6 Days Ago
fixed Paintable shop sign at apartments zfighting in paint view
6 Days Ago
Billboard tests