242,787 Commits over 3,867 Days - 2.62cph!

3 Months Ago
Can drop items in inventory
3 Months Ago
Use constant voxel size here
3 Months Ago
Can now click-and-drag a stack onto another stack and it will combine them. Putting any max stack overflow into it's own slot Containers now save/load their inventory index in ISaveData (So stacks dont get automatically combined and placed in the first slot on load)
3 Months Ago
Fix NRE if trying to drag empty slot
3 Months Ago
Bit more resiliance
3 Months Ago
Optim: further reduce allocs for ServerInfo Couple easy wins - Changeset is unused so removed, construct ConnectionString on demand, avoid identifying tags if already identified. Should've removed 2allocs per ctor, but data shows reduction by 3allocs on average(12.94 -> 9.56). Tests: None, trivial changes
3 Months Ago
Add dummy item for drag drop
3 Months Ago
Fix item dragging
3 Months Ago
Updated backpack pelt constraints
3 Months Ago
Fixed server side errors not being translated by the client when received
3 Months Ago
Test move code
3 Months Ago
Basic Player Nametag
3 Months Ago
Inventory drag drop logic
3 Months Ago
Update: Allow StringView to implicitly convert to ReadOnlySpan This allows StringView to be friendly with APIs that Span, like int.TryParse(). It also removes 3 allocations, and weirdly my tests show a reduction of 4 allocations per ctor invocation on average. Also merging stragler tag lookup into the main loop(avoids an extra traversal and extra lambda allocation). Tests: Checked ServerBrowser, player count was sane.
3 Months Ago
Frontier bag cloth material
3 Months Ago
Get rid of log
3 Months Ago
Style the slots a little bit
3 Months Ago
Projectiles damage voxel world too
3 Months Ago
smg icon
3 Months Ago
added meshcull (15m) to seaweedplane prefab, tweaked max salmon size down to 3 from 4, divesite_e more foliage
3 Months Ago
WIP inventory item interaction
3 Months Ago
Make sure neighbouring chunks are marked dirty on voxel edit
3 Months Ago
Update SMG.prefab smg prefab updated with gun
3 Months Ago
Backpack pelt constraints
3 Months Ago
assault rifle changes
3 Months Ago
Update collision shape on voxel remove
3 Months Ago
Voxel removal fixes
3 Months Ago
WIP voxel mining
3 Months Ago
Implemented MoveSpeed modifier type. Added Dart as new ModifierSource type.
3 Months Ago
Updated model Updated backpack settings
3 Months Ago
replaced more expensive OverlapSphere->bool check only ridable horse was making with CheckSphere - removed Physics.OverlapSphere with bool return, we have CheckSphere for that
3 Months Ago
Merge main -> Hackweek-Meals. Had to stomp a few changes, mainly UI.Ingame.LootPanels - need to re-do.
3 Months Ago
Update assault_rifle_color.png
3 Months Ago
texture change assault rifle
3 Months Ago
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3 Months Ago
Update: Annmotating ServerCacheQuery to track GC allocs Should've done it at the start but ah well. This also revealed that Task.Delay doesn't seem to be doing much - worth investigating further. Tests: took a recording during server list refresh - no errors and could see the samples displayed.
3 Months Ago
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3 Months Ago
assault rifle textures
3 Months Ago
Added the biro dart model as the placeholder model for bone dart. Setup dart prefab and world model.
3 Months Ago
metal pile and fragment Merge branch 'main' of sbox-hc2
3 Months Ago
Expose VoxelRenderer.Size, just so we can play with the size in-editor Increase map size, replace water with a colored plane for now
3 Months Ago
vintage wallpapers update updated materials to spec/gloss
3 Months Ago
rock update and rock fragment
3 Months Ago
Added right arm support
3 Months Ago
Now covers all spine bones
3 Months Ago
Leaderboard backup, run #13183
3 Months Ago
First full loop of an editable pose offset with that pose offset being applied at runtime Only affects Spine1 right now, needs more refactoring
3 Months Ago
First pass on runtime component, still not functional
3 Months Ago
Merge from analytics_event_record_overloads -> main
3 Months Ago
Citizen/animgraph: tweaked the upper body lean layer poses to account for the change to model-space additive compositing