242,787 Commits over 3,867 Days - 2.62cph!
Tests showed missing ushort overload
Expand tests to cover all overloads of EventRecord.AddField()
Add overloads without any key for CSV
Final'ish attack prefab, but IK script is still screwing it.
Merge main -> TrainDecouplingImprovements
Change existing overloads for BasePlayer, BaseEntity, etc to use the new 2 string key overloads instead of new EventRecordField(key1,key2)
New PlayerSyncCycle method in BaseMountable sets the player position.
GameTIp error refactoring
Pulled the overlay parameter out of the command and added GameTip.SetAsOverlay instead
Removed ShowErrorToast, we now use ShowToast(GameTip.Styles.Error, ...)
Updated all occurences
Add a bunch of overloads that take two keys and concat them later with zstring instead of having to manually add new EventRecordField( key1, key2 )
Merge from gizmo_light_occludee_nre
Fix NRE when gizmos are enabled from LightOccludee.cs
Dev textures to test bindless https://files.facepunch.com/layla/1b1411b1/sbox-dev_gFgVgNzNqF.png
More fixes, expose ADS state
Uncomment bindless, NonUniformResourceIndex was needed when accessing bindless texture
Added an error when trying to upgrade a recently damage block: "Recently damaged, upgradable in {0} seconds"
public Texture.Index and texture.MarkUsed. These are used for bindless textures
Comment out bindless, we're not ready to expose it in the API
Reverted skin list before merging to main
Fix NRE on the hotbar when character is not yet selected
Remove leftover Debug Log from character select
Voxel bindless textures test
Mark scenes as needing to call OnJoined before we call OnStart() on components etc.
I don't know if this is the best way to do this - please change
if there's something better
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
Added new time formats and support for custom formatting in Countdown
Added new time formats and support for custom formatting in Countdown
fix
Improvements
Improvements
Merge pull request #63 from DezLife/Countdown
Added new time formats and support for custom formatting in Countdown
reworked wizard respawning, etc
flashing health bar
card bounties
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
Arctic Scientist pose prefab backup
Vendor Sleeper Kill -> Main
Travelling vendor no longer marks sleepers as hostile should they sleep near the road long enough
Remove changes introduced in vm_rotate_around_modifier, no longer needed
Line of sight checks again, TraceAll instead of a single Raycast
NPC vending machines have never properly counted the stock of blueprints
Causing vendiing machines to gradually fill up with crazy amounts of BP's cause they always thought they had 0 stock
added robot_shell_a
updated terrain_lookdev
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
Merge from analytics_zstring -> main
Fix compile error from merge
Merge from main -> analytics_zstring
merge from runtime_profiling_disable_pooling -> main
Merge from main -> runtime_profiling_disable_pooling