242,787 Commits over 3,867 Days - 2.62cph!

3 Months Ago
Tests showed missing ushort overload
3 Months Ago
Expand tests to cover all overloads of EventRecord.AddField()
3 Months Ago
Add overloads without any key for CSV
3 Months Ago
Final'ish attack prefab, but IK script is still screwing it.
3 Months Ago
Merge main -> TrainDecouplingImprovements
3 Months Ago
Change existing overloads for BasePlayer, BaseEntity, etc to use the new 2 string key overloads instead of new EventRecordField(key1,key2)
3 Months Ago
New PlayerSyncCycle method in BaseMountable sets the player position.
3 Months Ago
Fixes
3 Months Ago
GameTIp error refactoring Pulled the overlay parameter out of the command and added GameTip.SetAsOverlay instead Removed ShowErrorToast, we now use ShowToast(GameTip.Styles.Error, ...) Updated all occurences
3 Months Ago
Add a bunch of overloads that take two keys and concat them later with zstring instead of having to manually add new EventRecordField( key1, key2 )
3 Months Ago
Attack FX
3 Months Ago
Merge from gizmo_light_occludee_nre
3 Months Ago
Fix NRE when gizmos are enabled from LightOccludee.cs
3 Months Ago
More aim fixes
3 Months Ago
Old cam save delete
3 Months Ago
Dev textures to test bindless https://files.facepunch.com/layla/1b1411b1/sbox-dev_gFgVgNzNqF.png
3 Months Ago
More fixes, expose ADS state
3 Months Ago
Uncomment bindless, NonUniformResourceIndex was needed when accessing bindless texture
3 Months Ago
Added an error when trying to upgrade a recently damage block: "Recently damaged, upgradable in {0} seconds"
3 Months Ago
public Texture.Index and texture.MarkUsed. These are used for bindless textures
3 Months Ago
merge from main
3 Months Ago
Comment out bindless, we're not ready to expose it in the API
3 Months Ago
merge from wallpaper
3 Months Ago
Reverted skin list before merging to main
3 Months Ago
Fix NRE on the hotbar when character is not yet selected Remove leftover Debug Log from character select
3 Months Ago
Voxel bindless textures test
3 Months Ago
Mark scenes as needing to call OnJoined before we call OnStart() on components etc. I don't know if this is the best way to do this - please change if there's something better
3 Months Ago
Implement PR #63 - Added new time formats and support for custom formatting in Countdown
3 Months Ago
Added new time formats and support for custom formatting in Countdown Added new time formats and support for custom formatting in Countdown fix Improvements Improvements Merge pull request #63 from DezLife/Countdown Added new time formats and support for custom formatting in Countdown
3 Months Ago
reworked wizard respawning, etc flashing health bar card bounties
3 Months Ago
Spray can now ignores sprays when looking for entities to reskin, allows reskinning wallpaper/shipping container blocks if sprays are on that wall
3 Months Ago
Parent merge
3 Months Ago
Arctic Scientist pose prefab backup
3 Months Ago
Parent merge
3 Months Ago
Vendor Sleeper Kill -> Main
3 Months Ago
Travelling vendor no longer marks sleepers as hostile should they sleep near the road long enough
3 Months Ago
Merge from map_ping_fix
3 Months Ago
Merge from main
3 Months Ago
Remove changes introduced in vm_rotate_around_modifier, no longer needed
3 Months Ago
BP Stock Fix -> Main
3 Months Ago
Merge from main
3 Months Ago
Line of sight checks again, TraceAll instead of a single Raycast
3 Months Ago
NPC vending machines have never properly counted the stock of blueprints Causing vendiing machines to gradually fill up with crazy amounts of BP's cause they always thought they had 0 stock
3 Months Ago
added robot_shell_a updated terrain_lookdev
3 Months Ago
new rocks, seaweed dressing, decals, seaweedplane placement and made prefab
3 Months Ago
Merge from analytics_zstring -> main
3 Months Ago
Fix compile error from merge
3 Months Ago
Merge from main -> analytics_zstring
3 Months Ago
merge from runtime_profiling_disable_pooling -> main
3 Months Ago
Merge from main -> runtime_profiling_disable_pooling