255,175 Commits over 3,990 Days - 2.66cph!
Should resolve not capturing wins for non-host
Override camera FX when spectating
Adjust camera DoF to be dynamic
Show country code, add text overflow for names
StatBoard can target a specific SteamId, really useful for testing
mini crossbow viewmodel animations updated
Remove last 3 parameters of engine.WriteSave
Hide mat_surfaceid and vgui_drawtree_panelptr
Fixed player ragdoll forces always being applied to center
Now applies forces to the physics object that was shot.
Added timedemo and related convars/concmds to blocked list
Add a hack to ensure engine.CloseServer works from start up
Don't subscribe to match win/loss stats if you're not part of the game
Fix NRE in PrefabDropObject
Fix Send Buffer Buildup and Unreleased Message Bug (#1727)
Fixed door not being deployable on the Siegetower
Some comments for future ref on fixes
Restore SceneTree expanded objects after hotreload
Fixes sbox-issues/issues/7146
Ballista Texture Update
LOD0 Update
Add stat boards to the menu and waiting screens
https://files.facepunch.com/tony/1b1011b1/sbox-dev_IFQg0AinTW.jpg
Resolved duplicate bone names on draw bridge 1/2/3
Reduced TAA history sample's Catmull-Rom filtering to 5 taps instead of 9
Bunch more options UI layout
Update help url
Fix toolrenderlayers having wireframe inverted on every layer
Horse:
Tweaked force reduction based on slope angle
Reduced rider damage when ragdolling
Increased leg animator culling distance
Merge: from main
Tests: none
Wrong spot for this nav blocker
Resolved card pickup networking problems
Adjust nav blockers on Arena 4
Fixed a couple of NREs we experienced in test earlier
Submitting battering ram hardware rig
jungle_ruins_c iteration2
merge from indirect_instancing
Fixed missing namespace error in server build
Fix undo when dragging assets into the scene
Fixes sbox-issues/issues/6479
- Fixed wildly inflacted Vending Machine Anayltics when buing multiple purchases
- Fixed new vending stats also inflating when buying multiple purchases
Change order, gather correctly, readback, count visible + culled objects
Battering ram
- Added new driving pose
- Added battering ram sit mountpose enum
- Added pose to player controller
- Set to use new pose in seat prefab
Solve win state problem by killing any phase manager ticks outside of the current phase
adjusted gui slider values
Camera arena 4
Show max health on hud
adding the surface type mat for gibs
merge from server_baseplayer_optim
merge from player_catapulting
merge from create_asset_menu
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