242,857 Commits over 3,867 Days - 2.62cph!

3 Months Ago
Folders cleanup Codegen, manifest
3 Months Ago
UI tweaks Can edit enter / update / leave actions for states Fix transitions to self breaking everything, I'll implement them later
3 Months Ago
Actually, keep damage effect, but use a shield icon and grey color
3 Months Ago
Merge: from main
3 Months Ago
Nullify PvP damage
3 Months Ago
Ask the host to take damage if we're not in charge, basic player respawn, players can take damage
3 Months Ago
Fleshed out damage system a bit more
3 Months Ago
Spraycan merge fixes
3 Months Ago
merge from main
3 Months Ago
Add libevents
3 Months Ago
Add DamageEffect to Mannequin for now
3 Months Ago
Fix deserialized graphs being super buggy
3 Months Ago
Work on damage events, incorporate Louie's damage types in a generic manner
3 Months Ago
Updated wallpaper skin ids (was colliding with new skins released recently)
3 Months Ago
Add other primitive items to bow editor loadout
3 Months Ago
Cleanup, remove debug logging.
3 Months Ago
Fixed server deployable mismatch check Added the entity netID to GetDeployable so the server WallpaperPlanner can get the corresponding wallpaper deployable
3 Months Ago
Add libstates Started on a simple mob
3 Months Ago
Fixed pickup and reskin possible through walls, make sure the player is aiming at the soft-side of the building block Fixed deploy mesh mismatch when looking around
3 Months Ago
buoyancy cycle doesn't use transform autoSync and syncs once at the end
3 Months Ago
initial jobified ocean height queries - ran directly from the main thread, scheduling would be slower here due to number of queries made in different locations - using a flattened native copy of the ocean sim data that needs to replace the managed version
3 Months Ago
Buildfix: unexpose a variable Leftover that I missed during cleanup, somehow tripped up the build. Tests: Build in all modes - pass. Ran unit tests - pass
3 Months Ago
WIP WIP
3 Months Ago
Option to disable input during rendering (default to disabled)
3 Months Ago
Quick footsteps
3 Months Ago
merge from Pool_Remove_FreeDynamic Tests: ran new CompanionServerTests 10 times, all green
3 Months Ago
Initial human anims
3 Months Ago
Bugfix: Close socket properly instead of aborting during test teardown This is slower, but avoids tripping up the companion server that's polling on data and suddenly gets unexpected remote closure, triggering an exception. Tests: ran the batch of tests 10 times, no failures
3 Months Ago
Merge: from main When testing on main, suddenly discovered that 3rd test batch run would produce an error. Tests: ran CompanionServerTests multiple times, 2 green batches, 1 red (on teardown) - will fix in next CL
3 Months Ago
Basic damage number stuff
3 Months Ago
Merge from Entity_Query_Improvements
3 Months Ago
Fix wolves being able to pick "valid" but unreachable destinations when roaming
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
Merge from main
3 Months Ago
Merge from twitchdropsrender
3 Months Ago
Updated Polarbear ragdoll prefab. Scaled to match Polarbear prefab. Joint orientations of ragdolls corrected. Colliders tweaked.
3 Months Ago
server compile fix
3 Months Ago
merge from hackweek_better_mountable_editor
3 Months Ago
Simple melee weapon, mannequin
3 Months Ago
improved the ocean culling volumes in canyons to reach higher and wider for cases where ocean spawns higher
3 Months Ago
Leaderboard backup, run #13135
3 Months Ago
Fixed init order error
3 Months Ago
Shrink the start tutorial button in the options menu
3 Months Ago
Merge from getdefinitions_fix
3 Months Ago
Merge from dome_collider_fixes