242,856 Commits over 3,867 Days - 2.62cph!

3 Months Ago
Updated Wolf ragdoll prefab. Adjusted joint limitations and updated head and spine collider.
3 Months Ago
Ads camera
3 Months Ago
Merge from main
3 Months Ago
Put playerfootsteps component in player prefab
3 Months Ago
Merge: from main Buildfix for camera shake
3 Months Ago
Buildfix: ifdef out ExplosionScreenBounceFade logic Tests: built all target modes, all green
3 Months Ago
Player can run Scale FOV on movement
3 Months Ago
Modify wolf senses and targetting to be lazily evaluated on demand, instead of ticking
3 Months Ago
Reapplied effects - explosion to main camera.
3 Months Ago
merge from main
3 Months Ago
Roller tweaks
3 Months Ago
Explosive prefabs facelift WIP.
3 Months Ago
Put these behind a IsHost - we should be able to let anyone "own" an Inventory, but only the host can modify it Name inventory let channel own it Include resources
3 Months Ago
UI: Layered backdrop filters require different UVs (because they render in a different space) Fixes broken rendering when both filters/masks and backdrop filters are used in conjunction with each other
3 Months Ago
Merge from patrolheli_fixes/dmgfx
3 Months Ago
Mob damage scale for vulnerable / defensive states DamageKnockback component for mobs, tweak roller
3 Months Ago
merge from wallpaper
3 Months Ago
Make sure we take damage from decay too Added an admin convar to draw wallpaper health on screen 'buildingblock.debugwallpaperhealth'
3 Months Ago
Merge from main
3 Months Ago
Add HUD to mob scene
3 Months Ago
Network mob debug emoji
3 Months Ago
Budget fsm tick
3 Months Ago
Networking tweaks
3 Months Ago
NetworkSpawn in MobSpawner
3 Months Ago
Fixed explosive and fire damages not damaging wallpaper Reduced melee and fire damage protection
3 Months Ago
MobSpawner
3 Months Ago
My item def became corrupted
3 Months Ago
Merge from obb_check_fixes - test framework version bump 1.1.33 -> 1.4.4
3 Months Ago
Try our luck updating Hud prefab
3 Months Ago
Forgot player.cs test code
3 Months Ago
Some kind of networked inventory v0.1 - turns out it's a PITA (let's resolve that another time). Item definitions can define prefabs for when an item is consumed/equipped (not impl yet), can also define a custom Item prefab for even more extensibility., world model etc for future. Basic API for giving an item (host), moving an item from one Inventory to another based on slot id. Mostly everything is component/game object based but Inventories must be Host controlled.
3 Months Ago
Fixed DoPlace rpc error when deploying something while not looking at any entity
3 Months Ago
Buildfix: removing usused using declarations Will trip up PC build Tests: ran PC build locally
3 Months Ago
Show damage number when attacking roller
3 Months Ago
Roller can take damage
3 Months Ago
terrain lookdev scene
3 Months Ago
Fix wolf not spotting nearby preys in some cases
3 Months Ago
Added textures and material setup
3 Months Ago
Roller behaviour tweaks
3 Months Ago
Disable leftover debug displays
3 Months Ago
First pass at wolf unreachable prey behaviour
3 Months Ago
Mobs can have vision cones
3 Months Ago
Tweak the gun a bit
3 Months Ago
Projectiles created by projectile weapons will ignore players
3 Months Ago
Added ProjectileWeapon, Projectile
3 Months Ago
Update libstates Mob movement
3 Months Ago
Fix hidden zero-width space in Chat UI, would create an additional unwanted label (!?) Theme globals Chat tweaks
3 Months Ago
Wallpaper item description Tweaked craft time
3 Months Ago
Show which states have enter / update / leave actions
3 Months Ago
Folders cleanup Codegen, manifest