255,067 Commits over 3,990 Days - 2.66cph!

6 Days Ago
Allow quad slice to set number of cuts
6 Days Ago
Fix mesh resize undo
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6 Days Ago
Additional image media for Medieval Pack store page
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6 Days Ago
Map backup
Leaderboard backup, run #17693
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6 Days Ago
Merge from main
6 Days Ago
Add quad slice operation https://files.facepunch.com/layla/1b1811b1/sbox-dev_cT3NTDDdcH.mp4
6 Days Ago
Unsaved
6 Days Ago
Merge from crafting_update
6 Days Ago
Merge from triangle_planter
6 Days Ago
Frontier large planter is now a skin of the regular large planter
6 Days Ago
Applied correct prevent building settings to railroad planter
6 Days Ago
Spray can now allows planters to preserve children when reskinning, fixes plants getting destroyed when reskinning Manifest to fix regular triangle planter socket name issues
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6 Days Ago
Scene tweak
6 Days Ago
Add remove bad faces operation
6 Days Ago
Woops, unsaved
6 Days Ago
Skinnable can now auto fill the name and Item name if the entity provided is a deployable Set up the skinnable for the triangle planter
6 Days Ago
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6 Days Ago
Merge from main
6 Days Ago
Merge from hopper
6 Days Ago
Fixed blood spray fx not working properly Better particle effects fade out
6 Days Ago
Merge from main
6 Days Ago
Codegen
6 Days Ago
Merge from crafting_update (will need codegen)
6 Days Ago
Merge from io_research_table
6 Days Ago
Merge from hopper
6 Days Ago
Merge from cookingv2
6 Days Ago
Fixed flame positions and prevent building blockers on cooking workbench
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6 Days Ago
Merge from hopper
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6 Days Ago
Merge from io_research_table
6 Days Ago
Merge from chicken_update
6 Days Ago
Fixed sleep animation Fixed chickens not moving again after sleeping
6 Days Ago
bees -> Aux2
6 Days Ago
Fixed wrong XP settings
6 Days Ago
Fix broken nucleus grades
6 Days Ago
bees -> Aux2
6 Days Ago
Compile fixes
6 Days Ago
bees -> Aux2
6 Days Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
6 Days Ago
Merge from chicken_update
6 Days Ago
Fixed Beehive inside/outside check
6 Days Ago
Remove duplicate nvpatch postbuild event Avoid using parallax for diffuse IBLs, it's causing issues with non-uniform scaled envmaps for minimal actual gains https://files.facepunch.com/sampavlovic/1b1711b1/SMr1GfypB3.png
6 Days Ago
6 Days Ago
Hooked up idle sfx, doesn't look like the chicken had event driven sfx on any other animations
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6 Days Ago
Map backup
6 Days Ago
Pickup NRE
6 Days Ago
Placeholder beehive crafting costs