138,886 Commits over 4,352 Days - 1.33cph!

11 Days Ago
train_coupling_sound_fix -> main
11 Days Ago
Fixed train car coupling and line up audio playing twice
11 Days Ago
Add deep sea open notification sound to monument notification sound system codegen for RPC call
11 Days Ago
Moved ghostship scripts in the right folder
11 Days Ago
Deep sea initial loot fill is now around 70% Loot slowly respawns over time (except for elite crates and airdrops) S2P all islands
11 Days Ago
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11 Days Ago
Fixed wallpaper still using batching in boats
11 Days Ago
merge from large_oilrig_misc_fixes
11 Days Ago
Changed all "collider_helper" gameobject colliders on large oilrig to use the Prevent Movement layer so you never get Line Of Sight antihack violations/invalids when shooting directly down from vent openings. These colliders exist to help you get inside the vents. Ran S2P
11 Days Ago
Swapped the 3 lingering black fuel barrels on the top floor of large oilrig with 2 yellow barrels and 1 red barrel (see oilrig_remove_static_oil_barrels) - Ran S2P
11 Days Ago
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11 Days Ago
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11 Days Ago
Add weight threshold to modular boat physics sounds so dropped items, thrown C4, etc don't play the boat's phys impacts
11 Days Ago
Boat building blocks can always be demolished (in edit mode), removed timer. Added BoatBuildingBlock.AlwaysDemolishable convar to toggle it (default on)
11 Days Ago
removing duplicate unused textures, re-assigned correct texture in materials that used the duplicate
11 Days Ago
new textures for building generic trim set to enable vertex blend use
11 Days Ago
Merge PR: Toolgun trace not hitting parented props re-fix Fixed a crash to do with HTLV
11 Days Ago
merge from painting_qol_fixes
11 Days Ago
merge from main
11 Days Ago
Also fix singleplayer networking of health for NPCs Player text chat cleanups * Removes unused usermessage SayText2 Get rid of unused VoiceSubtitle usermessage Unregister unused usermessages & their handlers * HintText, KeyHintText, AmmoDenied * Deletes CHudHistoryResource Remove the unused, never working Hint system Removes CBasePlayer::Hints, ShouldShowHints, HintMessage, StartHintTimer, StopHintTimer, RemoveHintTimer Removes C_BasePlayer::Hints, ShouldShowHints, HintMessage Bump network version
11 Days Ago
remove debug logs
11 Days Ago
added flag toggle for hopper on all component boxes
11 Days Ago
Switch LoadNativeSimData() from reading into a managed array to reading into NativeArray so it doesn't affect heap watermark
11 Days Ago
Add FileEx.ReadAllBytesNative() that returns a NativeArray<byte> instead of byte[]
11 Days Ago
Updated conditions for component boxes showing contents, removing competitive disadvantage of raiders seeing box contents. Added flag for hopper on component boxes, to hide some parts of visuals
11 Days Ago
Fix the deep sea OceanSimulation loading a 2nd copy of the ocean sim data since they both read the same file from disk - pass in NativeSimData from outside of OceanSimulation instead of reading it inside the constructor - only dispose NativeSimData once when it's shared - saves 80MB
11 Days Ago
Fixed a spawn group on Tropical1 using a boat prefab instead of a ruin dwelling
11 Days Ago
Merge from main
11 Days Ago
Fix client compile error
11 Days Ago
Refine fix for scientists going to the floor above when player stands on something like a desk, better but not ideal, need our recast integration sadly to properly fix this
11 Days Ago
merge from main
11 Days Ago
regenerate testlist
11 Days Ago
merge from optimize_sleeping_bag -> main
11 Days Ago
merge from optimize_sleeping_bag -> main
11 Days Ago
Compile fix
11 Days Ago
merge from boxes_dlc
11 Days Ago
merge from main
11 Days Ago
merge from boxes_dlc
11 Days Ago
exported updated 3p bone knife anims
11 Days Ago
rebase on main
11 Days Ago
Added broadcast refresh calls to MeshPaintableSource when the materials are updated so the instancing system updates correctly
11 Days Ago
Tweaked the tropical texture atlas source files to solve the puddle issue.
11 Days Ago
merge from indirect_instancing (build fix)
11 Days Ago
Fix deep sea treasure mission progress getting stuck if player disconnects after digging up treasure chest
11 Days Ago
Fix client and server build 🎳
11 Days Ago
Merge from treasure_mission_fix
11 Days Ago
removed dupicated textures on explosives box, enabled GPU instancing on all component box materials
11 Days Ago
Fix a few boat piece construction placeholder meshes.
11 Days Ago
boat_ai_reverse_preference_fix -> main
11 Days Ago
Setting up burstcloth and skinning for ghost sheet