138,749 Commits over 4,352 Days - 1.33cph!

10 Days Ago
merge from workshop_unload_fix
10 Days Ago
Updated perf text to show the skins waiting to unload count
10 Days Ago
We now wait 120s before unloading a workshop skins with 0 references Fixes the missing material on gibs of skinned deployables, it was frequent with unpooled prefabs like vending machines
10 Days Ago
Scan the project for animations we need on the server every build
10 Days Ago
- emulate BiRP implicit stencil write in g-buffer pass - provide global_DeferredIndirectLightingActive flag
10 Days Ago
Foundation corner conditional model checks
10 Days Ago
Foundation corner sockets
10 Days Ago
Added CornerSocket
10 Days Ago
Added ModelConditionTest_FoundationCornerLeft and ModelConditionTest_FoundationCornerRight
10 Days Ago
Support for alpha in cap base colour, gives some more control for lighter skin tones
10 Days Ago
Switch cap base color to be non-HDR in hairdyecollection
11 Days Ago
Don't do gamma correction on capbasecolor in hair dye collection
11 Days Ago
Initial hair work, set up for average skin set collection so not available by default (part 2)
11 Days Ago
Initial hair work, set up for average skin set collection so not available by default (part 1)
11 Days Ago
Optimize sleeping bags - switch List<> of all sleeping bags on server to ListHashSet<> so Contains() and Remove() isn't slow - update methods to iterate through list of sleeping bags per player instead of old global list of all sleeping bags on server
11 Days Ago
further SSS
11 Days Ago
Tweaked some prefabs ground watch, fixing issues on boats
11 Days Ago
merge from main
11 Days Ago
merge from io_boats
11 Days Ago
Flechette Gun aligns projectiles with world clicker Fixed buggy behavior of HL:S crossbow with its zoom * (By removing the "instant" attack mode) Fix HL:S crowbar hitsounds in multiplayer Alias some HL:S weapon killicons from HL2 ones Clear _rt_Camera texture to black on disconnect Clear water reflection/refraction textures when unused Ship fixed door models * Door03_Slotted - fixed skins not working, fixed opening animations not always playing correctly, added ep1 hardware type, fixed pushbar lighting * Door03 (Ep1) - added rusted texture skin from Door01 (fits the window cutout) * Door01 - added ep1 hardware type, fixed pushbar lighting Ship fixed Skin13 & 14 for doors * Fixed handlebar textures for both Implement pistol empty holster * Fixes the model having empty and non empty holster anim being tied to the same activity
11 Days Ago
merge from hackweek_more_tests
11 Days Ago
Fixed DeployVolumeEntityBounds showing editable bounds gizmos, its set to entity's bounds at preprocess
11 Days Ago
Fixed 51 prefabs clipping with the vehicle_large layer, mostly IO stuff again
11 Days Ago
merge from fix_roof_debris -> main
11 Days Ago
Also add debris DeployVolume to the top of the normal roof
11 Days Ago
merge from fix_roof_debris -> main
11 Days Ago
Fix roof placement not being blocked by debris by adding a DeployVolume specifically looking for debris
11 Days Ago
merge from main -> fix_roof_debris
11 Days Ago
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11 Days Ago
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11 Days Ago
Clean: leave a note why we're not running water traces and raycs concurrently Tests: none, trivial change
11 Days Ago
- Region bug fixes - Ensure category button starts counting players again
11 Days Ago
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11 Days Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 2/2
11 Days Ago
phrases
11 Days Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 1/2
11 Days Ago
Swap in improved IOSwitch Icons
11 Days Ago
merge from fix_copy_paste_duplicate_entity/refactor -> main
11 Days Ago
Go through the SetHeld flow for weapon scientists to allow the lights to be turned on by SetLightsOn
11 Days Ago
11 Days Ago
Re-run codegen
11 Days Ago
More WIP: - Store closest regions to our local machine on start up so we can sort via distances to data centres - Fix has known region code - Ensure browser ping estimates are back on false - Region ranking system
11 Days Ago
Update: remove TestLineOfSightBatched unit test as we never implemented the batched version (I think?) Tests: ran all GamePhysics.UnitTests - now they all green
11 Days Ago
merge from main -> fix_copy_paste_duplicate_entity/refactor
11 Days Ago
Correctly clear Busy state on BBS load (again)
11 Days Ago
Fix some cases where scientists were still seeing you too easily through smoke
11 Days Ago
merge from paste_autocomplete -> main
11 Days Ago
List possible paste file names when using `paste` convar with an incomplete filename - don't actually autocomplete so we don't accidently paste a huge build unintentionally
11 Days Ago
Further progress on the deploy volume tests, fix a bug which finds 20 more cases
11 Days Ago
Fix naval scientist flashlight/lasersight not working