139,054 Commits over 4,352 Days - 1.33cph!

9 Days Ago
renamed to storage_box_pack dlc
9 Days Ago
hamster wheel wip textures
9 Days Ago
merge from deepsea_fixes
9 Days Ago
Skip disable internal collisions for ghostships, it takes 25s for each ship
9 Days Ago
Boxes DLC - disabled shadows in LOD3s
9 Days Ago
Reapllied tropical scene changes post merge
9 Days Ago
merge from main
9 Days Ago
Move all charms to the 20k range temporarily to limit conflicts
9 Days Ago
Tweaked deep sea loot respawn times S2p all islands
9 Days Ago
Fixed CLIENT_DoOpenNotification nre Also supports legacymonumentnotifications convar
9 Days Ago
Merge from main
9 Days Ago
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clothing box game model with placeholder baked material
9 Days Ago
Fix more local / world space fun
9 Days Ago
merge from searchlight_worlddirection_fix
9 Days Ago
merge from main
10 Days Ago
More fixes, nothings quite working yet
10 Days Ago
Merge from main
10 Days Ago
Merge from static_bbs
10 Days Ago
Merge from main
10 Days Ago
Tweak values, S2P tropical islands
10 Days Ago
server_browser_ping_removal -> main
10 Days Ago
Ensure 'Unknown' is also grabbed
10 Days Ago
Add a help print out if a servers region code is returning UNKNOWN
10 Days Ago
Return untranslated region if we cant match the region code
10 Days Ago
- Cleanup datacentre regions - Rename some of them to make them more clear
10 Days Ago
Cleanup
10 Days Ago
Added a boat magnet to the static version of the boat building station that pulls in and aligns any player boats within 50m Effect is more pronounced the closer you are to the centre of the station so you can pass by them without being affected but if you stop anywhere near the buoys you'll get pulled in
10 Days Ago
merge from naval_update/io_boats
10 Days Ago
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10 Days Ago
Fix NRE in deep sea manager if no ghost ships are available Fixed water position of static station Added a static boat building station to each tropical island
10 Days Ago
Fix static boat stations starting in open state
10 Days Ago
merge from store_fixes_feb
10 Days Ago
Fixed store cart item width
10 Days Ago
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10 Days Ago
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10 Days Ago
merge from deepsea_fixes
10 Days Ago
Remove deepsea.boat_drift convar, we don't want boat drift in the deep sea (it was false by default)
10 Days Ago
The deep sea entrance portal position now changes after every deep sea wipe It’s random, never the same twice in a row
10 Days Ago
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10 Days Ago
Merge from main
10 Days Ago
Change the network group layers to use terrain height as a basis instead of planes along the Y axis
10 Days Ago
Fix potential crash issue with rope rendering Remove the while loop from DModelPanel render * Added surface.GetScissorRect (Faster than surface.GetPanelPaintState) - returns enabled, left, top, right, bottom Merged Pull Requests * weapon_fists sets damage position * Make closedcaptions fonts anti aliased Fix missing font CloseCaption_Small Implement vendor specific shadow depth format test for Intel Allow solid triggers to touch triggers * Allows loose weapons and ammo entities touch remove/teleport triggers, etc. Unhide r_particle_timescale
10 Days Ago
Refactor of box auth checking to interface with implementation in TCs and boat auth
10 Days Ago
boxes now register with boats auth for show checks WIP
10 Days Ago
Optim: replicate TraceRays optims to TraceSpheres/-Unordered TraceSpheres now scales better and earlier than it's serial counterpart: * TraceSphereUnordered vs TraceSpheresUnordered: 128 - 0.57ms vs 0.3ms; 1024 - 5.1ms vs 1.38ms; 8196 - 43ms vs 9.9ms * TraceSphere vs TraceSpheres: 128 - 0.64ms vs 0.44ms; 1024 - 5.6ms vs 2.2ms; 2048 - 11ms vs 4ms Tests: unit tests
10 Days Ago
Deployable test checking that if placeable on boats, all collider names are in StringPool Finds 10 cases to fix
10 Days Ago
Bugfix: veeeeery rare out of bounds access when Unity returns invalid hit Tests: none, don't have a unit test for that