139,173 Commits over 4,352 Days - 1.33cph!

10 Days Ago
merge from junkpile_water_clip_fix
10 Days Ago
realmed removed rigidbody component from junkpile_water_(a/b/c) prefabs
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
ammo box - fix lod assignment in art prefab, disabled shadows for lod3
10 Days Ago
wood box - unlinking prefab as variant of original box prefab
10 Days Ago
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10 Days Ago
comps box gibs and corpse
10 Days Ago
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10 Days Ago
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10 Days Ago
merge from main
10 Days Ago
Automated find prefabs with standard shader and disable object motion vectors. Add command to print meshrenderers with motion vectors on in scene.
10 Days Ago
Merge from baked_mesh_optim
10 Days Ago
Apply proper bounds, fixes terrain rendering
10 Days Ago
Merge from main
10 Days Ago
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10 Days Ago
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10 Days Ago
main -> sendmodelstate_optim
10 Days Ago
playerboat_deployable_snapping -> main
10 Days Ago
Dont use root - was grabbing the boats rotation
10 Days Ago
Snapping now works as well on boats as it does on land. Boat snapping has slight spacing between it when compared to land spacing, this is to accomodate the up and down motion of the waves
11 Days Ago
Merge from main
11 Days Ago
- TerrainHoles support - Add compute blit when using R16 format - Only create R16 map when enabled - Change low res heightmap to use full uint16 range - Initialise groupthread min and max at texture bounds to fix border values
11 Days Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
11 Days Ago
Project y directions rather than assuming y = 0
11 Days Ago
Merge from static_bbs
11 Days Ago
S2P islands
11 Days Ago
Reduced magnet force Only apply magnet force on one boat at a time, the closest
11 Days Ago
Turn other instances of Vector3.up into ent up
11 Days Ago
Static boat stations won't pull in anchored boats
11 Days Ago
Merge from main
11 Days Ago
Very basics to setup deployable snapping on player boats. Still hard to do anything in large waves
11 Days Ago
Prefix the frame count in all midi debug messages
11 Days Ago
Added midiconvar.bufferProtection, prevents more than one identical midi binding firing in a single frame May help midi bindings/stream decks continue to work after the MIDI changes in Win11 25h2
11 Days Ago
Server compile fix
11 Days Ago
Fix save corruption issue
11 Days Ago
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11 Days Ago
merge from boxes_dlc
11 Days Ago
merge from main
11 Days Ago
lock fix, profiler marks
11 Days Ago
merge from indirect_instancing
11 Days Ago
rebase on main
11 Days Ago
merge from componentbox_authcheck_refactor -> boxes_dlc
11 Days Ago
improve performance + review changes from flavien
11 Days Ago
Merge from naval_missions
11 Days Ago
Merge from naval_update
11 Days Ago
Don't add tutorial missions to the revalidate missions work queue
11 Days Ago
Merge from naval_update
11 Days Ago
Merge from main
11 Days Ago
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