131,744 Commits over 4,232 Days - 1.30cph!

10 Days Ago
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10 Days Ago
merge from directional_foliage_displacement
10 Days Ago
merge from puzzle_reset_hotfix
10 Days Ago
merge from sort_fixes
10 Days Ago
merge from fix_terrain_nametags
10 Days Ago
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10 Days Ago
Fix displacement clamping
10 Days Ago
matrix optimized texture rez pass
10 Days Ago
Uploading in multiple parts because plastic can't handle... multiple files
10 Days Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
10 Days Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
10 Days Ago
Merge from main
10 Days Ago
Merge from main_merge_10_nov
10 Days Ago
Protobuf, code gen, phrases
10 Days Ago
Merge from main Fallback text merge on BaseEntity.Server and BasePlayer-Occlusion Stomp changes in generated files
10 Days Ago
Compute heightmap into small height max map texture Separate terrain compute bounds into render bounds and camera bounds for shadow cull testing Consider shadow casting in terrain culling step using a raycast with max region height
10 Days Ago
Merge from naval update
10 Days Ago
First draft of a network profiler. Featuring: - Simple packet stats - Advanced stats (entity name, packet size, timestamp etc) - Filtering via timestamp, name, type, direction, realms - Per entity bandwidth usage, showing how much % of the bandwidth is taken up by what packets
10 Days Ago
Fixed storage adaptors losing half of their passthrough power when using the industrial output slot
10 Days Ago
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10 Days Ago
compile error
10 Days Ago
Store: - RPC inbound/outbound - SyncVar inbound/outbound - PackedSyncVar inbound/outbound - Effect inbound/outbound Missed some metrics here and there, but critically I've managed to grab the id its going to for each one
10 Days Ago
Fix drawpuzzleresets not working with AIZ monuments (thanks Aron)
10 Days Ago
Fallback to using the radiation reset zone as the bounds check for AIZ monuments if it's a rad monument Fixes arctic not resetting as it's reset bounds is way bigger than the monument and the resulting rad volume
10 Days Ago
Setup data structures to store more detailed packet information, this will be stored and handled locally rather than being sent off for analytics. Data will be stored in a big ass circular buffer that we can then sort through to do the analytics. These include: - Basic data we stored before (byte size, type, etc) - Associated entity with the packet - Optional full packet data - Timestamp
10 Days Ago
Merge from main
10 Days Ago
Started adding descriptions to all the existing tests, + some cleanup
10 Days Ago
CargoShip.UpdateMovement NRE fix
10 Days Ago
More NRE fixes - lods were swapping before seat ref was established
10 Days Ago
10 Days Ago
- Setup system to enable/disable leg animator on LOD - Setup on PT Boat Rear turrets so that the expensive leg animators will only be enabled when up close
10 Days Ago
Legs animator: - Re-eneable leg animator on pt boat walk around turrets - Allow foot gluing to work lower down under the foot position, this combats the higher waves Tested the static and regular ballista on a few terrain types. Responded fine to the changes.
11 Days Ago
Hat light improvements and optimizations.
11 Days Ago
Birthday cake candle flame always points up and reacts to movement. The game is good now.
11 Days Ago
Comments and cleanup
12 Days Ago
Fix parented static occlusion optimization not working when coming back into network range - moved setting dynamic / static occlusion after the parent is set instead of before - ensures static occlusion grabs the correct position from parent
12 Days Ago
Support custom colours for balloon particle pop FX
12 Days Ago
Paintball Gun - Viewmodel, ammo model, bake
12 Days Ago
balloon pack steam item and hooked up item definitions to unlock
12 Days Ago
Ship dock_broken01a.mdl with fixed physics * No more bits sticking out Fixed StudioMDL crashing when creating folders for the model Fixed utilityconnecter006b/d.mdl physics Fixed certain NPCS constantly lowering their weapons after each burst Mossman/Kleiner/Breen/Eli
12 Days Ago
turret_head_animations -> naval_update
12 Days Ago
Another compile fix
12 Days Ago
Fixed compile errors
12 Days Ago
removed anim events sfx from m4 shotgun idle anim
12 Days Ago
turret_head_animations -> naval_update
12 Days Ago
Stop the reload animations of a turret if you hop off
12 Days Ago
3p smg anims updated with corect spine position
12 Days Ago
Fix some issues with my one shot cancellation
12 Days Ago
Stop current player one shot if mounting or dismounting
12 Days Ago
Made front turret way smoother to look around with