125,568 Commits over 4,171 Days - 1.25cph!

6 Months Ago
Merge: from parallel_validatemove - more debug to track down null baseplayer Tests: local editor SERVER+CLIENT session
6 Months Ago
merge from softcore_update/deployable_corpse
6 Months Ago
workshop objs wip
6 Months Ago
When creating gibs, only care about max gibs limit when we are in playmode So you can still use Create gibs in scene with maxgibs set to -1
6 Months Ago
temportat DBS rebuild commit
6 Months Ago
Coffin corpse changes
6 Months Ago
Clean: fixing whitespace issues after auto-merge Tests: none, trivial changes
6 Months Ago
Merge: from main Tests: none, no conflicts
6 Months Ago
Condenser tank Collision update
6 Months Ago
Debug: sprinkling additional validation checks in ServerUpdateParallel Trying to narrow down at which point this null sneaks in Tests: none, trivial change
6 Months Ago
Old Tvs tweaks to prefabs and texture import options
6 Months Ago
Boomerang -> jungle_update
6 Months Ago
- Setup script to allow trails (or any child) to null out rotation on a specific axis - Stopped Boomerang trail from following the x axis
6 Months Ago
RepositionOnGroundMissing now tries to run the Socket_Base placement rules (if any), instead of using the hit normal Fixes some issue with angle check socket mods when repositionning falling corpses
6 Months Ago
coat hanger and wall mounted coat hanger - lod distances tweaks, layers
6 Months Ago
River source improvements
6 Months Ago
Detect water hits - handle it like the other projectiles
6 Months Ago
old radio material missed.. project save thanks Unity
6 Months Ago
old radio prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
6 Months Ago
metal briefcase prop - converted prefab to use Meshlod, fixed material type bugging, tweaked lod distances
6 Months Ago
Mircowave prop - converted prefab to use Meshlod, fixed material type bugging
6 Months Ago
fire alarm props - fixed material type bugging out, changed prefabs to use meshlod, removed some unecessary lod stages for such a small prop LOD0>LOD2 instead etc.
6 Months Ago
Horse Costume WM update
6 Months Ago
first aid cabinet prefab tweaks
6 Months Ago
Stop the boomerang killing itself when getting near the owner player (if they dont have anything out)
6 Months Ago
Re-organised fire extinguisher folder into a single cohesive structure Resized textures Re-prefabbed prefabs and redid colliders, LOD drawing distance, layer
6 Months Ago
Boomerang prefab information
6 Months Ago
merge from 117546 horse ao texture
6 Months Ago
merge from 117545 horse textures 4->2k
6 Months Ago
Horse Costume AO update
6 Months Ago
Horse Costume Texture and Material Update
6 Months Ago
re-created the signs_water_warning prefabs, added mesh cull, collider boxes. moved water signs into its own folder to make discovery easier
6 Months Ago
merge from jungleupdate
6 Months Ago
Automatically remove any meshes from the instancing system that have been destroyed by Unity for whatever reason.
6 Months Ago
merge from easterinflatablehorsedlc
6 Months Ago
Merge from main
6 Months Ago
mirrored chicken stats to horse stats, crafting costs, egg vision, description, foot sounds . Set up steam item file and set to no trade
6 Months Ago
Desal Update
6 Months Ago
test commit
6 Months Ago
Updated Desal Tank Collision
6 Months Ago
Merge from sunkenknife
6 Months Ago
Fixed trying to research sunken knife crashing client
6 Months Ago
Added editor-only options for disabling set admin/dev/auth level. Added options to Rust Editor.
6 Months Ago
merge form main
6 Months Ago
Set corpse timePlaced when spawning it
6 Months Ago
Corpse colliders now ignore the Physics Debris layer only on the client Fixed some colliders sticking out Coffin corpse tweaks
6 Months Ago
Updated Water Treatment Colliders
6 Months Ago
River source prefab minor fixes
6 Months Ago
merge from chickencostume_burstcloth
6 Months Ago
Burst cloth settings tweak