243,609 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Add a bunch of spawn points to shipment map
4 Months Ago
merge from hood_and_cuffs
4 Months Ago
Add new browser
4 Months Ago
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4 Months Ago
Added failing ByteStream stress test Rewrite ByteStream to use Span / ReadOnlySpan where possible
4 Months Ago
Fixes
4 Months Ago
Looping fix.
4 Months Ago
Merge from travelling_vendor/dynamic_vendor_pricing
4 Months Ago
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4 Months Ago
Calulate the running average as a double to properly capture averages for small sales amounts Don't save the previous average with the save data, we can calculate it on the fly Added a VendorPriceTester editor tool that can crunch analytics data to plot out the discount over time
4 Months Ago
Merge from main
4 Months Ago
Scene.RunTrace optimization (test)
4 Months Ago
merge from 10052 (pink wires fix)
4 Months Ago
updated sbl material to take advantage of new tinting
4 Months Ago
added a tint alpha channel to corrugated_e_white texture
4 Months Ago
Manifest rebuild on Main as well
4 Months Ago
Manifest, add missing IDs
4 Months Ago
Merge main -> Bikes
4 Months Ago
Merge Bikes -> main
4 Months Ago
Passenger seat radius edit
4 Months Ago
merge from /main/deferred-decal-extra
4 Months Ago
merge from /main/blend4way-tintmask
4 Months Ago
Fixed bikes complaining about kinematic bodies while being shredded.
4 Months Ago
Junkyard shredder no longer allows vehicles to enter from the side. Junkyard S2P.
4 Months Ago
Added ability to allow a little bit of lerped roll for the bike driver, but it seems a bit nausea-inducing again, so I've disabled it for now
4 Months Ago
Bicycles now have a bell sound that can be dinged with Fire1
4 Months Ago
Let cl_steps minimum be 16, mainly for easier listen server physics testing
4 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
4 Months Ago
Fix walkway section using snow materials in large harbor S2P and HLOD harbor_1
4 Months Ago
Fixed incorrect pipe and barrel colours on small oil
4 Months Ago
Removed the rotation fix object on the searchlight_static prefab variants now that the mesh has been fixed and is pointing in the right direction Manually fix several instances where this object was rotated in monuments S2P sewer branch, excavator, stables B and military tunnels
4 Months Ago
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4 Months Ago
crate etc hooked up sprites
4 Months Ago
S2P fishing_village_b
4 Months Ago
Reduced bicycle sprint time a little. Reduce bike brake power a bit (all bikes). Increase trike max steer at high speed.
4 Months Ago
4 Months Ago
merge from main -> monument_scenes
4 Months Ago
Hooked up motorbike damage FX and instrument lights
4 Months Ago
Parent merge
4 Months Ago
Merge from main
4 Months Ago
Motorbike pitch stability edit
4 Months Ago
Merge main -> Bikes
4 Months Ago
Little adjustments to the t-side player
4 Months Ago
emissive tweaks for lods, reversed indicators so they function like real ones (off default) , tweaks to lodding values especially turrets
4 Months Ago
van dev mesh update
4 Months Ago
Fix warnings
4 Months Ago
asset.party -> sbox.game
4 Months Ago
Manually revert creeping_tree prefabs
4 Months Ago
Add Diagnostics.Allocations Temporary allocations dock Send allocation info with benchmarks
4 Months Ago
Fix some incorrect sound paths in surfaces