243,650 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Use ClassName when serializing types generated with compedit Maybe we'll want to always serialize as ClassName if the attrib is present?
4 Months Ago
adjust t spawns
4 Months Ago
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4 Months Ago
Refinery map updates T spawn rework
4 Months Ago
Fix MainHudPanel BuildHash Healthbar colour changes based on amount Removing a bug after readying will unready Cells mark as orange when hit and occupied. Green once empty. Fling rock SFX Clear all bugs SFX Only clear cells in Playing State Outdoor ambience Player join SFX Rock break SFX Reticle Click/Cancel SFX
4 Months Ago
Fix template default directory Fix first time code gen
4 Months Ago
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4 Months Ago
Update .sbproj
4 Months Ago
Disable event editor for now
4 Months Ago
Reimplement detailed entity profiling that was lost instead of stashed Change to single int to describe entity profiling mode 0 = off 1 = count spawned per frame 2 = count per type of entity spawned per frame 3 = count per type of entity across server every 5 minutes Reset all profiling measurements on the first frame profiling is enabled - fixes some stats counting incredibly high
4 Months Ago
Add PlayerLoadout, for persisting loadout choices through lives, defuse kit is there by default
4 Months Ago
vm frontier hatchet - added bones for beads & tassel
4 Months Ago
Pawn Refactor (#132)
4 Months Ago
Append (disconnected) to dc'd players
4 Months Ago
Added various editor events to ActionGraph editor For component editor library to hook into Expose a way to deserialize ActionGraphs with a cache Add ActionGraphTargetAttribute Use first SourceLocationAttribute if multiple found
4 Months Ago
Kill feed works again
4 Months Ago
Property default values
4 Months Ago
Prefer Player.CurrentEquipment over Inventory.Current
4 Months Ago
Fixed util.DecalMaterial to actually work TTT: Updated localization files (Community Contribution) Fixed vrad not writing light flags to the BSP Fixes "Cast entity shadows" option in Hammer to not working. Also added info to the hammer option about how to properly make it work.
4 Months Ago
Clients shouldn't be trying to set PlayerId stuff
4 Months Ago
additional profiling, a few quick wins on performance
4 Months Ago
Improved handling for CurrentEquipment being invalid
4 Months Ago
Added "Secondary Detail Layer" to standard terrain blend shader
4 Months Ago
Prevent hosts from controlling (/accidentally firing) as bots in spectate
4 Months Ago
Catch NRE from ragdoll
4 Months Ago
Reticle Aiming SFX Add bug splat particle on death Set some prefabs to Never Network in snapshot Damage Number Prefab + Component
4 Months Ago
Fix overlapping Reset to Default on ControlSheet with Reset Transform context menu. Add individual reset Position/Scale/Rotation on Transform context menu (Fixes Facepunch/sbox-issues#4867)
4 Months Ago
player update. 3p kayak anims updated
4 Months Ago
Update Facepunch.XR to 8d9bfbf, re-work pose submit Save off the exact same poses we get from Facepunch.XR when syncing + only call beginframe/endframe/sync if we're rendering in VR
4 Months Ago
Use one single space for everything (stage space), move some stuff into sync()
4 Months Ago
Added "Blend Detail" option to terrain layer to switch between "Terrain Height" (default) and "Surface Normal" detail sources
4 Months Ago
New env direction
4 Months Ago
Merge Travelling Vendor -> Main
4 Months Ago
Vending front changes
4 Months Ago
Fixed wheel colliders having a slight gap with the ground
4 Months Ago
Fix not entering freecam at last view pov Show spectate ui when in freecam
4 Months Ago
Start spectate in POV cam
4 Months Ago
Fix naked men
4 Months Ago
initial skinned oni cloth setup for ghostsheet
4 Months Ago
small perf modifications to oni cloth and initial setup for global solver updater
4 Months Ago
Bring back deathcam, re/spawn fixes
4 Months Ago
SelectedWeapon, defaults to weapon with unlimited shots Started Pebble Splash weapon. Can change selected weapon from hud now. Deplete from weapon inventory on use. Can't select weapon with 0 left Finished PebbleSplash Weapon. Each weapon has its own thrown prefab. Remove a bunch of debug logs Update some timings. Segments also linger for a sec before dying if they die in 1 hit Pebbles no longer destroy each other on collision
4 Months Ago
Merge from qol_building_preview_lerp_snapping -> main
4 Months Ago
Source location fixes
4 Months Ago
Use first SourceLocationAttribute if multiple found
4 Months Ago
Rigidbody transforms physics body position and rotation independently only if game object position and rotation has changed
4 Months Ago
Added "Mask" blend type to terrain blend layer
4 Months Ago
Removed unused TerrainLayer.cginc
4 Months Ago
Fixed compile error when using terrain parallax variants
4 Months Ago
ammo NRE fix