243,671 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Use local space for headset view/projection rather than stage space
4 Months Ago
Create boards in dev_scene
4 Months Ago
Switched Force Mount and Force Swap Seat icons to use the mount icon.
4 Months Ago
Work in progress Pawn refactor Moved PlayerScore to PlayerState, scoreboard uses PlayerStates instead of relying on an active Pawn Voice is on PlayerState, Kill Feed, Voice panel all use PlayerState Chat system also uses player states, for now if we have a pawn, check zone that way. Needs a rethink, because we'll want to grab zones from possessed pawns, like the drone. Can deploy drone by using left mouse button, removed dev menu debug for it When possessing a pawn, set its PlayerState Vitals UI works for any pawn Kill bots playerstates as well as their pawn Support Buy Menu items again Use PlayerPawn in BuyMenu, not PlayerState Cleanup, removed unused stuff Removed a bunch of code we don't need on the Drone anymore Fix NRE when shooting Better logic for player marker vis Another NRE fix Don't destroy playerstate when orphaning. When connecting, look for a candidate playerstate that matches our SteamId and is unowned, so we can re-claim it I don't think we need this stuff Equipment renderer adjustments Just use Property for PlayerBody.Player, instead of fetching OnStart Fix team assignment Use GameUtils.LocalPlayerState where we can Spectating works again Fix player nameplate conditions More sensible accessors for local/viewer PlayerStates Rename CurrentPlayerPawn->PlayerPawn, use rather than casting Pawn in a bunch of places (so we actually get what we're expecting) Network client respawn event properly Use PlayerState.Local.PlayerPawn directly Fix not depossessing current pawn Simplify pawn stuff a bit Can now freely destroy/respawn player pawns Tidy PlayerState a bit, streamline flow for spawning/possession Don't enter spectate when respawning, do immediate spawns for joiners where we can Add PlayerState.IsConnected Fix non-host players sometimes spawning in incorrect locations Fix error when no PlayerState.Viewer Don't send team chat messages to bot connections
4 Months Ago
Add PlayerState.IsConnected Fix non-host players sometimes spawning in incorrect locations Fix error when no PlayerState.Viewer Don't send team chat messages to bot connections
4 Months Ago
Disable self dismounting when handcuffed
4 Months Ago
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4 Months Ago
Subtract the other two merges from Bikes from today
4 Months Ago
add AFID tag vfx
4 Months Ago
Hinge joint calculates and saves local frames if they haven't been set, fixes snapshot stomping local frames making them go out of sync
4 Months Ago
Callouts are fine to have enabled, but they need to be static colliders
4 Months Ago
Updated Vintage Desk, Bookshelf and Rectangle Table FBX's and Prefabs
4 Months Ago
moved turret bracket to correct position
4 Months Ago
adding obi cloth - still need to clean out samples and other fluff
4 Months Ago
Crocodile prefab work
4 Months Ago
Added various editor events to ActionGraph editor For component editor library to hook into
4 Months Ago
Merge main -> Bikes
4 Months Ago
4k cinematic textures and materials
4 Months Ago
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4 Months Ago
Optimize friend package finds Move about page
4 Months Ago
Subtract 99906 merge for now, bouncy motorbike bug
4 Months Ago
Remove isteamapplist.h from vpc
4 Months Ago
merge from main
4 Months Ago
merge from hood_and_cuffs
4 Months Ago
merge from save252 - Staging wipe
4 Months Ago
merge from fix_oil_rig_top_placement
4 Months Ago
prisonerhood basic crafting pass
4 Months Ago
handcuffs no longer unlocked during tutorial basic crafting pass
4 Months Ago
network++ save++
4 Months Ago
Updated the ClientServerFieldFinder to check for fields when in None compiler mode Fixed all client/server/none field mismatches except for the travelling vendor fields Should fix long monument imports when switching between compiler modes
4 Months Ago
Update to steam sdk 1.60 Make game focus when playing in editor consistent, instead of having to click on it sometimes
4 Months Ago
Check physics joint is valid before accessing these
4 Months Ago
Push scene scope when setting up camera, fixes sbox-issues/issues/5730
4 Months Ago
Merge from tutorial_speakwith
4 Months Ago
Added debug.printMissionSpeakInfo to print out more info when the player is attempting to complete a mission objective where they have to speak to an NPC, trying to track down an elusive tutorial soft lock
4 Months Ago
Merge Bikes -> main
4 Months Ago
Don't roll the eye cam with the bike, keep it level
4 Months Ago
Sprint mode refactor: - Removed sprint progress bar UI - Motorbikes can no longer 'sprint' - Bicycle sprint works as before - Fixed Shift not working in the air
4 Months Ago
Improve damage triggers, and fix hitting players with bikes causing too much damage
4 Months Ago
Add target velocity motor mode for hinge joints, multiply max torque by body2 mass (should we?)
4 Months Ago
Set up bike hurt triggers
4 Months Ago
Merge Bikes -> main
4 Months Ago
Add physics.treecollision convar to enable/disable collision betwen players/vehicles and trees
4 Months Ago
Merge from auto_turret_demo_fix
4 Months Ago
Fix NRE when scrubbing through demos with an Auto Turret
4 Months Ago
Merge Bikes -> main
4 Months Ago
Reduced pedal bike power
4 Months Ago
New Bike.doPlayerDamage convar disabled player damage/death from bike crashes
4 Months Ago
Adjust bike passenger eye pos