243,669 Commits over 3,898 Days - 2.60cph!

4 Months Ago
New env direction
4 Months Ago
Merge Travelling Vendor -> Main
4 Months Ago
Vending front changes
4 Months Ago
Fixed wheel colliders having a slight gap with the ground
4 Months Ago
Fix not entering freecam at last view pov Show spectate ui when in freecam
4 Months Ago
Start spectate in POV cam
4 Months Ago
Fix naked men
4 Months Ago
initial skinned oni cloth setup for ghostsheet
4 Months Ago
small perf modifications to oni cloth and initial setup for global solver updater
4 Months Ago
Bring back deathcam, re/spawn fixes
4 Months Ago
SelectedWeapon, defaults to weapon with unlimited shots Started Pebble Splash weapon. Can change selected weapon from hud now. Deplete from weapon inventory on use. Can't select weapon with 0 left Finished PebbleSplash Weapon. Each weapon has its own thrown prefab. Remove a bunch of debug logs Update some timings. Segments also linger for a sec before dying if they die in 1 hit Pebbles no longer destroy each other on collision
4 Months Ago
Merge from qol_building_preview_lerp_snapping -> main
4 Months Ago
Source location fixes
4 Months Ago
Use first SourceLocationAttribute if multiple found
4 Months Ago
Rigidbody transforms physics body position and rotation independently only if game object position and rotation has changed
4 Months Ago
Added "Mask" blend type to terrain blend layer
4 Months Ago
Removed unused TerrainLayer.cginc
4 Months Ago
Fixed compile error when using terrain parallax variants
4 Months Ago
ammo NRE fix
4 Months Ago
PlayerState cleans up after a certain amount of time after disconnect Add playerstate cleanup time game rule, default to immediate
4 Months Ago
Merge from main
4 Months Ago
Merged Travelling Vendor -> Main
4 Months Ago
Attempt to fix staging
4 Months Ago
Show disconnected players in the scoreboard distinctly
4 Months Ago
Merge Travelling Vendor -> Main
4 Months Ago
Cleanup and missing files
4 Months Ago
Travelling Vendor~ - Swapped steering over to PID controller - Fixed wobbly wheels - Added proper lerping to clientside wheel visuals - Removed steering deadzone logic - Changed wheel grip values so it can climb hills
4 Months Ago
van blockout update interior and door
4 Months Ago
added route to radhouselarge roof
4 Months Ago
Use local space for VR render poses, update Facepunch.XR to c537b77
4 Months Ago
Use local space instead of stage space for view locate & layer composition
4 Months Ago
collision and lods for radhouselarge. added radiator prop. added broken glass decal. added new roof.
4 Months Ago
Can't ready up until you've placed all bugs Added StartingHealth to Bug Resource Segment Healthbars. Fades in after taking damage Added WeaponHud, only displays when your turn in Playing State Created Weapon GameResource and starting Rock weapon Added Icon to Weapon resource Player WeaponInventory, WeaponHud now has WeaponButtons for each weapon in inv
4 Months Ago
Fix hotloading generated components
4 Months Ago
Added various editor events to ActionGraph editor For component editor library to hook into Expose a way to deserialize ActionGraphs with a cache Add ActionGraphTargetAttribute
4 Months Ago
storage_building_large LODs, Colliders pass, prefab setup
4 Months Ago
Adjust bike physics and steering, improve jitter and bounce. Not perfect but better. Fixed eye pos not taking up/down look into account.
4 Months Ago
Don't make joint ExecuteInEditor, I don't know why it was in the first place
4 Months Ago
merge from main
4 Months Ago
merge from frontier_hatchet/furTrim branch
4 Months Ago
Segments share a unique ID when from the same bug. Highlighting occupied cell highlights all of the bug's segments Right Click to pick up bug in placing phase Removing bug marks cell(s) as unoccupied More networking fixes
4 Months Ago
Hinge joint uses physics body transforms to calculate local frames
4 Months Ago
Implement CreatePropertyNodeType, fix property input label
4 Months Ago
Fixed editing ActionGraph-backed methods in realtime
4 Months Ago
Add public helper for caching ActionGraph instances on deserialize
4 Months Ago
Fixed player deployed elevators not draining batteries (had no input set to main power slot)
4 Months Ago
Fixed shadow cascade blending gaps/artifacts when using low FOV camera
4 Months Ago
Update Facepunch.XR to e0d5682, makes it so that we use local space for headset view/projection rather than stage space Might help fix things on SteamVR headsets that use SteamVR for room-scale tracking?
4 Months Ago
Use local space for headset view/projection rather than stage space
4 Months Ago
Create boards in dev_scene