254,392 Commits over 3,990 Days - 2.66cph!

4 Months Ago
Expose AccessorNodeDefinition
4 Months Ago
4 Months Ago
various hacksaw blade lengths, basic hacksaw script, hacksaw prefabs
4 Months Ago
Merge from fix_computer_station_enter -> main
4 Months Ago
Stop Travelling Vendor from spawning on top of stuff inside the Radtown: - Simplified Travelling Vendor spawning - Profiling for spawn attempts - Topology alongside better physics checks - Refactor
4 Months Ago
Fix having to click on the input field after each camera you enter in computer station
4 Months Ago
Added rock_formation_huge_e
4 Months Ago
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Radtown puts down monument topology
4 Months Ago
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4 Months Ago
Update: Whole tree streaming logic is time budgetted - Right now has a budget of 1ms, controlled by UpdateBudgetMS convar - Streaming preference is given to players who have more cells left to stream This change protects us from having too many players in the streaming queue eating up all the frame budget. Tests: On craggy confirmed that streaming still completes
4 Months Ago
Update Facepunch.ActionGraphs
4 Months Ago
Editor will restore all opened scenes/prefabs from previous session, not just the last one.
4 Months Ago
Changes to rope segments of catapult. Added transmission to parts that needed it.
4 Months Ago
Update type/labels
4 Months Ago
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4 Months Ago
gmad.exe - do not pause when launched through existing cmd.exe (Partially Community Contrib) Make "force open main menu" warning an informational one (Community Contrib) Also make it use a localization string RPG entering water does not slow down Also if the RPG missile somehow reaches speed close to 0, explode (before required exactly zero)
4 Months Ago
4 Months Ago
Added failing IsAssignableToExtended test Fix IsAssignableToExtended edge case with generic interfaces
4 Months Ago
Revert "Add [Target] attrib to ForEach enumerable" This reverts commit 387e1b482f8525e728fba73be973345cf312ebbe.
4 Months Ago
Early tests at getting siege weapons hitchable by horses and cars Tweaked catapult colliders, added repel and hurt triggers
4 Months Ago
Update: consolidate tree manager cell streaming - Hidden behind the Network level 2 logging Right now we don't fit the 10micros budget(~60micros), so we end up sending 1 cell per player - going to add a frame budget with player sorting to avoid hogging the server Tests: On 4.5k procgen map tracked first and second player connecting, was able to observe cost of jit
4 Months Ago
4 Months Ago
Add [Target] attrib to ForEach enumerable
4 Months Ago
4 Months Ago
Failing test for DefaultConstructorConstraint Fix testing DefaultConstructorConstraint
4 Months Ago
fix some missing materials on hacksaw dev model
4 Months Ago
tabs, columns, container, section
4 Months Ago
Don't wipe facets if there aren't any to replace them with, or if we don't find any packages at all
4 Months Ago
Show asset type color in tag picker
4 Months Ago
- Further cloud experimenting/prototyping - Set up proper render order for output texture (mesh in front of sky dome/sun/moon/stars) - Set up shader to render clouds into reflection probe - Better partial update pattern
4 Months Ago
Drag-drop Open folder context menu in blank space
4 Months Ago
Make esc block blue + informational instead of a yellow error (#2131)
4 Months Ago
Mark some system methods as pure
4 Months Ago
4 Months Ago
Do not pause if launched through existing cmd.exe See comment @ gmad/commit/fe2c1d9e0eb2a8383b15aeb2c94bd5558356be96
4 Months Ago
attachments wip
4 Months Ago
Minor bounce shift to fix stray spec.
4 Months Ago
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4 Months Ago
4 Months Ago
Added Player Light InputSettings -> Input.config
4 Months Ago
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4 Months Ago
Gave the regular flashlight VM the full volumetric treatment because it worked well on the attachment.
4 Months Ago
Clean: Removing a couple TODOs - Not doing vehicle specific streaming logic as 4.5k world grid gets streamed in less than a second - removing old TODO since my change implements it Tests: none, trivial change
4 Months Ago
Renames, deletes, duplicates handled by IAssetListEntry CloudBrowser cleanup Ended up not using any of this, get rid PackagePopup: show tags, word wrap NRE fix Fix warnings
4 Months Ago
Added setlocalplayervisible client admin command
4 Months Ago
Update: Budget every tree-cell send On Procgen 4.5k map from a save sending one cell can take 0.25ms - this change should smooth out the cost further. Tests: Booted on craggy, confirmed that player recieved all cells.
4 Months Ago
Player:StripWeapons drops weapons before removing them This mimics behavior of Player:StripWeapon() Added massCenterOveride for certain physics init functions PhysicsInit PhysicsInitMultiConvex PhysicsInitConvex PhysicsFromMesh PhysicsInitBox PhysModelCreateBox doesnt reset solid parameters Groundwork for PE changes Particle browser with previews for Particle Editor https://files.facepunch.com/rubat/2024/September16-554-RoughAsiansmallclawedotter.png Case sensitive include (Linux compile fix) Added hide_server cvar, sv_lan 1 will hide the server too Load particle editor first in -tools mode Fixed non left clicks in particle previews breaking the controls Prevent errors about missing materials in particle editor Improved particle properties panel https://files.facepunch.com/rubat/2024/September17-559-BestAnt.png Improve tools scrollbar styling Fixed a typo in the name of NPC:SetIdealSequence Fixed ENT:GetPreferredCarryAngles for `ai` ents not being called Added "use local space" to "Position Within Box Random" particle init Replace missing .png/.jpg image data with white color This would happen when a Material()'d .png file goes missing. It used to be undefined behavior.