243,678 Commits over 3,898 Days - 2.60cph!

4 Months Ago
Fix warning
4 Months Ago
Block file access to ChromiumCache, whatever that is Fixed a crash when an NPC sees more than 255 enemies Gamemode cvars: Added "replicate" field If set to 0, removes REPLICATED flag from gamemode cvars Use this for sandbox cvars that don't actually need replicating, such as sbox_weapons
4 Months Ago
Networked BugSegments now position themselves properly Don't create more boards if more than 1 player joins the lobby. Opponents bugs are hidden when created Added Local Player to Player Hud Finished basic header UI for GameHud Remove plane from Board Prefab Include UI assets in resource files
4 Months Ago
Update poses for Facepunch.XR submit, prevents jittery and spongey tracking
4 Months Ago
Updated Vintage Wardrobe FBX and Prefab
4 Months Ago
Fix official servers tab not loading all servers when cache is turned off
4 Months Ago
Line hands up better in VR menu scene Quick little test map just so I'm not staring at an orange texture Init package string table before loading menu Main menu panel has background if running in VR Update map, add references (ideally we should be shipping these with the game, but this is easier to iterate with)
4 Months Ago
Live lobby list
4 Months Ago
Shadow cascade blending fallback when fov is low to prevent artifacts
4 Months Ago
Add `BlockBarricadePlacement` tag to subway entrance as it's not considered a monument
4 Months Ago
Fix NRE in scenemap
4 Months Ago
basic environment blocking
4 Months Ago
First pass at method generation
4 Months Ago
Fixed logic for motion enabled and root only networking
4 Months Ago
edited blunderbus viewmodel reload and admire anims
4 Months Ago
Fix checkerboard pattern for networked opponents. Created a few UI sounds Implement sounds for selecting, deselecting and placing Resetting Bugs resets the state of Board Cells
4 Months Ago
Add featured games
4 Months Ago
Fix summary in hinge joint
4 Months Ago
▊▊▇█▅ ▇▄▋▄ ▌▋▍▄
4 Months Ago
Remove Most Recently Active (gonna do it a different way)
4 Months Ago
Make in: query more reliable it's identical to dep: Add sort:random (pseudo)
4 Months Ago
Can now freely destroy/respawn player pawns
4 Months Ago
Add target angle motor to hinge joint https://files.facepunch.com/layla/1b2611b1/sbox-dev_QfAznFLsZh.mp4
4 Months Ago
Keep world position when parenting map collider only when not using world origin
4 Months Ago
Class, property codegen
4 Months Ago
Use faster Scene.GetAllComponents<SkyBox2D>() for fetching skybox texture on CubemapFog to not iterate over all gameobjects
4 Months Ago
Added scaled crocodile rig and mesh
4 Months Ago
fix for decal trims on storage warehouse.
4 Months Ago
Added extra debug logs
4 Months Ago
Added Reset Bugs and Ready/Un-Ready Buttons to PlacingHud Game starts when both players are Ready Pick starting player on game start. Focus camera on the active player
4 Months Ago
Block all .log files Destroy font texture IDs on frame start, not during rendering
4 Months Ago
updated 3p surrender anim loop & transitions
4 Months Ago
GameInput ignores Cells that aren't owned locally Added GameHud panel for Playing State Move starting amount to Bug Resource. BugInventory is now a Dictionary
4 Months Ago
Initial commit
4 Months Ago
Simplify pawn stuff a bit
4 Months Ago
Cliff progress
4 Months Ago
Renamed wallpaper prefabs
4 Months Ago
Added various editor events to ActionGraph editor For component editor library to hook into
4 Months Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
4 Months Ago
4 Months Ago
Don't transform map colliders for maps that don't use world origin
4 Months Ago
Allow selection in Placing State Created Bugs are now Networked. Don't allow player to start a selection on an existing segment Adjust bug colours to not be confused with selection/occupied colours.
4 Months Ago
Reduced distance to kirb Clear hits list in between
4 Months Ago
Dev Scene + Gizmo Fixes
4 Months Ago
Use engine benchmark api
4 Months Ago
GameObjectFlags.DontDestroyOnLoad works Session hash is a guid Benchmark service Remove debug Benchmark api input
4 Months Ago
Added ResultsHud. GameHud -> MainHudPanel. Added Drawn debug to board gizmo
4 Months Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
4 Months Ago
Add duration argument to benchmark entry
4 Months Ago
Created PlacingHud and WaitingHud. Created Waiting for Opponent State. Default CanSelect to false in GameInput Update org Wait for a second player before entering Placing State. End the game if player leaves for whatever reason.